Stellaris. As a hyper-aggressive, warmongering, Rome-obsessed species of lovebirds. All the organic aliens have been turned into GMO livestock and all the machine aliens have been forced into slavery. I bomb the planets into oblivion not because I need to, but because I imagine my pretty birds would enjoy doing it.
The game is great, eagerly looking forward to smartwatch support as someone who doesn’t bring their phone on runs but otherwise having a good time with the game
What I really remember about the game was how fucking shitty the microphone was. I literally went through 9 of the fucking things before I just gave up on it. They would just stop working for no good reason. Quite possibly the worst hardware accessory for the Dreamcast.
Maybe if they made it for PC I might actually get to have some fun for more than an hour or two with it, since I’d be able to use a good microphone.
…I think you might have just been thinking a game released in 2000, so probably in development in 1996, and running on dreamcast hardware would ever do great things with human voice translation.
I’ve only ever had 1 mic. It still works today. I mean the software was never great at understanding, but you gotta remember it’s essentially a glorified tamagachi with hardware ambitions that were probably pushing the breaking point of technology of the dreamcast.
I know it was the mic itself in my case, because the accessory also could be used in Quake 3 Arena and a few other online games for voice chat and it literally just stopped picking up sound after some time.
It wasn’t that seaman would just hear me wrong. The thing was cheaply made so it doesn’t really surprise me. But it also sucked that there wasn’t any other mics for the system, like there were VMUs.
Looks cool, and I'll check it out on release. If you want beta testers though, make it easier to sign up. I'm not going to write an essay just to maybe get beta access.
I don’t use steam too much, but I did get Minishoot Adventures, and it’s excellent.
It’s like if Zelda was a bullet hell. The base difficulty isn’t too hard, but it’s challenging enough. And you get to explore and do dungeons. It’s really fun.
Thanks for the recommendation! I hadn’t heard of it before but bought it on sale today. Looks pretty good and I appreciate they have options for people who suck at bullet hell games 😆
When you die in this game there’s no real penalty other than going back to the last checkpoint. So even if you leveled up or something you keep that, you just might go back a few screens. It’s great!
It was! Just beat the true boss and got all the powerups. I don’t think I’ll do all the arena stuff, but it was super worth playing, especially for the price.
Don’t know about CRPGs in particular, one way or the other. But in general I agree with you op.
If you level up, and it means your stats go up and all your enemies level up and stay at the same balance with you, it’s pointless. It still affords a moment of happiness ‘cool I levelled up’, but in a much less satisfying way.
The point of level up early in RPG video games was, to my knowledge, so that any one with time and patience could beat a game regardless of skill. The idea of level scaling is almost the exact opposite, to remove the advantage of levelling. They cancel out and both player level and enemy level should be removed if that’s happening.
That’s assuming a 1:1 unversal scaling though, which is rarely the case. In the details it can be tuned to something worthwhile - which enemies scale, how much they scale, etc.
Still, my thought is when games want level scaling, they should consider why. If you want players not to overpower enemies via stats, maybe get rid of the stats (or don’t change them on lvl up). Levels can still augment your player with new spells, unique abilities, or more options. Or maybe more carefully consider the placement of enemies and what their default level and stats are set at. Or maybe consider a lower level cap, or a lower range of stat values.
The possibilities are wide open, but level scaling done poorly can make level ups feel like a punishment.
I think the place they are getting the bit about patience from is specifically dragon quest. Where the devs intentionally positioned it in opposition to other games of the time that required you to get good so to speak.
I read an interview a few years ago, I think with Yuji Horii about the design in dragon quest being set up specifically so that by sinking time in you would eventually overpower everything and progress, even if you never improved at the game mechanics. I couldn’t easily find it again when I looked to link it but maybe I will be able to later today.
Yep, that is indeed what I was thinking of (though I don’t have a link handy either).
Didn’t mean to imply that’s where experience levels were invented. The clarification is appreciated though.
And even thought I was alluding to that DQ comment, I’m sure it wasn’t the first game to adapt experience levels, and across the board making things easier wasn’t always the impetus.
I have a lot of games which were enjoyable 100% of the time, but none which I played for over 100 hours. I’d be absolutely exhausted if I was in “oh neat haha wow!” mode for that long, personally, my dopamine receptors would be fucking fried.
Good luck with your search, and below I have some which fit your criteria outside of the 100 hour requirement.
ListA Short Hike Beacon Pines Heart of the Woods Citizen Sleeper
I would also add the following to your list (also outside the 100 hour req, but still 100% enjoyable):
Tiny Terry’s Turbo Trip
Outer Wilds
Outer Wilds may be obvious to anyone who has played it, but it would be a shame to leave it unmentioned as it is my favorite game of all time and seemingly universally loved. And Tiny Terry’s Turbo Trip is just stupidly entertaining - impossible to stop once you start playing.
I didn’t receive notifications for these—thank you for the suggestions. There have been complaints about the newer edition of Outer Worlds. Which version is fine to just get and start playing, if I decide to get it?
Of course! And it’s actually Outer Wilds I’m referring to; I haven’t played Outer Worlds yet so I can’t comment on it. They have very similar names unfortunately so it’s easy to mix them up.
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