I was knee deep in a plot to get one of my children on the throne of France in CK3 when I stopped playing. I was doing something like setting up a matrilineal marriage with the very old king’s grandson of his second born son while plotting to murder the firstborn son. The king’s firstborn son managed to pop out an heir which I had to murder as well. What was funny was how om board all of the baby king’s court was with murdering him. Basically everyone joined in lol.
Seconding this. There’s so much to do and so many ways to customize how you wanna play while still unlocking new things to play with. Great, we’ll designed little game that I’ve been playing for years.
Star Citizen is the only modern game that I’ve got any hope for. It’s still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.
It gets a ton of hate, which I think is pretty unjustified given that it’s the single most ambitious gaming project ever, and the progress they’ve made with in-house tools is frankly amazing. Just don’t go dropping hundreds on ships and you won’t have anything to regret.
I believed in Chris Roberts because of Freelancer and backed it on Kickstarter, and have watched from the shadows as the story has unfolded. I occasionally dipped my toes in to see how it was coming along, but the performance was awful on midline hardware so I put it back down and waited. Now that the turmoil at the top has come out and people are leaving, I don’t hold much hope for the future of the game.
I think the reason it gets a ton of hate is that Roberts had gone and proven that Microsoft were absolutely right to take Freelancer away from him so it could get finished. They weren’t shackling a maverick genius, they were mitigating losses from his poor leadership.
Maybe check out Starsector by fractalsoftworks.com. It’s written in Java so it runs on basically anything, and it’s 2d top-down but the detail on the ships is great. I love this game very much because it scratches most of the itches I was hoping for from Star Citizen.
Classic no-thought throwaway line that dismisses the massive accomplishments already made. Literally, you can go play the game right now and it’s better than Elite Dangerous, for a lower price.
Maybe not exactly what you’re looking for, but I’ve been playing Gloomhaven Co-op recently. Dungeon delver, turn based strategy with RPG elements and an interesting mechanic for managing your attacks and movement through an encounter.
If you like ITB, check out their other game FTL…and while you’re at it, check out Cobalt Core which was one of my favorite games of last year (even though it’s from 2023)
I’ll recommend Frostpunk and Frostpunk 2, too, but they’re a different kind of strategy to what you’ve posted.
In college, quake 3 arena came out about a month into school. My roommate and I stayed up all night playing together. That was when we moved from roommates to friends.
I was probably 10 when my best friend (at the time) and I would play Super Contra on the NES for hours. We loved everything about it. We’d get as far as we could. We’d give each other lives. We could sing the soundtrack. When it was game over, we just restarted it.
Those days were simple and beautiful. I don’t think another game could give me anything like that experience, since it wasn’t really entirely about the game.
Okami. That game was an absolute joy to play and the visuals and music were beautiful. My wife even mentioned that I seemed calmer and relaxed while playing it.
Getting to the final boss of persona 3 as my first SMT game, feeling actually scared irl, fighting it for over an hour and then getting wiped out when it had zero pixels of hp bar left. The party AI was sabotaging me and I was coming up with new strategies in real time to counteract it, it was great
The final dungeon of FFIV-2 (yes I agree most of the game is shit). I had to finish it in one night because it was the end of spring break and I was driving back to college the next day. My real world scheduling was good but I didn’t plan for it to be the longest final dungeon in FF history. Luckily this was the best part of the game and I played for 12 hours until sunrise, delirious while taking down the final boss and getting to see the credits roll.
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