bin.pol.social

woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
@woelkchen@lemmy.world avatar

Somebody needs to tell the games team that they make their own operating system. This is Windows-only. WTF.

Virkkunen,
@Virkkunen@fedia.io avatar

Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.

woelkchen,
@woelkchen@lemmy.world avatar

Runs perfectly fine on Linux though

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform. They’ll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port’s alpha test.

How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?

Virkkunen,
@Virkkunen@fedia.io avatar

Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.

woelkchen,
@woelkchen@lemmy.world avatar

with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.

You clearly missed many news from the gaming sphere.

remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform

Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I’m not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.

All we can do right now is wait and see.

Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.

Vilian,

They are beta testing, remove the OS issue and they van focus on games issues

woelkchen,
@woelkchen@lemmy.world avatar

They are beta testing, remove the OS issue and they van focus on games issues

SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

Vilian,

A yes, because Steam Deck is the most optimal platform to play competitive FPS

woelkchen,
@woelkchen@lemmy.world avatar

A yes, because Steam Deck is the most optimal platform to play competitive FPS

That’s not even the argument. The argument is that Valve’s own game teams should be able to support their own hardware.

KeenFlame,

No. Development occurs on windows machines, so this is where they deploy. It’s essential for a studio to work on core mechanics, gameplay loop and feel. It’s obviously going to be steam deck day one.

woelkchen,
@woelkchen@lemmy.world avatar

No. Development occurs on windows machines

“Development occurs on” and “development target” are different things.

It’s obviously going to be steam deck day one.

Sure, like CS2 is on Steam Deck since day one and still broken.

KeenFlame,

Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It’s how 99% of all editors work. Why would you try to argue something that you don’t know how it works?

ngwoo,

Valve is probably perfectly happy with just making sure proton compatibility is good. They don’t expect developers to change their whole workflow to cater to the Deck, that’s why they’ve done so much work with proton.

woelkchen,
@woelkchen@lemmy.world avatar

Valve is probably perfectly happy with just making sure proton compatibility is good.

Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

They don’t expect developers to change their whole workflow to cater to the Deck

The point of cross-platform middleware is specifically not to “change their whole workflow”. 🙄

that’s why they’ve done so much work with proton.

Valve is also doing much work with SDL and so on to target native development, that’s why it’s embarrassing that they don’t target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

Failing platforms are those where the platform vendor doesn’t even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. “Microsoft is perfectly happy with just making sure Prism compatibility is good” and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don’t unexpectedly break on an update is proper SteamOS native versions.

arefx,

They are going to add Linux support the game is in alpha.

woelkchen,
@woelkchen@lemmy.world avatar

They are going to add Linux support the game is in alpha.

That’s not day 1. Why do I need to say it over and over again? It’s not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

arefx,

Because they are developing the game for windows first since that’s where 93% of the customers are. Are you even thinking this through?

woelkchen,
@woelkchen@lemmy.world avatar

Because they are developing the game for windows first since that’s where 93% of the customers are.

Why not develop for Windows and Steam Deck equally then?

Are you even thinking this through?

Definitively more than you.

arefx,

You’re pretty funny but you clearly aren’t smart.

BaroqueInMind,

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

I use Arch, btw and play only on Linux, so I’m not being biased, just speaking truths.

Virkkunen,
@Virkkunen@fedia.io avatar

I wouldn't say that's the case because it's Valve, and they work on a very unique way. Besides, the work they did with Proton, SteamOS and Steam Deck shows that at no point they believe developing for Linux is waste of efforts or an afterthought. They go out of the usual way to make things better for Linux. I fully expect them to port Deadlock to Linux once it hits beta or release.

woelkchen,
@woelkchen@lemmy.world avatar

I fully expect them to port Deadlock to Linux once it hits beta or release.

Like CS2 that has severe bugs on Steam Deck to this day? www.youtube.com/watch?v=_PycIuATXaw

woelkchen,
@woelkchen@lemmy.world avatar

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it’s clearly a waste of development time and and money and Windows is clearly the superior development target?

I’m not being biased, just speaking truths.

No, you speak nothing of truth regarding game development has a platform holder.

skulblaka,
@skulblaka@sh.itjust.works avatar

Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It’s their own product. It would be a monumentally stupid move to release a first party game that doesn’t run on their own first party hardware.

0xD,
@0xD@infosec.pub avatar

It’s still niche. You’re living in your dream world, not reality. It’s the entire point of proton - not to have to create two versions of the game. As long as it’s compatible it’ll run nicely on their hardware.

mox, (edited )

I’m with you in principle, but I think it’s unlikely that Valve are building the game themselves, given that they haven’t done much of that in ages.

It’s reasonable to think their first priorities were finding a development studio [Edit: or even in-house developers] capable producing a good game, and helping them to do so. If the developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

Let’s just hope that they’re being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.

Edit:

The project is reportedly led by “IceFrog”, which looked like a studio name when I first read it, but it’s apparently a person. So maybe this is in-house development after all. Great! It would be nice to see Valve making significant games again.

Nevertheless, gathering a team with the talent and vision to make a good game is harder than finding people who can learn a certain API or platform, so if they have the former, it would make sense to let them target the platform they already know and get the game out the door. Doing it in-house just makes it even easier for Valve’s linux folks to guide them in design choices that would simplify multiplatform support later. (Cross-platform development isn’t all that hard if you plan for it from the start instead of painting yourself into a corner.) If the game is well received, it would then make sense to invest more time into training the devs on linux and doing a linux-native port.

Or to put it another way: Yes, Valve has an OS that keeps them independent from Windows, but that’s just one tool in their kit. Proton is another tool. That gives Valve flexibility in how they bring a game to market, and how they prioritize/schedule various phases of the project. This still-unannounced game might be Windows-only for now, but I would not assume that will be forever.

woelkchen,
@woelkchen@lemmy.world avatar

If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

So you’re saying, if Sony or Nintendo made a new console and contracted an outside developer, that developer should develop for Windows instead of the new consoles because they are unfamiliar with the new tools and APIs? Why even develop using Source Engine (2)? Why not also give in to a total Unreal Engine monopoly because that’s what every game developer knows? CS2 on Steam Deck is bad right now.

mox, (edited )

No, that is not what I said at all. Either you’ve misunderstood, or you’re arguing in bad faith. Given that you’re now pushing an unrealistic all-or-nothing point of view and putting words in my mouth, I think it’s some of both.

0xD,
@0xD@infosec.pub avatar

Don’t waste your time. These people are blinded by idealism and don’t care about reality, just being angry.

themusicman,

Valve is absolutely developing this game themselves

pycorax,

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

woelkchen,
@woelkchen@lemmy.world avatar

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

Clueless people act as if Proton was like Java, a “write once, run everywhere” environment…🙄

pycorax,

Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

woelkchen,
@woelkchen@lemmy.world avatar

Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

SteamOS is Valve’s own OS. Steam Linux Runtime is Valve’s own development target. Steam Deck is Valve’s on hardware. It’s a stable platform that doesn’t move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.

Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve’s own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it’s a proper port, not an afterthought.

Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.

Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It’s just dumb.

Thunderphenol,

It’s really not? You can play it perfectly fine on linux. Performs great for me with 0 issues so far.

woelkchen,
@woelkchen@lemmy.world avatar

It’s really not?

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.

You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.

Thunderphenol,

That’s because I don’t understand your point. You complain about it being only for windows yet push away their efforts of bringing windows games to linux (which is proton). So indeed, the quality of proton is very much the point as it dictates the quality of the game on linux to a general extent.

Not to mention that this IS an early development build, I would say that its perfectly reasonable for them to only make the early builds for windows since that is where a majority of the play testers are likely to be (not to mention that linux -> windows tools don’t exist unless you want to game on WSL2).

So what are you trying to complain about? The fact that they aren’t exclusively pandering for steam deck users? If that is the case, I must admit that it’s very childish to just expect that and I hate other companies for making this the norm.

x00z,
@x00z@lemmy.world avatar

All of their games have native Linux builds. So if this one doesn’t support Linux out of the box, his opinion is quite valid.

Thunderphenol,

It’s not out of the box though is it? Considering that this is a game that hasn’t even been revealed to the world in the first place.

x00z,
@x00z@lemmy.world avatar

My bad, I meant when it gets released.

Thunderphenol,

Ah I see. Sure, if there is no native linux build on the games release, I’ll be complaining too.

pyre, do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

one of my favorite games of all time: Prince of Persia 1989 (1990 on PC). it’s a “cinematic platformer” where the animations take priority over responsiveness.

once you get the hang of it, it’s incredible what Jordan Mechner could fit into a ~1MB game controlled with just 5 keys. the realistic platforming and sword fights were unlike anything I’d seen. still impresses me to this day.

it’s kind of notorious for being a hard game you have to finish in an hour, but I think it’s a must play. I always felt like it was one of those zero-fat games. no filler, no repetition without a curveball thrown in every now and then.

flashback and blackthorne were two more in the genre that i really really enjoyed before 3d games came along and ruined the momentum of the genre. other people will suggest another world (aka out of this world) but that one, while iconic and unique, will feel more antiquated by today’s standards and works more like a puzzle than the rest.

Hazor, (edited ) do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

Rollercoaster Tycoon. Super chill game, you just manage amusement parks and build rollercoasters. Openrct2 is an updated engine for it, which supports modern high resolution screens, but requires a copy of the game for the art assets.

AngryCommieKender,

Thanks to the community, you can download all of the RCT1, 2, and expansion campaigns in RCT3

bionicjoey, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress

So like SMITE?

TheCreeperFace,
@TheCreeperFace@lemmy.dbzer0.com avatar

from the 1 video I saw more like Paladins with Smite item shop

simple,

Not really, SMITE is a moba that happens to be 3rd person, Deadlock actually plays like a 3rd person shooter that needs proper aiming and headshots and a much faster pace.

bionicjoey,

I see. This is probably a pretty niche reference nowadays, but is it more similar to Monday Night Combat? That was an actual shooter IIRC and had mobs mechanics like lanes and creeps.

drphungky,

Good, cause I played the Smite 2 alpha and it was kinda garbage. I literally said out loud “this is like Dota for babies”. It didn’t even have good FPS mechanics to make up for no depth.

Virkkunen,
@Virkkunen@fedia.io avatar

It's actually closer to Battleborn. Like the other commenter said, it's more of a third person shooter with MOBA elements. There's focus on movement (you can dash, double jump, crouch slide, some characters fly), headshots and distance change the damage and melee/parry are just a button, while every character has guns as their man attack means. For the moba elements, it changes a bit since there's 4 lanes and it's a 6x6.

ludicolo, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

Been playing it, it’s actually really fun!

catloaf,

I will give you one (1) good vibe in exchange for an invitation

themusicman, (edited )

DM me your friend code

Anissem, (edited )
@Anissem@lemmy.ml avatar

Any chance you can invite people? Would be grateful!

BuboScandiacus, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
@BuboScandiacus@mander.xyz avatar
Dequei,
@Dequei@sopuli.xyz avatar

Heyyyy buddyyys!

Luci,
@Luci@lemmy.ca avatar

Friends! Pals! Fellow lemmy users!

simple,

Shot you a message.

Zoidsberg,
@Zoidsberg@lemmy.ca avatar

I love your personality and think we could be great friends, too.

LolcatXTREME,

Is there a limit to referrals?…

simple,

I think so, but it doesn’t say how many you get.

sxt,

If you’ve got an extra still I’d be down

chronicledmonocle,

Same here. I’d love to see what Valve have been up to.

exorcism895,

deleted_by_author

  • Loading...
  • Hellstormy,
    @Hellstormy@lemmy.world avatar

    Same here! :)

    XenBad,

    Same over here :)

    Statick,

    Would love an invite if you don’t mind!

    Anissem, (edited )
    @Anissem@lemmy.ml avatar

    Any chance you can invite anymore? I’d love to give this game a try, huge TF2 fan.

    Blisterexe,

    Wait how can i refer friends?

    StrangeName,

    idk, but please remember me once you figure it out.

    Oha,
    @Oha@lemmy.ohaa.xyz avatar

    me too pwease

    Coelacanth, (edited )
    @Coelacanth@feddit.nu avatar

    Reminds me of the old Dota 2 closed beta days… Good times. Also on an unrelated note, if anyone has a spare invite my DMs are open.

    DScratch,

    I slept on my DOTA2 invite and only years later dumped 3k hours into it.

    I won’t make that mistake again, given the chance.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I remember playing Dota 1 and 2 in parallel for a while because so few heroes were in the beta and I wanted to play new hotness like Ember Spirit. Fun times.

    Quitting Dota has been great for my mental health, though. But I guess I’m at least curious enough about what the frog is cooking to risk getting addicted to something new.

    EarMaster,
    @EarMaster@lemmy.world avatar

    As you got invited by OP would you mind sharing your invites too? Asking for a friend me.

    BuboScandiacus,
    @BuboScandiacus@mander.xyz avatar

    I don’t have the game yet. It used to be instantaneous but now it may take several days according to some people on the internet

    Zoot,
    @Zoot@reddthat.com avatar

    Thats a shame… gives us time to become your friend though, right? I heard you enjoy games

    padge,

    I can invite too if people need it, shoot me a DM

    arudesalad,

    I heard you got a referral, remember all those times I’ve helped you with (insert problem)? You wouldn’t mind if I asked for a referral from you?

    Oha,
    @Oha@lemmy.ohaa.xyz avatar

    We are friends, right?

    qooqie, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

    Icefrog is an extremely talented dev so this game is for sure to be real fun. I trust in the frog as a life long dota player

    catloaf, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

    I’d like to give it a try. Anyone got an invite?

    themusicman, (edited )

    DM me your friend code

    TheRealCharlesEames, (edited ) do games w Reminder that Jagex Privacy Policy is Opt Out - Link in Description
    @TheRealCharlesEames@lemm.ee avatar

    Got some error when using their form to opt out

    FiniteBanjo,

    Did you submit a support ticket? Maybe try a different browser.

    agent_nycto, do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

    It’s not super old, but the original BioShock is one of those games that you can point to and say “this is art”. It’s an amazing exploration of Ann Rand, capitalism, addiction, art, deregulation, unions, and greed, all with the most beautiful art deco levels. The mechanics of the powers you get are tied into the themes and your choices of how to acquire them are in themselves a statement of the self vs others. It’s well thought out from the ground up, from aesthetic choices to narrative ones, and one of the few games that absolutely nails it.

    I enjoy the gameplay of the second one even better, though I feel the attempt to explore collectivism doesn’t fit as well by using the same motifs as the first one, the dlc Minerva’s Den has the most tragic exploration of identity and the singularity out there.

    The third is fun to play but I think they were trying to explore too much of everything at once, between America, racism, classism, quantum states and everything else, and unlike the first two, the mechanics of the plasmids didn’t really lend anything to the story. The dlc is fun, but rewrote a poignant lesson from the base game and watered it down.

    PraiseTheSoup,

    I’ll add that while the remastered version of BioShock looks and plays somewhat better, the “improved” lighting completely destroys the original atmosphere. Keep that in mind if you’re trying this game for the first time.

    doodledup, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

    They are trying to build hype. The leaks are intentional and expected.

    gibmiser, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

    Hype trains a comin

    Voroxpete, do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

    There are entire genres that I think in many ways have passed younger gamers by.

    Point and click adventures were the biggest thing in the world at one point. The classics are the Lucas Arts entries, like Indiana Jones and The Fate of Atlantis, The Dig (both based on unused Spielberg pitches), the Monkey Island games, Full Throttle, Day of The Tentacle and Loom. You’ve also got Myst and Riven (Riven being the far superior of the two), and my personal favourite, The Longest Journey, which has an absolutely stellar story and really compelling protagonist with a lot of depth to her. Also, positive queer representation in a nineties game, holy shit.

    The next lost nineties genre is the space sim. The kings of the genre were Wing Commander and X-Wing/Tie Fighter. Then you’ve got Privateer and later Freelancer. For the Wing Commander games read a summary of 1 and 2, then jump in with 3, the first to feature FMV with Mark Hamill as the player character (genuinely an excellent performance too, he took the role really seriously and saw it as every bit as important a scifi property as Star Wars). John Rhys Davies (Gimli) and Malcolm McDowell also make appearances.

    And of course, the classic nineties FPS, a genre that feels very, very different from modern FPS games, though there have been some good attempts to recreate it. You know Doom, and Wolfenstein 3D (the latter does not hold up; the former absolutely does), but also check out Heretic, Hexen, Rise of The Triad, and most importantly, IMO, the Marathon games. These were the precedessors of the Halo series, and they combined really solid action with a genuinely amazing story. It’s the kind of big, high concept that you rarely get in movies, TV shows and games, with a world that the writers clearly put a tonne of thought into, and some characters who will stick with you long after the game is over.

    Finally, some stuff that doesn’t really fit any of the above. Crusader: No Remorse and Crusader: No Regret are isometric action shooters with some fun storytelling and LOTS of explosions. If you get them on GOG be sure to download and read all the supplementary material, it really fleshes out the world and the characters. System Shock probably doesn’t even need mentioning with the recent remake, but the originals truly hold up, especially with the UI and controls polish Nightdive added. Syndicate and Syndicate Wars are very hard to explain, but they’re really fun (That said, I’ll give an even stronger recommendation to their modern spiritual successor, Satellite Reign, which deepened the gameplay significantly while still retaining all of the spirit).

    There’s plenty more, obviously, but that’s what immediately comes to mind as worth checking out.

    pyre,

    shout-out to the crusader games and the badass soundtrack. i always feel like i was the only one who played those games. truly underrated imo.

    kyub,

    Oh yeah, the Crusader games were fun. They probably also aged well. OK, their controls are really annoying and weird, and you kind of have to “cheat” a bit in that game at some points (e.g. by shooting an enemy outside of the screen, so it can’t shoot back, otherwise some situations are really hard). But yeah, fun games, great action, many explosions and mayhem. And since it’s isometric 2D graphics there’s nothing really bad about them either. Except maybe for resolution or aspect issues. Also good sound/music.

    gnuplusmatt, do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

    Many of the old Sierra and Dynamix adventure games are great. Kings Quest IV through VII are probably the ones that hold up best. The adventures of Willy Beamish, Heart of China, Police Quest and Space Quest.

    kyub, (edited ) do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

    Generally, any top rated game from that period which doesn’t rely on “realistic” graphics but instead offers very good gameplay and is kind of timeless and ages well. For example, you shouldn’t play the original System Shock 1 anymore, although it was top tier in 1994, because its graphics are very poor for today’s standards, it’s UI has always been poor, and it’s a game that fully relies on immersion, but you can’t immerse yourself anymore if both graphics and UI are really poor. Instead, play the System Shock remake from Nightdive Studios which came out recently. It’s not the same, but it’s very similar, and much better nowadays. Also why you shouldn’t play the old STALKERs anymore, although they were amazing and it kind of saddens me to write this, but they really don’t offer much immersion today, which is why they didn’t age well. I’m writing this because I didn’t finish part 3 back in the day and intended to finish it like 2 years ago, but I couldn’t stand the dated graphics anymore. For a game which relies fully on immersion, that ruins it.

    Here’s my list (not in a particular order), I’m focusing on PC games because I never really play that much console or handheld stuff:

    • Command and Conquer up until Red Alert (remastered version available). These are classic RTS games in a sci-fi war setting. Some say Total Annihilation was the best RTS during the 90s but I never played it.

    • Starcraft 1 (remastered version available). This game is also still being played competitively in multiplayer, with an active tournament scene, especially in South Korea. Also great in single player. Famous for its balance, at least on modern tournament maps.

    • Age of Empires 2 (remastered version available). It’s like a mix between a classic RTS and Civilization. Great game, lots of content by itself already, also tons of added content.

    • Jagged Alliance 2 (great community mods available). You can skip part 1, part 2 was absolutely amazing. A great strategy and tactics based game. It’s quite difficult, but great.

    • Doom 1+2 (remastered version available, very recently updated again on Steam (this month!)). Plenty of 3rd party engines like gzdoom also available which make them look and feel much more modern. Tons of community-made content as well. Special mention: John Romero, one of the original level designers, also made more content over the years (e.g. “Sigil”), which is great as well.

    • Quake 1+2 (remastered version and 3rd party engines available). These were among the first games fully utilizing 3D-accelerated graphics back in the day, so they pushed boundaries and they brought the pseudo-3D games like Doom 1+2 into a full 3D environment.

    • Baldur’s Gate 1+2 + its expansions (remastered version available). Also highly recommend version 3 of course but that’s not an old game. Plenty of mods available for them as well. These are all exceptional RPG games with great story and depth that no RPG fan should skip. They also age well because it’s just good 2D art.

    • Planescape: Torment (only if you a) liked Baldur’s Gate and b) don’t mind reading (it’s a lot of text) and enjoying a complex story with complex character interactions. Remastered version available)

    • Half-Life 1+2 (instead of HL1, play “Black Mesa” which is a great modern remake (not the same, but very similar and much better nowadays). For HL2, there are also some remastered versions or mods available, and Valve updated the game engine from time to time so when you download it today, it’s not the dated version from 2004 anymore). HL1 (1998) was one of the first FPS with a really great story line, voice acting, and stuff like that, which is why it pushed boundaries back when it was released. HL2 was just excellent overall and one of the first or the first game which introduced physics-based object manipulations, so it again pushed boundaries further)

    • Sin Gold was a great FPS from 1998 that got brutally overshadowed by Half-Life 1, but it’s still a great story-based shooter, more action-focused. Based on an updated Quake 1 engine.

    • Portal 1+2. Best to play them after you’ve played the Half-Lifes. Portal 2 (2012) is THE highest rated game on Steam (steamdb.info/stats/gameratings/). Truly great puzzle FPS set in Half-Life’s setting, which is why it’s useful to know about HL before jumping in (but not a requirement). Portal 1 also isn’t far off in rating. Portal 1 was basically a “side game” for the Valve game compilation named The Orange Box, Portal 2 was then a true AAA quality followup because Portal 1 was a huge success.

    • Deus Ex 1 (maybe. Graphics are really poor (they were already dated when it launched). But it was one of the first RPG-FPS with stellar level design and the freedom to approach every situation in different ways, so VERY good on the gameplay side). Deus Ex 2 is supposedly bad, so skip that. The newer ones like Human Revolution and Mankind Divided are decent but they’re not classics anymore they’re still “”“fairly recent”“”, around 2010 or so.

    • System Shock 2. It also looks very dated by now but there are some HQ mods available (improving models and textures) which make it more bearable. I’m hesitant to mention it because it relies a lot on immersion and it looks very dated. So according to my own recommendations, I probably shouldn’t list it, but it’s also great in level design and gameplay, and its art style never was ultra-realistic to begin with, so I’ll list this one as an exception. It’s very much worth playing, truly a great sci-fi/horror RPG-FPS and a worthy successor to part 1. Nightdive Studios might be working on an SS2 Remake or Remaster, if so then I’d say wait for that!

    • Monkey Island 1 + 2. Remasters available. Classic point-and-click adventures, timeless.
    • There are even more great adventure games from LucasArts or Sierra back in the day, but you’ll have to figure them out for yourself. I will only recommend Monkey Island because they were probably the most successful and well-known ones. For some of them, remasters are available, or you can play them using ScummVM. There were also other great adventures not from LucasArts or Sierra, like Simon the Sorcerer. The 80s, 90s and early 2000s spawned a lot of great point+click adventure games.

    • Diablo 2 (remaster available). D1 started the whole “genre” of hack&slay action RPGs but it’s rather poor in comparison and aged terribly, D2 is much better in all areas, so skip D1 and instead try D2.

    • Z (very unique and fun RTS game from the 90s. If you haven’t played it, you should! It offers very good and unique gameplay that no one else really tried to copy as far as I know, which is a shame. It truly emphasizes unit production time, speed and good timing). It’s also entertaining. And difficult.

    • Thief Gold + Thief 2 (remasters available I think, but even if not, despite the graphics being very dated, a lot of it is in shadows anyway and IMHO the general art style kind of ages well, though that may be subjective, and it’s also immersion-based, so YMMV, but I think it’s fine still). Also “The Dark Mod” as a community “continuation” of the series). If you like stealth FPS, you must play them. Thief 3 is also decent. Any Thiefs after that are terrible. There are amazing community-made mods/missions as well.

    • Alien: Isolation. This one is from 2012 I believe, so not quite old, but an honorable mention because it’s also an amazing stealth-based game. Its art style (like the first movies) also makes it age better. In fact I’d say this is one of the best horror-based stealth games ever made.

    • Heroes of Might & Magic 3 (I think in this case, the remaster is bad. Stick to community mods/patches). This one is still the best of the series, so you don’t need to play any other part. Ages very well because it has very beautiful 2D-based graphics. Great art and design overall.

    • There was one old RPG which supposedly aged very well but I didn’t play it yet. Maybe Albion or Lands of Lore, not sure what it was.

    • Tomb Raider 1-3 (remaster)

    • WH40k Dawn of War 1 is great if you like the universe and RTS games in general. Also the best in the series.

    • XIII (Thirteen) - but not the new remake, play the original. It’s a rather unique stealth-based, comic-look based FPS. Ages quite well because of its unique look (utilizes the kind of shading like Borderlands)

    • Elder Scrolls 3-5 are very good as well but you need several mods or engine enhancements, otherwise graphics aren’t that good anymore, and these are games which rely on good graphics as well for atmosphere/immersion. So they don’t age well by default, but thankfully they have a VERY active modding community which keeps these games alive. You can even make them look very modern, but it takes time and effort to do so.

    • Nethack (somewhat of a nerd game, terrible graphics by design (text-based art style), but amazing and very deep/complex gameplay, very rewarding to get into, if you don’t mind its presentation. In terms of gameplay depth it brutally outclasses most games on the market). There are also some other clones like Slash’Em which I didn’t play. Dwarf Fortress is probably similar in depth and presentation (but very different in gameplay and general type of game) but I also didn’t play it yet. If you know enough about Nethack it’s also not that hard, but getting to that point is very difficult and if you don’t know anything then it’s very difficult. (I’ve done 8 ascensions, i.e. 8 finished playthroughs).

    • Honorable mention because it’s technically not old but looks old: Return of the Obra Dinn. Don’t skip this one, it’s one of the best games I’ve ever played, I’m not kidding. It’s truly amazing, and it’s made by 1 guy. It’s a perfect example of why graphics fidelity in games doesn’t matter that much and you can create excellent, modern-feeling, stylish games regardless.
    OrgunDonor,
    @OrgunDonor@lemmy.world avatar

    This is a great list.

    I agree with your points on System Shock 2, I would also highlight that you could wait for the enhanced edition that Nightdive are doing of System Shock 2, and you could play their remake of the original in the mean time.

    kyub,

    Added it, thanks.

    OBK,

    Check out the STALKER GAMMA mod, I’ve played it and it’s great! (from a long time STALKER fan)

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