I’m glad that PS5 owners get to play Forza, but overall I don’t have a lot of confidence in Microsoft’s ability to stay in the hardware market, which is concerning for everyone as I think Sony will leverage that position to raise their prices on their hardware and on PSN.
Xbox has said it will be producing a new console next gen with powerful hardware, but I will probably stay away, despite owning a Series console this gen.
In my mind the RTS genre hit major twin peaks with SupCom and CoH1. SupCom is the best of its subgenre (massive rts? actually the recent and free Zero-K hits real good in this genre too!) CoH 1 is the top of the Dawn of War family of more tactical RTS.
I haven’t played in a long time, but I recall the story being good. The mechanics though were just so top notch! Great squad controls, not too much micro, vehicles feel really impactful, the nature of control point capture means every skirmish is very dynamic. Ah, what a classic!
holy shit i was playing the fuck out of supreme commander 1; never heard of the game, only played it because it came with my new GPU for free. i had been waiting for starcraft 2 for years and years and when it finally came out i was like wow…supreme commander was better…
If you liked SupCom and want to recapture the magic, do check out Zero-K! It’s free (like actually, no weird micro-transactions) and open source (though buried a bit on the site) It’s based on SpringRTS, which is great to see something cool being done with Spring!
Battlestar Galactica boardgame. It’s mostly cooperative, with the chance of having one or two players being traitors, but even without them, it’s very unlikely the humans win in the end. It’s expensive and needs a lot of table space to play, tho.
Captain Sonar can be an interesting choice, since it can be played turn-by-turn or in real time, with two teams of 1-4 each. If you working with your team doesn’t create a sense of connection, I don’t know what will.
To zainspirowało nas do założenia tam konta. Dzięki! Wkrótce będzie można śledzić wydarzenia mające miejsce na Osiedlu Przyjaźń bez użycia korpomediów!
Here’s some great cooperative games that either have big groups working together OR have the whole groups:
Escape from the Dark Castle - a fun little dungeon crawler where you flip cards and roll against dangers as you try to overcome obstacles. Completely cooperative but mechanically simple.
Wavelength - the base way to play is technically a ‘competitive’ in that there are teams and points but it’s relatively chill and I’ve often played this at parties with large groups cooperatively cause it just makes for a great conversation starter.
Phantom Ink - two teams but the mechanics are very fun and the game overall has a great tone.
Ravine - cooperative game where you try to survive after a plane crash.
I would also maybe recommend looking into some light roleplaying games like The Zone or Fiasco. These are almost always gm-less or easy to run and focused on building a fun narrative together.
In order to get good recommendations you’re going to need to provide additional information. How many people are playing? How complex can a game be? What games have you tried and loved? Is there a favorite mechanism? What is the game duration you’re going for? 10 min? 30? 3 hours? What’s your budget?
Generic recommendations based on my library:
Just One - Favorite party game
Brass Birmingham - My favorite; Beware it’s quite complex and lasts around 3 hours
Blood Rage - Cool dude’s on a map game with very nice minis
Turing Machine - Good puzzle game
Slay The Spire - If you love slay the spire, you’ll love cooperative slay the spire as well
Menara - Favorite dexterity game
boardgamegeek.com is the imdb of boardgames, check it out.
We’ve really enjoyed playing Slay The Spire on Tabletop Simulator. It’s really fun to try and combine your abilites for the best results. And the roguelite makes it fun to play over and over again, just like the pc game. I would have already bought the physical game if it wasn’t around 150€ here
Podpisuję się rękami i nogami! Radar to jest coś, co za granicą pozwoliło mi w prosty sposób znaleźć wzorowe towarzystwo i ludzi z podobnymi wartościami. Pamiętam, że mówiłem wtedy nowopoznanemu koledze, że kurde, w Niderlandach to tyle dobrych grup i wydarzeń jest a u nas w Polsce to w ogóle nic i nikogo takiego nie ma. Powiedział mi, że to nieprawda, że w Polsce też jest dużo anarchistów i grup tego typu, tylko, że wszyscy są na Facebooku, a że ja nie mam to nie mam do nich dostępu.
Nie róbmy tak, nie ograniczajmy dostępu do idei anarchistycznych i wolnościowych osobom antykapitalistycznym. Używajmy Radara :)
Ok, if you are against hard feelings, cross off anything that is directly competitive, that would be any game where players directly and willfully interact with each other in a way where one gains while another loses as part of the core gameplay. To varying degrees things like blood rage, root, monopoly/solarquest, everdell, 7 wonders, clank, carcassonne, ticket to ride, dominion, etc.
If your group must have competition, you’ll need to stick to independent competitive games, this is anything where players are primarily taking actions in their own space and are progressing largely independent from each other. Example recommendations include things like Quacks of Quedlinburg, Shifting Stones, most roll and writes (welcome to series, cartographer with a minor exception), cascadia, verdant, etc
If you can do without competing with each other, cooperative games are definitely the way to go to minimize hard feelings (it’d only come up then if someone thought another player did something suboptimal causing a loss). The variety here is actually pretty large: simple trick taking games like The Crew series Information sharing games, like Mysterium “Combat” games of all complexities (generally ascending: Lord of the rings storybook, marvel united, D&D board games, Heroquest, Stuffed fables, Atlantis Rising, legends of andor, horrified, Arkham horror, marvel champions, mansions of madness 2nd edition, spirit island, Gloomhaven) Mystery/puzzle games (Adventure Games series, Exit The Game series, Animals of Baker Street)
I’d also like to call out 2 other games specifically: Stella, while it is a 1 winner competitive game where your score depends largely on other players, the push your luck and prisoner’s dilemma aspect of how you earn points I think largely removes the feel bad aspect of competition. Kitchen Rush: pure cooperative, but it’s also a real-time game where everyone is taking simultaneous actions to run a restaurant in 4 real time minutes stretches.
I love spirit Island sooo much. I’ve played the game regularly for over 2 years now I’m I’m still not tired of it. I did get myself the expansion and it’s worth every penny.
One I haven’t seen mentioned is Puerto Rico. One thing I like is there is essentially no random chance to this game; everything that happens is a result of choices you or your opponents make.
Tiny Epic Zombies is a cooperate, often hilarious, always satisfying zombie survival simulator. +Tiny Epic Dinosaurs is a mildly competitive, generally delightful Jurassic Park / Petting zoo simulator.
Tiny Epic pirates is a crunchy but quick pirate simulator where most interactions are your human controlled pirates evading the automated Navy while racing for loot.
The Fast and the Furious (board game) is a fantastic quick co-op romp.
Here to There is a story driven light economy game ever the focus is on building your economy engine to unlock the next interesting story twist.
Machi Koro lacks a co-op variant, but it’s pretty chill and it’s easy to house rule the aggressive competitive cards to pay out from the shared bank.
The Book of Madness is a fantastic light Co-op deck builder with great positive interactions and a fantastic theme (students at Hogwarts trying to close an evil book)
Caverna is a robust building game with chill interactions.
Already mentioned, but worth reiterating:
The Crew
Tokaido
Ticket to Ride
Forbidden Island/Skies/Dessert/Forrest
Pandemic
And he sure to check out Rhado Runs Through for game reviews. He plays mostly with his wife, and so always reviews how the game feels to play together without backstabbing.
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