Terraria is the easy pick for me. I believe the only game that comes even close to the amount of hours I have in it would be Minecraft. I doubt I need to say much about this game, so I’ll leave it at 3 words: near infinite replayability.
Melvor Idle is an amazing game if you like the “idle” in idle games. And if you like the idea of leveling up a multitude of different skills like in RuneScape but don’t like the idea of walking back to a town every time you’ve chopped down 12 trees, Melvor Idle has you covered. It’s a long grind but I had fun the whole way. I’ve 100%'d it and all the DLCs and still love playing it.
Cassette Beasts… I’m genuinely surprised I haven’t seen this game mentioned here. An absolutely amazing creature collector with a very unique twist on things, a great story, beautiful pixel art, and hands down the best game soundtrack I’ve ever heard.
Melvor Idle is a great call. The base game is a solid idle game and there’s a load of mods too.
I did a HCCO12B (Hardcore combat only, 12 bank slots only) run when the game first released.
Reinstalled the game yesterday and started another HCCO run using the new mod, it adds some QoL and tweaks.
My only negative about it is that when playing normally, I always feel like there’s a perfect/optimal strategy and I should figure it out before playing.
I spent a whole sick day blasting through a good chunk of the games a while back. It’s weirdly fun. I basically just bought it for the pin pull game that always infuriates me in ads but spent several hours getting all the stars in the parking lot game instead.
I think the Deep Rock developers are owned by Embracer now, so I’m not sure if that counts as “indie” anymore, even if they’re still a small (and previously somewhat home-grown) studio. But it’s still a damn good game - ROCK AND STONE
DRG was never an indie, it was published by Coffee Stain Publishing, which is a subsidiary of Coffee Stain, which in turn is a subsidiary of Embracer.
Ghost Ship got fully acquired by Embracer in 2021, though their publishing deal with Coffee Stain started in 2017, before Embracer had even touched either company.
Ghost Ship did not self-publish DRG, they published with Coffee Stain. The publishing deal started in 2017, with Embracer/THQ buying Coffee Stain a year later in 2018. And even later buying Ghost Ship, as well.
My dad helped me install the original Wolfenstein 3D on DOS when I was a kid. And he’s 100% a boomer (b.1947). So for that reason it always feels accurate to me.
I did the Mechanist quest line in 3 for the first time recently, not sure how I missed it on my first playthrough in 2008. Like with the Silver Shroud quests in 4, I just love the over the top retro comic book vides.
I have my problems with Fallout 3, but that mission and “You Gotta Shoot Them in the Head” (which gets bonus points for having a secret outcome that’s not explicitly mentioned and comes up organically and involves breaking into a heavily armed military compound) are some of the best quests in the series.
Man, this is the first time I’ve heard that term. But then, I don’t play anything in this genre anymore, so maybe it’s just by virtue of the fact that I’m out of that space almost entirely.
There’s been a big revival of that genre over the last 10 years or so and I think Boomer Shooter was adopted as a way to differentiate it from your standard FPS. Turbo Overkill is very different from Borderlands which is very different from COD. You’ll need a way to communicate that difference if you want fans to buy your game.
I mean it became a tag on steam it’s so common. “Retro-style FPS” doesn’t roll off the tongue quite as easily. Boomer = Baby Boomer generation (or close to it) where the engineers making the things; so while it’s not entirely accurate of the dev demographic of the day, “the things people who are now old used to make” is the meaning. Boomer is also like “boom” because there big loud guns, big loud sfx, ridiculous explosions, etc.
Why does this have to be a point of contention? No fun allowed? What is this, Nintendo?
As for why it might be a point of contention with many millennials.
My best guess is we’ve spent years being accused of doing things by boomers who didn’t know that Gen Z was a thing and now it feels like we are being lumped in with Boomers because Gen Z can’t be bothered to learn that more than one generation camr before them.
For Gen X it may just be that they constantly feel forgotten and want to be known.
90s style adventure games like Sam and Max hit the road, day of the tentacle, monkey Island, Indiana Jones, etc. Lots of comedy you can’t hear again for the first time, and puzzles that can be memorable.
scummVM can be used to run those games and runs on basically everything, phones, tablets, desktop.
Outer Wilds. not only is it a fantastic game, but the entire premise and gameplay is centred around discovering the world. theres no progression, the story is all diagetic and not quest-bound or anything, and once you know the world you cant really discover it any more (unless you forget)
As a hardcore player of Metroid Prime Hunters (online) in the Nintendo DS I always was confused about what the issue with the controllers for Kid Icarus, or other shooter like games was lol.
Dredge comes to mind. It’s a nice game and all, but outside of the two endings (which are basically a choose left or right situation) you see pretty much everything there’s to see in a single playthrough.
If you want something very similar to the three you named, do not sleep on Case of the Golden Idol.
It might have a little more replayability due to they way decisions you make impact the story, but I’d also put in a strong recommendation for Pentiment.
Yesss, I loved both of those games. Pentiment was so strange - there are things I didn’t love about it, but I still got so sucked in that I’d wake up the morning and be eager to start playing again to find out what happens next. I haven’t felt that way about a game in a while.
I want to like this game but I keep making stupid decisions and being so confused at the start that I just gave up. The game is fun but doesn’t do a fantastic job at explaining how to get going.
I would also put Subnautica here - and personally say it is worlds superior to Stranded Deep but of course personal preference can give either hte advantage.
I enjoy replaying it, but the contrast between first time and any repeat is mind-boggling, and nearly enough to say that replaying it isn’t worth it. That first time… wow, it just hit so well.
I have no problem with developers continuing to create new content and give customers the option to buy it or not.
Loot boxes and gambling stuff and types of micro transactions where you are basically paying a fee to avoid artificial annoyance/grinding are a cancer on the industry.
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