If I had to guess a real reason why: a new TF game in Source 2, or something similar is in the works at Valve. It may never make it out of pre-production, but it wouldn’t surprise me.
It would surprise me if they did it to capitalize on Overwatch, which would show that Valve leadership can’t make an original idea, and is chasing an also-ran that’s not successful.
Team Fortress 3? Everyone knows that Valve can’t count beyond 3.
And the Lord spake, saying, “First shalt thou take out the Holy Pin. Then, shalt thou count to two. No more. No less. Two shalt be the number thou shalt count, and the number of the counting shalt be two. Three shalt thou not count, nor either count thou one, excepting that thou then proceed to two. Four is right out. Once the number two, being the second number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.”
I wish I could get into it. I'm into games that are inspired by Monster Hunter but not so much Monster Hunter itself. The monsters are too tanky, and you and the monster trade turns rendering each other unable to attack rather than having the proper push and pull of a boss fight. Plus MHW in particular (the only one I spent I any real time with) waits until you're in "the end game" before it lets you start setting your objectives by hunting something because you want its parts. Before that point, the latest thing you found is always objectively better than any other thing you found, regardless of weaknesses.
Yeah, it does. This can sometimes require launching steam in Big Picture Mode first, then select the game you want. A bit annoying to take that extra step but Steam has upped their ps5 controller support lately.
But I play mostly from gog, and my Intel GPU doesn’t play nice with the steam overlay (transparency becomes black and everything becomes 5 fps)
Also it means I have to waste 15 precious minutes troubleshooting the game. Pad isn’t recognized, try via steam, add it manually, see if it works via xinput, and so on.
There’s not really a good answer other than convenience. Folks view Steam as the benevolent convenient monopoly. They want it to be their store for everything, their launcher for everything, their friends and social networks for all gaming on PC and what not. Epic is behind on feature parity and function, but even if it did have parity, I think gamers still want the convenience of one store/library/friends list.
I finished Octopath Traveler. Same as last week, it’s really mediocre, most of the stories are boring and some are really bad, because your party basically doesn’t exist anymore, once you’ve started a chapter with a character. I just played through the character stories and didn’t do the omega secret true final boss whatever.
Edit: no ultrawide support, but there is a patch / trainer, but it messes up the UI a bit (not an issue 90% of the time). It runs perfectly on an OLED Steam Deck, locked 60fps, at highest settings.
Then I started Tunic a few days ago. You know about that story, how FromSoftware’s Miyazaki apparently made the Souls games the way they are, because he’d play games as a kid without understanding the language, so he had to just figure stuff out? That’s Tunic. The game is mainly Zelda, of course some Souls-like elements (can’t miss those in modern games) and in the end it’s also The Witness. I just beat the game and got the normal ending (maybe bad ending), but you also get a game over screen and are told you can try again for another path. I did find a lot of stuff, but I don’t know if I have it in me to go for the true ending or something all by myself. This means I’ll probably look stuff up, so I’m not sitting around for hours.
Edit: like Octopath, no ultrawide, but I haven't looked for patches. Runs well on the Steam Deck, but needed to turn down settings a notch, otherwise it felt a bit choppy, even at 60fps.
I played thru Octopath Traveler, and the story doesn’t tie everyone together until that secret last boss. Nothing much interesting in the writing until that part, I guess.
I read that Octopath Traveler 2 rectified that, and it’s one of the best JRPG of this year. I bought that on sale, but haven’t touched it yet.
I dropped Tunic halfway thru, the combat just doesn’t gel with me.
I think two or three stories briefly mention that last boss, so it wasn't too hard to figure out that something is there, but the game just makes it so unappealing and uninteresting to actually look for it, that I just can't be bothered.
I'll probably eventually get the sequel. Like you said, I've basically only heard praises of the game, but it's gonna be some time before I do.
I played both Octopath Travellers games. The second is definitely a step in the right direction in terms of cohesion. There’s also now a piss easy final boss, as well as an impossible-if-you don’t-follow-a-cheese-strategy-online secret final final boss. Merely being level 99 doesn’t cut it. Ugh. Octopath Travellers games are so charming but the devs still haven’t figured out how to end them in my humble opinion.
We played a few rounds of Jackbox last night with my mom and brother. My daughter and I got in a little Super Mario World this afternoon and we played a round of Pokemon TCG. I kicked her ass pretty bad. She wasn’t really happy about that. Even though we’re both just learning, I have decades of Magic and Hearthstone under my belt. 😂 She’ll get me eventually!
I loved this game too but I was never able to finish it. The game kept getting incrementally slower as I progressed like it was having trouble processing everything. Happened on both my Switch and Xbox Series X. Hopefully the PC version is better.
That still happened on PC, or on my OG steam deck at least, but it was somewhat remedied by some commands to adjust settings. Things like turning off visible bots, background settings, UI elements. That leaves most of the processing just being you walking around/gathering and whatever background machinery you have going, vs all of everything.
I imagine those were not present on Switch/Xbox since these were basically commands applied to the game .ini.
Also FWIW, may not really be worth picking up again unless you really want to endgame it. The developer was kind of a chud to the team from some of the stories I read which seemed to result in the endgame kind of teetering off into nothing. Like, once you find all the NPC’s you’re not playing for anything but to build and optimize, even though it feels like it’s leading you on with more to unlock somehow.
I’d double check of course, as with anything it could be a bunch of nonsense. But yeah I pretty much agree, it’s an ok game with some issues, they can be remedied on PC but even then it’s just kind of like you work to it, you did it, it’s done and what was the point. There’s nothing to take away from the game, I guess.
No key reseller/ gray market sites are truly legit. You may get a key that activates, but you have no way of knowing if it was stolen and if it gets deactivated later you have no recourse
This is absolutely a tone shift from R&C and Splatoon but you could try Warframe. It is a third-person shooter with a heavy emphasis on movement. It’s not huge on platforming but the gunplay is nice.
bin.pol.social
Ważne