I want a Persona game but with the characters in college instead of highschool.
Maybe Shin Megami Tensei has older characters? But the problem is the vibe is so different. A lot of anime/manga with older characters go for a completely different tone. The friendship and family theme heart of the Persona games, and the hopefulness, is essential to me. I just want some of that hope for but targeted at adults for once.
Imo “adult” aimed media often has a real problem with conflating maturity with misery and sex. I know I’m not the only one who feels this way because it’s gotta be part of why so many adults still read YA books and play games with precocious teenage protagonists.
Ive seen so many posts by people who trashed the game after not even getting to the start of the time loop, calling it a bad walking sim with nothing to do.
Modern games have programmed people to be incurious and intellectually lazy
I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much.
I tried outer wilds on gamepass. I went in blind knowing absolutely nothing. At first I thought the graphics made it look like a generic unity indie game. I didn’t like how the jumping worked. I was so close to closing the game but I figured “I haven’t even gotten past the tutorial. I should at least give it a try.”
Oh man. The second you complete the tutorial and you are set free to play I had the best “oh holy shit” moment I’ve had in years. It’s still not everyone’s cup of tea but I absolutely loved it. I hope they make a second.
I gave it the honest try myself and just didn’t have fun. I went to a couple different planets, died in some weird gravity reversing situation a couple times, died to the loop a few times, etc. It was neat but wasn’t for me. I can see how people would get really into it though.
Same. I tried once, bounced off because I just hated how the ship flew. Gave it another honest shot recently, found a couple of the explorers but really wasn’t enjoying it. Ended up watching the rest in a Let’s Play. Honestly not a bad way to experience it if the gameplay is just not vibing with you.
It’s surprising because “ancient progenitor civilization” is one of my favourite tropes in media, but this one really just did not do it for me.
You have one “frame” where you just do everything: read the player input, do whatever actions, calculate collisions and physics and whatever, and draw everything when all those calculations are done.
Then you move on to the next frame and do everything again. Everything lines up all the time and always happen in the same order. Simple, quick, and consistent.
To decouple calculations and framerate, you don’t know when the game will try to draw something. It might be in the middle of when you’re calculating collisions, or moving the units, or calculating physics. Or you might end up doing multiple calculations while the GPU is slow and can’t draw anything.
So you have to add an extra layer in between, probably saved to some memory somewhere. Now every time the GPU draws something, it has to access that memory. Every time you calculate something, you also access that memory. Let’s hope they DON’T try to read and write on the same spot at the same time, that could cause bugs. And so much memory access, you’ve basically doubled your memory bandwidth requirements.
It’s complicated, more resource intensive, and introduces potential bugs.
And not just easier, but cheaper. On lower end platforms it’s expensive to do floating point calculations all over the place because you don’t know how long it’s been since the last frame. If you can assume the frame rate, you can get a lot of performance back too.
Wait until they are 12 (-ish) and they decide you are uncool
Otherwise, you’re doing what I ended up doing. There was a long span that, I just… never played games because I was too busy. I regret that a bit because it’s a thing that makes me happy and even if I’m “Dad”, I’m still a person that deserves some time for “me”.
This more or less. My wife games too. We went through periods where we probably gamed too much and had to correct that behavior (house was becoming a mess and kids ignored school too much)
For us it put a decent amount of pressure on our marriage for a while until we admitted that gaming needed to take a backseat to life in general. Its hard. I grew up with gaming and both my wife and I were 8+ hours a day of MMO before kids. But life demanded we become adults for a while and be responsible.
My kids are finally on the older side where their demands on my time is lower. I still don’t game much before dinner and most house chores are done. I try to game with them a bit after dinner and then I get about 1.5 to 2 hours to play a few League of Legends games (yes, I know i hate myself) if I don’t want to ruin my sleep.
Battlebit has replaced Mordhau (for now) as my brainless relaxation game. The FPS mechanics are surprisingly solid and it’s just good, chaotic fun. I do think the netcode feels a little last-gen, but you’re not playing this game to be a CS:GO master.
It looks pretty fun! I’ll look more into it but I l’ll probably buy it! My main problem is that I read somewhere that they are planning to use faceit and I use linux and as far as I now faceit doesn’t work on linux.
Word of warning: systematically classifying video games is HARD. It’s a bit like classifying any form of creative media: music, cinema, visual arts, etc. It’s hit-or-miss. RPG forums routinely fall into that rut and the infamous corollary: [insert game here] is (or is not) an RPG.
If you’re dead set on this endeavour, I’d suggest identifying main features and tagging games with a number of them. Try and pick required ones if possible. Or don’t, because gate keeping sucks. If you know how to code, this is sort of the Composition over inheritance mindset.
I agree with this methodology, and it’s reminiscent of how traditional roguelikes are defined here. I’ve used a similar approach in my own endeavor of defining incremental games - define a canon, find the qualities they share, and indicate which ones seem most important to have.
Oh wow, I missed it early on! The Eternal Cylinder is good, but some occasionally clunky gameplay alongside the very unique alien designs might turn some people away. It crashed twice on me and once you figure out all the systems of play it can feel simple (although there’s a lot of complexity under the hood), so I could see some people giving up on it due to frustration or boredom - especially if the aliens or story don’t hook them.
I loved the environments and alien concept (plus the fun stress of the cylinders approaching) which kept me hooked. Plus it’s much more mechanically involved than Spore was. Spent about 13 hours with the game and left satisfied. If I had to numerically rate it, it’s maybe around 8/10?
I don't root for any rich guy over another, but I do think competition is the best way you're going to keep them in check for a commodity market with little regulation, at least.
On that front the cultish adoration of Newell and all the actively rooting for a Steam PC gaming monopoly is... worrying.
I used to volunteer for humble bundle back in the day. It was a lot of work but very rewarding. Getting a job with gog could be fun. Hope they get the people they need! I've always been impressed by what they are able to accomplish!
What exactly did you do for them? I’d say its a better thing to dedicate your time to than others, when it comes to volunteering time! Like others, I checked over the jobs listed but it doesn’t show if nay are remote, or whether it is strictly for those living in Poland!
I did Linux testing of games and for the platform. This was before valve did a lot in the Linux space. You know the game dust force? One of the reasons it works for Debian is because of something I reported. It's a bunch of very small contributions over a 4 year period. Humble bundle even had their own internal issue tracker. It was technically my first fortay into QA and Linux dev work. Linux native games are awesome.
Nowadays we have proton/wine/etc... (and that's awesome) but Linux native apps have many advantages over an emulated layer. Power savings and CPU cycles just a couple. I'm glad we have so many options for games. Gog or otherwise.
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