It is utterly bizarre to me out of all the misnomers and ridiculous (sometimes offensive) terms out there in the media/hobby world, I see “boomer shooter” complained about so much more than any other. This is like the third rant I’ve seen about it in a week.
I thought Twitter and such were making a mountain out of a mole hill with how people responded to the term “Boomer“ in past years but clearly it ruffles peoples feathers way more than it should. Half the time I go through the comment histories and these are the same people that use ableist slurs regularly. I am not suggesting that OP does, I have not looked at their comments. Just a general observation.
If you were around back in the 90s, you might appreciate why this annoys so many older gamers. Boomers lost their fucking minds over video games. Millennials and Gen-Z weren’t the first generation that had to deal with their bullshit.
Half minute hero: quirky, quick, hilarious, and a bit stressful at times. It’s a perfect mobile title.
Disgaea: infinitely scaling/playable strategy rpg. You can power through the game pretty quickly, or take your time and slowly become a god so strong that even friendly healing spells miss you.
Patapon (2 and 3): rhythm based game about using drum commands to get your little dudes to complete missions.
Dj max (any/all):dance dance revolution for your thumbs. Korean game featuring Korean artists. One of my favorite continuing series.
Monster hunter (freedom through portable 3rd): action rpg all about them boss fights. Kill monsters, use their parts to hunt tougher monsters in a game all about incremental progression, inventory management, and learning movement patterns to git gud.
Patchwork hero: do you like the dig dug stages where you slice off bits of the land to drop enemies into the water? This is that except they are airships and you must defend your homeland
Lumines (1 and 2): musical game about matching colors and making combos in a tetris-esque style game. The devs went on to make tetris effect.
Cladun 2: so I heard you like action rpgs, infinite scaling, pixel art, and enough grindy systems that even my power tools get jealous. Enter Cladun.
I’m wondering if I missed any I spent a disproportionate amount of time on… But these were the first ones to pop into my head.
Edit: I am finally home so I can look over my games… and I definitely forgot a couple.
LOCO ROCO! It’s a very simple platformer in which you guide your little dudes through stages by using the L and R to tilt the stage. You collect fruits to increase your dude into a larger dude, or several dudes, depending on the situation.
N+ Be a platforming Ninja, die a lot… like a lot a lot. It’s… simple and hard and so satisfying to clear one set of 4 stages at a time. You can even make your own stages if you’re feeling up to the challenge.
APE OUT - You’re a gorilla that kills people before they kill you. Music, art style, and gameplay mix very well.
Crab Champions - You’re a crab with a gun facing waves of crabs and other stuff. Things get really insane with all the modifiers you pick up.
Iconoclasts - Beautiful art style from a single developer. Story hits on some heavy topics which may not be for everyone. My only complaint is he really needed a dedicated writer to clean up the story a bit.
Little Inferno - You burn stuff in a fireplace.
Party Hard - You’re just a dude that wants some sleep. So, you become a serial killer.
Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.
SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but
I would volunteer a lot of the single-player story games produced by Sony like Uncharted, The Last of US, with Spiderman being the exception to the rule.
Some of their games have a little more open game loop design, but personally, I don’t think I could play The Last of Us twice.
From what I played of God of War I would imagine it’s similar, but I never actually beat it.
I’m sure there are people out there who love single-player game narratives and would disagree. I just think a lot of these games are good for the story, but the gameplay feels like once you’ve done it, you’ve done it.
GT4 is better than GT3 imo, but if you have to spend money on it, it might not be worth.
I’m mostly into RPGs, and it doesn’t seem like you are from this list. If you are, then FF10 and 12 are available. So are KH1 and 2, and also Wild Arms 3, Personas 3 and 4, Disgaea, Shadow Hearts, Okage, Okami, Star Ocean, Dragon Quest, Devil May Cry, God of War, and so on.
Viewtiful Joe 1 and 2 are silly and fun side scrolling beat 'em ups. Tony Hawk needs no introduction. Silent Hill 2 and 3 if you’re into horror. Resident Evil 4 if you’re into action horror.
Shadow of the Colossus is great if you’re into a quiet, contemplative adventure game.
My main issue that upsets me (which from what I understand isn’t much of a thing anymore which is good) is on-disk DLC, forcing you to pay extra to unlock content that is already on the disk you already own. Oh, wait, that leads to another annoyance: the idea that you don’t even own the copy of the game you paid for and is in your hands, you just own a license the publisher can change or revoke at any time or else you can’t play anymore.
I’ve happily paid $70 CAD for games significantly shorter and smaller in scope than Shadow of the Erdtree looks. Plus I’m wanting to jump back into Elden Ring anyways and I more than felt like I got my money’s worth the first couple of times. So $56.16 CAD (what my receipt says it cost me) is pretty much fine for that.
This might be a weird take, but I don’t really care whether I’m paying for a new game, a DLC, a microtransaction, or even a gacha pull. If it seems like it’s somehow worthwhile, whether that’s by fun or hours played or novelty or whatever, I don’t really worry that much about what form it takes. This usually means I just buy new games (how often is a microtransaction at all reasonable to pay for?) but I don’t really worry about DLC pricing if it looks good.
I’m in agreement up to this point. The only gambling that feels good, the only gambling you really remember, is the gambling that pays off. And that’s part of what makes it so insidious.
Fixed price transactions, where you know exactly what you’re getting, are all OK in my book from a consumer perspective. Pay to win included even if that kind of thing makes the game itself bad.
So to put this in real terms: I think that Genshin Impact is worse from a consumer perspective than Star Citizen.
Gacha games are one of the few kinds of games I absolutely refuse to play.
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