The monitors unboxed youtube channel does really good in-depth reviews and includes mixed usage. They also have good buying guides at various price points.
A lot of people missed it when it launched it came out on the heels of the last of us so people assumed it was a clone, it was also massively bugged on launch. The upcoming TV version has renewed interest in it though so depending on how that does we may get a sequel. Also did you know there are hidden clues it may be the same world as syphon filter?
Far Cry 5 did a lot right, and significantly improved on the formula that was in place from Far Cry 3 (which was also an incredible game, at the time).
I tried Far Cry 4, but found myself not liking the map design (not sure if it was the verticality, or the colour palette); but I might revisit it again one day. Have never tried 6, but the general consensus seems pretty ‚meh’.
It feels like the odd-numbered Far Cry games tend to be better received, so hopefully Ubisoft can continue that tradition with the inevitable Far Cry 7!
Ubisoft has really been screwing the pooch recently though. Like overall as a company. Their CEO has been repeatedly shooting himself in the foot saying dumb shit about being okay about not owning your games, etc. Idk, guess I’m just pessimistic.
I imagine that FC6 should play at least as well as FC5; and I’m glad that you enjoyed it!
I was primarily referring to the fact that it has the lowest review % on Steam of the modern Far Cry games (FC6 at 70%, 3-5 all at 80%+).
I’m sure I’ll give it a try once the kid’s a little older, I have more time on my hands, and it goes on sale to the point that I can pick it up without second-guessing the decision (probably sub-$20USD?)
Each of these I write makes me quite nervous. I’m never sure people will like what I write, or more importantly how I write it
I always look forward to seeing your posts, and (based on the comments) I’m not alone. Keep up the amazing work!
The only minor thing I will say is that these info dumps take a long time to parse, and I’m usually looking for shorter content. I often scroll through your posts fairly quickly looking for things that tickle my fancy, but I always go back a second time to see if I missed anything. Also, commenting on a specific section almost requires quoting it to give context. In a perfect world, each section could be separated out into its own post.
But hey, I recognize that would be even more work for you, so it’s not fair to expect it. Just offering an unsolicited opinion. 😜
I really appreciate all of the effort you put into these posts, and I can’t wait to read the next one!
Hmm, how about mindustry (its open source and free outside of steam)? It’s like factorio with tower defense. Note: after playing for few hours you might get access to many more stuff in game which might feel overwhelming
Something like legally required to offer a no-DRM version on all storefronts would be interesting. I don’t care about physical media much anymore but I do want to own what I buy.
Honestly, I kind of miss the idea of what “Life By You” could’ve been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could’ve been a return to form and an actual threat to EA’s watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox’s backing, could’ve created something magical. Alas, it was not to be…I still imagine the potential for player driven storytelling that Life By You was offering!
This one gets me as well, Paradox had a great history of maintaining and upgrading the base game with money made from DLCs, some of which are content/feature related and others are way cheaper and are cosmetics, all of that while providing mod support. And that model would have been awesome in a sims like game.
It would’ve been interesting, given that Rod Humble wanted to create a fully fleshed out base game…The DLC for Life By You likely would’ve been merely outfits, additional hairs made post launch, and possibly furniture/architecture style sets that could be priced at a reasonable rate. Meaning more players would’ve bought it and those funds would be reinvested in the game for more work to be done! The mod support would’ve been nice for those that want it; I often don’t care for mods (Prepare Carefully, for Rimworld is one of the few that I adore). This situation is truly vexing because the Life Sim scene needs a well funded direct competitor to The Sims that isn’t afraid to make a coherent and interesting Simulation game; one that is built with an engine that actual works and in-depth gameplay! The loss of Life By You will irk me for years to come.
I lost hope for that game because they use GenAI to power to create a character, clothing, furniture color/pattern customization. I won’t play a game that utilizes GenAI, as base requirements are increased, GenAI is a security hazard, and it has a damaging effect on the environment. The fact that InZOI requires a constant internet connection as well due to the game’s reliance on GenAI.
it’s not like it’s some chatGPT plagerism factory, it has an AI to generate new assets based on the art already made by the devlopers, to cut down on time. But always online is lame.
GenAI is the line in the sand for me, as that is merely a step towards pushing creatives out of creative fields. While Krafton C-Suite executives may say they get their data directly from preexisting data from devs; I’m not particularly trusting of those who implement GenAI in their games.
I’m going to focus on Paralives and Vivaland as those seem more interesting in my opinion.
I’m not even mad that we didn’t get the multiplanetary open world new-tech live-experience cooperative second coming. I’m mad we didn’t even get a simple, short singleplayer experience living off of the charm of the first one.
That’s the thing though; it has most definitely entered Duke Nukem Forever / No Man’s Sky levels of development hell wherein the result will never be satisfying. The best we can hope for is a Halo Infinite result where it’s “kinda fun” but inevitably comes nowhere near the hype.
Mother 64
Mother 3 is my favorite game, but I’m still bummed this timeline didn’t get a fun quirky N64 graphics Mother game. Would have been interesting to see which style elements came through in 3D, which didn’t, and what new spins on things would have added to the series
Nosgoth. An asymmetrical, team based shooter where you played as either vampires or vampire hunters. The vampires had more health and mobility but were only melee while the hunters had range and utility. It was buggy and imbalanced and I loved it and clocked like 500 hours before they shut it down.
Was a ton of fun, I played it daily til it shutdown, I love when multiplayer games have fun traversal mechanics, tho it leads to many quitting if they do terrible early on.
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