bin.pol.social

Tuxman, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

I think I’ll always grieve the loss of Miiverse and Streetpass.

I’ll never forget the first time I took my 3DS to a nerdy convention and my green light just FIRED up! (Like a …. Green flame 😅)

I’m glad though that we can now at least use Pretendo. Those guys did an amazing job of recreating the community feel!

Quazatron, do games w Which year was the most stacked for game releases?
@Quazatron@lemmy.world avatar

Maybe 1985, but 1986 and 1987 were good too.

PieMePlenty, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

My favorite memory of the 3ds is probably from playing a link to the past. My worst memory was selling all the games I had for it… no idea why I did it considering the prices for them are insane now. Should have just kept them…
I still own the XL version and am not letting it go. Still play fron tine to time.

v4ld1z, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

After finding out that you can (rather easily) jailbreak the 3DS family consoles, I promptly did so for my childhood 3DS, loaded a bunch of Layton games onto it and gave it to my SO for her birthday two years ago. She’s had a blast with it. No way in hell will I be paying 100+€ just for two used copies of the 3DS Layton games if I can just jailbreak the console and get all the games I could want.

After clowning on it for years, I also got myself a 2DS because it was the cheapest 3DS-family handheld I could afford and have had a lot of fun with it too

Valmond,

My passkey died for my DS, haven’t been able to find a replacement, maybe I should look again.

You could also do homebrew on it, kind of nice back in the day.

orenj, do games w For those of you who enjoy open-world games, how big of a world is too big?
@orenj@lemmy.sdf.org avatar

Elden Ring is right on the threshold of too big.

bytesonbike,

Elden Ring DLC for me.

At least the main game, the world was kind of flat.

The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.

If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.

Jakeroxs,

I feel like having a toggle for overworld/underground similar to in the base game would have been very very nice.

prole, do games w For those of you who enjoy open-world games, how big of a world is too big?

I prefer smaller open worlds, like in the Yakuza series

dom, do gaming w Thought's on this month's Humble?

Pharaoh is fun. Its like the old Caesar games.

spaciouscoder78, do games w For those of you who enjoy open-world games, how big of a world is too big?
@spaciouscoder78@lemmy.ml avatar

As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game

faintwhenfree,

Reminds me of no man’s sky and it’s empty bajillions of planets.

spaciouscoder78,
@spaciouscoder78@lemmy.ml avatar

I have 90 hours in no man’s sky and I got pretty burnt out on it. After a certain point, every planet feels the same and lifeless.

faintwhenfree,

They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.

invertedspear,

Funny, I have the opposite complaint about Fallout 4. In what is supposed to be a nuclear wasteland of a city where everyone is struggling to keep their small communities going, there are just too many people in such a small space to make this feel real. I liked Fallout 3 and New Vegas more because the world was properly empty, but still had so many things to discover.

KingGimpicus, do games w What's your favorite case of a game making fun of you?

Bards Tale. That game was full of shit actively taunting or tricking the player. Best ps2 game.

thatradomguy, do games w For those of you who enjoy open-world games, how big of a world is too big?

Was that 30GB RAM Harry Potter game real or were my friends messing with me? 'Cause my answer would be that.

caninesofthesavior, do games w What are your favorite games from a worldbuilding standpoint?

hypnospace outlaw !! it’s more subtle things, of course, since it’s just a sort of parallel reality to our own 1999, but i think that’s what makes it feel SO real. i’m a really big fan of the news page and advice pages you can find in the game because they show you the mundanities of the everyday lives of these people

Naia, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends on a lot of factors like what the actual game is.

A sandbox game, bigger is better. Like Minecraft. If the goal is exploration and resource gathering you can plop me into an infinitely generated map and I will be happy.

Outside of that, narrative games can be too big if there’s nothing to do in between points of interests. I don’t mean like side-quests, but more like random encounters or crafting/gathering stuff. There has to be something there I can either get distracted with or to “on the way” to the next location.

I think a lot of games want their cake and eat it too. It’s not an open world game, but Final Fantasy XIV promoted the Heavensward expansion with the zones being like 5 times bigger than the base game…

…but there were only 6 of them and between already being able to teleport to each zone there wasn’t any difficulty navigating the zones and they added flying which made them seem smaller than the base zones.

1.0 XIV had impressively sized zones that were unfortunately very copy pasted and between the rushed release and the engine limitations enemies were very spread out.

Again, depends on the game.

pheonixdown, do games w For those of you who enjoy open-world games, how big of a world is too big?

An Open World is only too big if it requires loading screens at transition points that aren’t natural. An Open World can have an insufficient density of relevant content, where exploring it has too little marginal utility to the player, and therefore it is ultimately not useful to exist.

whotookkarl, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t think there’s a too big for a simulation type game world, go all the way. But for more directed game styles that are narrative driven or more carnival ride than simulation don’t make it boring use techniques from past games; the keeping distant landmarks in view outside like in New Vegas, or hilly landscapes to obscure stuff to discover like in Zelda or Skyrim. Bad examples would be like traveling between towns in daggerfall or those monuments in the middle of nowhere in starfield.

schwim, do games w For those of you who enjoy open-world games, how big of a world is too big?

I have not met a too-big open world as of yet.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Its not about being too big but too little stuff to do IMO. The first Assassin’s Creed wasnt even that big but felt like a wasteland going from one side of the map to the other

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