When you ask for something without ‘grind’ I have to ask if you know what you are asking. Grind is entirely subjective. It’s not a mechanism of a game but rather what happens when you personally don’t find a game mechanism fun/rewarding.
Take classic examples, like mining in… most games, really. It’s smacking a rock. It doesn’t have much variety. For some people, they love their own little game of ‘hit the rocks in the most efficient way,’ or they like to relax with music and bust rocks, or they feel like every rock is a loot box. Other people hate it for being too complex to automate and too simple to feel engaged.
The difference between ‘grind’ and an ‘endlessly replayable part of the game’ is how the player looks at it. You are asking for ‘the drug to which you will never build a tolerance.’
Github is a platform to upload your code to using git (a source code versioning system that allows you to store different versions of your program code, history of all changes to it, etc., and to collaborate with other people to work on the same project with each person working on their own part and then merging the changes together). You can check other people’s projects, upload yours, leave comments, create issue reports, copy others’ work and make a “fork” of the software, and much more. Among other things you can download the latest releases of the software provided by the developers, usually installation instructions are provided on the project page, and the latest releases can be found under the Releases tab.
GitHub was really intimidating for me the first few times I used it. Overly simple answer is that it’s a place to store and share code, and oftentimes versions that are compiled and ready to install. If you want to keep things simple just look for a “Releases” section
@PerfectDark The content you have produced the last 2 months has been incredible honestly. Fun fact, I’ve subscribed to your weekly lemmy rss feed on Calibre so that I can read your gaming news on my Kobo, which works very well. Your posts look nice on “paper”. Thank you for posting these to the open web and for the great content. Is there any way to support your work by chance?
I never would have connected those ‘dots’ of using Calibre to send them to the ereader. I LOVE Calibre, I’ve used it forever and I can’t even imagine anyone owning any ereader device without using it. I just loved reading this!
And I’m so glad to hear you enjoyed this Q&A and my posts. That makes me happy! While I appreciate your offer, I just do these to make me happy. I love writing them up, I love trawling through gaming bits and pieces to find interesting things to share, so I’m just endlessly lucky people actually want to read them!
The only thing you could do is share the posts with others, if you’ve the inclination! I think the more who end up on Lemmy, Mastodon or otherwise - the better we’ll all be :)
I played a bit of Phantasy Star Portable, but my PSP’s battery is half dead and I’m waiting for a replacement so I didn’t play long. Seems like a fun game tho.
I finished Xenoblade Chronicles 2 and I have a few thoughts about it.
The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).
The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.
Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn’t feel like it was explored deeply enough. Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it. The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.
The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.
Way too much Dungeon Clawler on my Steam Deck. I think that and a little bit of Baba Is You are mostly the only non-mobile games I’ve really been playing over the past week.
I agree :) and honestly paying for premium and planes you want is worth it. I have 750 hours and have spent maybe $100-200 on premium and planes. $3.75 per hour of birthday Monday seems decent to me. Better than my VR header which I’ve still only played down to $10 an hour
Don’t forget about the great bonuses for participating in the community forums, such as classified documents, toxicity, classified documents, and classified documents.
Lutris got Magic: Arena working for me on my Linux machine a few years back and gave me a very enjoyable card game grind for about 3 years until I stayed limiting MtG:A to my phone on the commute.
Amazing work both from the Lutris team, and the interviewer.
A lot of the appeal of Bethesda Games is the almost meditative process of getting your 200 GB of mods running without crashing immediately, so I don’t even bat an eye at the claim that you like futzing with its settings.
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