I don’t remember there being any textual dialog in the game except for a few portions of the manual, so I’m not sure what you mean with the central temple. Its main activation comes from both towers, and as someone said, the first simply requires a short trip through a forest and beating a large guard; but the second requires a VERY long path.
West Tower(Assuming north is up/left and south is down/right) You’ll be slowly working your way south down the hill of the main region (not on the first stairs you came up) to unlock more of it and find your shield. But, the path to the west tower requires you to actually travel west past the edge of the first map, out into a wetland area with thin walkways. There’s another boss before you can reach the tower itself.
As much as I’d have liked it to be some kind of active or skill based game, it was either going to be webfishing or revolution idle.
I recently picked up secrets of grindea, but after having binged it for a few days, I’m grinded out. I need to earn so much gold if I want to collect all the things and it feels like my combat power has hit a wall. There are a few non-grind things I could tackle, but I’ll just wait a bit and let burnout go away.
Foxhole. Looks like a silly little indie game, but boy there are huge scale mechanics and coop required. I’m kinda fascinated and want to play even more, not sure if work and life actually allows me to play a lot though.
Core Keeper, I’ve known about it for a while but never really looked into it, tried it out and it’s much better than I thought it’d be! Basically Terraria with a top down view, really fun.
Old enough to be good (no dark patterns or other bullshit), new enough to be playable (the first Commandos is just too pixelated, you need hyper vision to play it).
Brought my steamdeck to our new years party and managed to snag 2 others to play brotato in multiplayer for a bit. I thought it would be more popular to play some games since that is how we all know each other. Otherwise it would have been Factorio: space age.
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