Ja mam. Nie używałbym go jako telefonu codziennego użytku.
Generalne dzwonienie, SMSowanie itp działa.
Nie zaufałbym, że ustawiając budzik na 7 rano ten budzik naprawdę zadzwoni.
Aparat z przodu działa źle. Ten z tyłu kojarzy się bardziej z komórkami z ~2010 niż produktem współczesnym.
Soft jest bardzo często zwyczajnie niedopracowany.
Phosh działa powoli. GTK nie przejmuje się zbytnio wolniejszymi urządzeniami i to widać, chociaż GTK4 trochę się pod tym względem poprawił,
Plasma jest spoko, ale jest dość dużo ostrych krawędzi,
Najlepiej chyba sprawował się SXMO, ale czy podejście w stylu pisania SMSów w VIMie jest dla Ciebie akceptowalne to już Twoja decyzja. Jest lepiej niż brzmi (przykładowo, VIM ma małe uruchamiane gestem menu z najczęstszymi komendami, więc nie trzeba latać po klawiaturze i szukać <ESC>, :wq i <ENTER>, tylko się to w miarę komfortowo wyciąga z menu).
Szokująco dobrze sprawowało się Ubuntu Touch, ale ono również na PinePhone było niedopracowane. Nie pamiętam aktualnie, co tam nie działało, ale długo nie wytrzymałem.
Sprzętowe wykonanie jest takie, że raczej trzymam ten telefon w szufladzie a nie chodzę z nim w kieszeni. Mi się nic jeszcze nie stało, ale słyszałem od znajomych o poodklejanych wyświetlaczach itp.
Ogólnie uwielbiam ten telefon, i ani chwili nie żałuję, że go kupiłem. Ale traktuję go bardziej jako płytkę deweloperską w kształcie telefonu niż zamiennik Androida.
Moim zdaniem problem leży głównie w niedorobionym sofcie. Jak to się unormuje (a postęp jest, z roku na rok widzę, że wygląda to naprawdę coraz lepiej), to będzie całkiem fajnie.
Czekam, czekam… od czasów OpenMoko. Ale też każdy kolejny taki projekt zwiększa szansę, że faktycznie powstanie konsumenckie urządzenie, nad którym kontrolę będą miały osoby, w których rękach się znajdzie…
Pamiętam OpenMoko, i mam wrażenie, że tym razem nabrało to trochę więcej rozpędu - również dzięki projektom takim, jak Droidian czy postmarketOS, które usuwają konieczność posiadania typowego linuksiarskiego telefonu, a dodają kompatybilność z ogromem gruzu, który wiele osób ma w szufladach.
Wiadomo, nie jest to tak fajne jak wsparcie dla urządzenia w mainline kernela, ale jak się nie ma, co się lubi…
It was such a great adaptation of stealth-action, but people didn’t like that it had “Metal Gear” in the name. I absolutely adored the card collecting and deck-building, and the very deep, seemingly-emergent combos you could pull off.
Lmao someone in the comments said they were sold a used one (at brand new price) straight from the manufacturer.
Then someone replied to them saying basically, “that’s on you from ordering from the manufacturer instead of a trusted store like Amazon. I had no problems with them.”
It’s very much a gimmick. I’m 45 yrs old and was able to mess around with it at a friend’s house. It takes a lot of getting used to for it to become useful and accurate in games and will make any other game you play become a struggle. So if you ONLY play Warzone and don’t do anything else with your computer then sure go for it. You’ll need to “reprogram” your brain to use this mouse for the games you currently play and it’s really only a fun gimmick for shooting games.
IMHO: It’s just more plastic garbage and while a fun gimmick it would last about a month before becoming something you stuff in a drawer and likely never use again.
ooblets and fire watch are not difficult or lengthy games, but both were so enjoyable. i think casual games often get the short end of the stick unless there’s some online element a la animal crossing.
I spent way more time than I should have playing Dice in Kingdom Come: Deliverance.
Edit: I also just remembered the hacking system in BioShock had a very mini-game feel to it. I had a lot of fun with those too.
Strategy games also tend to implicitly have it, in that you can team up the weaker player with a strong AI player.
Or sometimes there’s also fun options, like a map where you can place the strong player into the fortified center and they have to defend against three weaker players at the same time. That can serve as a handicap, but the asymmetry also just means that it’s less obvious and therefore less frustrating, who’s better.
Generally, I’m in favor of having such handicap features, of course, but I feel like it’s even better when the game’s design is just naturally less brutally competitive.
For example, in Gang Beasts, yes, you’re competing with each other, but the weirdo controls mean that it’s never entirely your own fault when you lose, and of course, everything is just less serious in general.
Ultimately, such handicap features will break competition, too, because rather than the weirdo controls or your stupid AI buddy, you can then blame the handicap. I guess, it also helps to not take games too serious in the first place…
Lastly, I’d like to throw in the objectively best handicap: Having to play cooperatively with the weak player.
Just don’t compete with each other, but rather tackle a challenge together.
Playing it now for the first time and just recently did that, and the main story priest mission, two of the more memorable missions I’ve done in a long time and has totally sold me on this game.
The mechanics are different, and may put people off, but once you settle into it I think the controls and various game mechanics are really good.
I love Steins Gate, but the choices you make are so wildly disconnected from the consequences that I don’t think it really counts. It’s such a strange system.
I usually never complete the “extreme” challenges present in some games, like path of pain and the pantheons in Hollow Knight, or the B-sides in Celeste. I try them, but when I realize that completion will require lot of time and effort, I really don’t feel bothered enough. But I’m ok with that because this kind of stuff is optional, and it’s actually cool seeing more talented gamers deal with them
Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.
The problem is that the game itself is not one of the better entries in the Civ series otherwise.
The ending choice of the Yennefer romance is underrated. You get to decide the meaning of their long, tumultuous story. Both the heart break and the happily ever after are cathartic, satisfying conclusions.
Though maybe you need to read the books for the full weight of it to land, especially for the heart break option.
The specific game that gave me the idea for this post was Freedom Planet 2. I remember getting the original as part of one of the early Humble Bundles, and enjoyed it, but never felt compelled to try the sequel.
Something I’ve been missing is having more game stories with fully “melodramatic” character acting - where character A is gasping in tears over the injuries to character B, and won’t ever forgive ruthless villain Y. That was something I remembered FP1 for, for better or worse, and apparently from reviews they improved their craft a bit for the sequel.
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