Sparse gameplay, tied together with lots and lots of implied worldbuilding in a lore book that contains most of the story. The gameplay was okay when you got to it, but there was far too much written story locked up, instead of “show, don’t tell”.
Also, the game wants you to finish six tournaments before you get any sort of decent ending.
Pyre is more like a visual novel with some gameplay here and there. Now I don’t mind story heavy games but towards the end I found myself just clicking through the absolute ton of dialogue there was. Vastly preferred Bastion and Transistor which almost never interrupted the gameplay but were still able to tell amazing stories.
I concur on retrodeck, just a way better experience than emudeck. I like just knowing when I feel like emulating I click retrodeck and boom, it’s all there. Way more cohesive.
I think I’m kind of done with Supergiant regardless. In both Bastion and Transistor, it felt like they had two out of three components to their gameplay loop but were missing something to prevent it from feeling repetitive; despite short runtimes, both very much did feel repetitive. I didn’t even try Pyre, and I have little faith it would be for me. I do love roguelikes and can enjoy -lites from time to time as well, and Hades got a lot of buzz. However, I actually quite disliked worlds 3 and 4, and the level generation is among the worst I’ve seen in the genre. I get the sense that Hades is probably most responsible for people who claim they want “handcrafted levels” as opposed to procedural generation, because perhaps those people haven’t seen it done well if they’ve only ever played Hades, a game with level generation so monotonous that the voice actor will call out a room we all recognize.
To be honest, I get what you're saying here although I've played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it's semi-turnbased and it was absolutely awful for it.
Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It's just not my bag.
Hades was really hard for me too, and I played upwards of 100+ runs before beating [redacted], and another bunch before finally turning on God mode, where I think I got up to about 20% damage reduction before it stabilized.
At this point I want to push the story forward (I’m in the epilogue) but I’ve already played so much I need to wait more for the battling to be fun again.
I have absolutely no idea how you did it! My hands gave out. I mean I was literally hurting. I said no game should be physically hurting me if it's not DDR and I am not poorly stomping my way through the rhythm =P! So yeah, I stopped playing. That's when I decided to reach out, because I couldn't imagine I was the only one with this issue. More power to you if you stuck with it. Get that gold for the both of us =)
different people like different things, sounds like your friends like rougish games.
I enjoyed bastion, it was probably my favorite game of its year. I don’t care enough about hades to even give it the time of day, no matter how hot they made zagreus. With few exceptions, I don’t really like rougish games. The few that I do like I’d rather they be long form rpgs so that I can have a build long enough to enjoy it for a while.
That said, studios should be allowed to make the games they want to make. Forcing them to do art against their will results in bad art.
Inaczej niż ironicznie nie można go użyć, chociaż istnieją weterani sejmowi zasiadający tam dłużej niż 20 lat. Napieralski do nich po prostu nie należy, a jego popularność zgasła sama, bez żadnych skandali et cetera. Tak właśnie jest z królami “rankingów zaufania”.
Testowałem PeerTube’a do streamów, mogę polecić – działa troche jak YT. Owncast z kolei wymaga samohostowania, co może odstraszać potencjalnych “uchodźców” z Twitcha (niemniej nie znaczy to, że Owncast nie jest godny polecenia). Kazdy wybierze to, co lepsze dla niego.
As an old souls player who doesn’t touch many new souls games, and only really goes back to Bloodborne, I can say this is the one souls game I played, dropped, then came back and finished. Very good game, very good systems. You can tell how much they loved Bloodborne specifically when making this game. It has a very similarly focused art style and I’m a big fan.
bin.pol.social
Ważne