Depending on what you mean by casual, Terraria fits the bill. I love sitting down with a journey mode character and taking the game at my own pace. For the first playthrough I would probably point people to softcore normal mode as it’s the “proper” way to play, but once you’ve grinded out goals once then journey is a really nice way to take control of the game’s difficulty on the fly.
Depending on what you mean by casual, I consider Dead Cells a casual game, because whenever I’m bored I pick it up and play for a while, but it’s one of the hardest games I’ve played, however because it’s rogue like it doesn’t matter if you die a lot. Another similar example would be Factorio with enemies turned off, just go there, fix something, add something new and quit the game near the next thing you want to do so you remember it next time.
If you’re looking for a more traditional definition of casual games I tend to play those in the phone, I really like mini metro and super hexagon (although again, this one might not fit your definition of casual)
I mean cyberpunk2077 you can by and large pause at any time and you can generally save but there are sometimes where it tells you saving is not allowed. So there are certain points in the story where you can be playing for awhile without a save but its not a super lot. Can be sorta annoying though when you get to them though. Still its not much of the game. Its been awhile but I thought harry potter allowed pausing. Don't recall it putting me in a difficult position where I could not put it down. Technically elden ring has a hidden pause if you go into a menu in a menu. There are youtube videos on it. Its stressful as heck though as a game. If you quite you are by and large fine to but any enemy that is damage will be at full health when you get back but dead ones will stay dead. Its really not much of an issue except for bosses. I think baldurs gate 3 and starfield allow saving pretty much at any time as well and pause, again its been awhile.
I played through My Friend Pedro over the weekend when I had a few hours to chill. I can’t promise that it’ll keep you preoccupied for long but I really enjoyed it
HoloCure is another take on Vampire Survivors genre, but with slightly more complex mechanics (closer to a twin stick shooter) and VTuber themed characters. It’s also completely free on Steam as it’s a fan made project, but that does not detract from its quality in any way.
Sky: Children of Light is a delightful game from the creators of Journey, and plays sort of like a Journey MMO
It has a splendid soundtrack featuring vocals from the ever talented AURORA, and beautiful visuals. It is also a great social experience, putting a focus on fostering connections and community. It gets regular content updates and its just super cozy!
I am not certain if the android version has controller support but I do know that they ported it to consoles and PC and those versions indeed do have controller support
I don’t know much about android handhelds or anything, but I feel like Mindustry on F-droid could be a fun game. No idea if the device is touchscreen, nor if there are physical controls whether they’ll work natively.
Still working on finishing the Space Age DLC in Factorio. It’s really damn good. I have been taking my time working through the new planets, so still got a bit to go.
Marvel Rivals, because it just came out so it’s fresh in people’s minds, it’s a free to play game with a popular IP and it does a good job as the game it wants to be.
Mostly kidding, that just seems to be the state of games these days lol. Whatever games release at the beginning of the year seem to falter to recency bias of games released later in the year.
I played Ori and the Blind Forest which I enjoyed, although I was expecting a metroidvania. The platforming was quite fun and challenging enough and the art looked great.
I played a bit of Moonring, which seems really good, but I’m probably not used to the genre and found it a bit too confusing to continue.
I briefly played Marvel Rivals with a friend, I had fun with it in these first few hours, but I haven’t played hero shooters before so it’s early for me to judge. I’m a bit surprised there’s no restrictions on roles in a party, as most matches seem to have 1 tank and 4 dps and as a healer I can’t figure out how to keep everyone alive alone. Hopefully ranked is more balanced.
Also started playing DnD (5e) with friends. First time, seems fun. I’m playing artificer, planning on specializing to alchemist at lvl 3.
More puzzle platformer with progression in the form of abilities you unlock.
For why I don’t think it’s a metroidvania, it’s because there’s no backtracking when you get a new ability (except for small optional stuff), you start from the center and go to each area in order and the areas themselves are mostly linear.
Started Mech Armada, a roguelite which is turn based and with a fairly good customisation system which gives full freedom in making units from what you ‘find’ (pay to unlock randomly by paying a resource which is also used for other things so you have to choose) in the run.
Required a fair bit of learning through experimentation but now I, at least keep winning the first map and have just reached the boss of the second. Without any of the ‘roguelite’ bonuses. Which you can unlock with a separate currency earned. I chose not to unlock anything to see how viable it is without unlocks. It is decent. That said, there are more pieces added to the ‘gacha’ as you play. Through an experience system. The experience system carries over between runs but is not really a ‘boost’ since it just unlocks a bigger pool of more varied parts.
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