Under Night In-Birth II [Sys:Celes] - I'm back on my bullshit again. Uzuki arc was fun, but when it comes time for bracket I gotta lock in. And by lock in, I mean still play like a clown.
Splatoon 3 - Didn't have too much time to practice this week, but had one good session. Really trying to work on more actionable callouts, coordinating with our specials and planning a push together rather than merely announcing things after they happen.
Persona 4 Golden - Still just post-Kanji dungeon. At the rate I am going I will finish this game... someday.
Summon Night: Swordcraft Story - Man, forgot how annoying it was that you have to always go for weapon breaks against bosses or else you miss their blueprint forever. Also, RHDN shutdown has me wondering, if/when the third game's translation patch ever gets finished, where do I even look to find out about it?
Slay the Spire - I can quit any time I want, I swear.
Mahjong Soul/Riichi City/IRL mahjong - Came dangerously close to losing my Master 1 rank on Soul, but got a few wins so I'm safeish now. I know I'm too reckless and I'm trying to work on that. I did play one of the best games I've had at club this week, had the discipline to fold several tempting hands and it turned out to be correct every time. Sometimes protecting second place through smart play is more satisfying than lucking into first.
I managed to complete one round in Monstrum . I nearly quit a couple times, because wow this game can be frustrating. But I made it through in the end, once I got a better idea of where certain items would be and how the monsters vibe. I'm kind of glad I stuck with it for a couple days; it made escaping that much more satisfying.
The Spectrum Retreat seemed intriguing, so I gave it a go. It was not quite what I was expecting, and I'm not sure I really liked it. The set up was a little odd, in my opinion, where you would have a bit of story and then a block of Portal-like puzzles, sans the humor. The puzzles weren't really all that difficult, but they seemed disjointed from the story, which in itself was vague and left me with a lot of questions. I guess I shouldn't have expected much for a game built around puzzles, but still.
Also played through The Vanishing of Ethan Carter Redux. I gotta say, the story is not at all what I expected, in a good way, although I'm not sure I'm a fan of the ending. Walking between areas was a little tedious, but the scenery was absolutely beautiful, and the sprint speed was a lot better that most walking sims I've played. It kind of reminds me of What Remains of Edith Finch or Dear Esther, both of which I also enjoyed. I think I might play this again sometime just to take screenshots.
I'm not sure what game I'll be playing next, but Diablo 4's Season 5 is coming up next week, so I'll probably dip back into GamePass to see what's on there.
It's an Unreal Engine 4 remaster! I haven't played the original so I can't really compare, but I have read that they added some additional dialogue lines as well.
Roboquest! An absolutely delightful high-speed rouge-lite first person. It feels very Borderlands-y, in both aesthetic and gunplay. The weapons include deagles, revolvers, assault rifles, machine guns, crossbows, grenades, (dual) chainsaws, power fists, Iron Man palms, shuriken, flamethrowers, and more! It’s packed to the gills with secrets, challenges, and skill expression. Tons of fun, like, 25$ on Steam, two player co-op with matchmaking, go buy it.
Still trying out new games from the ‘Pixels with Porpoise’ pack I bought on Humble Bundle a week ago. (So far my faves are Children of Morta and Towerfall Ascension.) I highly recommend it if you like pixel-art based games and fantasy.
I’ve been listening to the NoClip Crew cast podcast - they mostly talk about games they’ve been playing recently and after a few sessions you can really grok the types of games everyone on the pod enjoys. That mostly matches up with my play style, so it works nicely.
As an added bonus, they tend to highlight more independent/smaller game studios.
I can’t say I have a favorite, but I do strongly favor anything strictly turned based. I’ve been playing Divided Reigns and its combat system is stellar imho, so there. Lots of weapon types, lots of attacks for each types, lots of skills, lots of magics. Makes non magic users at least as satisfying to use as spell casters.
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