I only purchase full price games under one of 2 conditions. Either it’s a series that I deeply love and know for certain will always put out quality games (Zelda, Mario, Monster Hunter) or it’s a game that is extremely well reviewed and doesn’t go on sale (factorio, other Nintendo games)
As for whether I believe a game I’ve purchased was worth it, I don’t equate hours invested to price worthiness, but rather my overall enjoyment. I’ve put too many hours into games I regret ever buying (Ark) and played some games that were far too short but I would’ve paid double for (Outer Wilds). Rather, I believe it’s how much the game affects you when you come out of it. Ark was a frustrating, grindy experience, but Outer Wilds literally changed who I am as a person. When I play something like Sonic Frontiers I come out in awe, and giddy with how much excitement that game gave me, but when I play something like Elder Scrolls Online, I don’t dislike it but I don’t feel anything special. Frontiers was absolutely a worthy purchase but ESO was not, because one really affected me and the other, even though I wouldn’t call it a bad game, just didn’t really do anything to me.
Oh of course I never pre-order, but Zelda and Mario have not had any bad main games in the past decade so I don’t feel worried about buying them on release.
Rimworld for sure. I paid full price for it on Ludeon’s website and played it a lot. When it released on Steam I started playing it there and now it’s my most played Steam game by far. Based on some quick and dirty math, it’s cost me under $0.03 per hour of enjoyment.
Another big one is Against the Storm. I’ve only played a few hundred hours so far but that’s been worth every penny I spent too. I bought it during the last Winter Sale on Steam and I’ve put in about 200 hours.
Same, about 0.02 USD per hour at this point, with DLC included. Would be even lower if I had bought the game earlier instead of pirating it for months.
I don’t think hours played/price is a good metric. Often games can be way more expensive that only last 10-20 hours yet give better gameplay and enjoyment.
Yup I think of some games as fidget spinners, they’re just zoneout games that fill time… then there are games with amazing stories, mechanics, characters, graphics etc that provide real, if shorter experiences.
A certain number of hours reached is a fairly easy metric to use and it works great for a lot of games. But let me tell you about Senua’s Sacrifice… that game is short. It was only $20 or something and 8 hours to play through. But it made me ugly cry at the ending. It was so emotionally charged I just sobbed for the girl. That was definitely worth the price.
I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?
Had your pretty run-of-the-mill road to hardcore experience in WoW, complete with the long term semi-hardcore guild I stayed in the longest, helped managed, got in a relationship with the GM and moved countries over it, etc. Eventually tried to go full hardcore, did for a bit and quit the game a few months later. You know your standard stuff…
I know the occasional game has released a demo here and there every other year or so, but I think I remember the last demo I played was Skate 3’s back in 2010.
That’s… pretty on-you, I have to say. Something like 2/3 of my gaming time is free demos off steam or the nintendo eshop. Steam just had their yearly Next Fest, with over 900 games dropping demos this month.
It's mostly AAA games that don't bother. A lot of smaller games do, because they know it's worth it unless you're riding a crazy hype train with wild expectations.
And even if they don’t have a demo, Steam’s refund system makes basically any game a demo; since you can refund for any reason in the first 2 hours, you can play the first ~90 minutes for free
My point is that you implied it’s that the game industry isn’t putting out demos. “The occasional game here and there every other year or so”. But that’s a false statement, the lack of demos in your life is your own doing
Just on the topic of demos, I feel like they are making a comeback these last few years (speaking as a PC gamer).
Steam has their Next Fest, which is all about demos, and I’ve found a few games there I bought later or put on my wishlist.
As for Talos 2, while I haven’t checked out the demo, I really liked the first game, so I was gonna get the sequel anyway eventually, unless the reviews thrash it for some reason.
I did clans a bit. Some message boards were similar. I was a mod of a small guitar-oriented message board and we knew each other's real names, there were occasional real-life meet-ups where people drove from other states, etc... I miss that.
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