Steam’s been the indie darling for ages, so another ‘machine’ just means more places to ignore my backlog. It’s a win-win for everyone, especially those dev teams making actual bangers.
These modern day sequences are gorgeous this one you posted about the under construction skyscraper also the one that takes place in Brazil, it’s just spectacular, epic and action filled missions
The Skyscraper and Brazil ones are the most memorable ones too me. I briefly remember the final one too but only really a section where you’re climbing around in rafters.
As big of a fan of the franchise as i am, i’m a bit embarrassed to admit the only game of the first 4 i had played is Revelations and the first half of 1, so i suppose i don’t have much to base it on
Don’t be embarrassed at all when I first played the series I began from the first game, if you know the community they praise the Ezio trilogy, you didn’t complete AC 1, I believe that it’s an easy if you get used to it’s mechanics, because Altair is important character since you have played revelations you know how important he is
SMW was my very first video game, so that’s my choice. I’ve played both, but definitely prefer SMW because of its better controls, level design and graphics/sound. 3’s levels are a bit too short for my liking, which is probably due to being crammed on an NES cart.
It is so silly to me when people get this upset over sweet baby inc. collaborating on a game. I had a mate who got really upset over it years ago too. Just totally signposts who has fallen for some weird little creep’s right wing agenda.
That being said, I don’t like when companies try to hide things from consumers. I might 100% totally agree that sweet baby inc are not a problem and it’s an alt-right thing to say that they are, and everything else, but I still think it’s shady to hide stuff. IF they actually did try to hide it, of course.
Why would you rank those two as better platformers? I reckon FLUDD introduced a lot of fun ways to solve the level puzzles and the hub world is the best designed next to Mario 64.
FLUDD is pretty well done but, pun unintended, they still hadn’t nailed the fluidity of movement that the later titles have. (The existence of a hub world is pretty neutral for me, they mostly serve as a way to soft tutorial the controls.)
I think you’re right with odyssey, that game played beautifully but galaxy (the first one at least) felt as jank if not more jank than sunshine. The wiimote never felt good for platforming and the switch adaptation also struggles with awkward camera angles.
Totally fair! Personally I found the gravity stuff more interesting than the FLUDD mechanics but they definitely feel different and I can’t dispute the camera struggle.
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