Life is Strange - At least the original, the sequels are not quite as unique. It’s an interactive story (though still in 3D) where you can rewind time to redo conversations, effectively making “save scumming” a core mechanic. The designers use the fact that you deliberate on your own actions quite well. The story is also pretty unique, but unfortunately there isn’t a good way to explain why without spoiling any of it.
Inscryption - On the surface, this seems like your run of the mill card game. But once you get familiar with the mechanics, some other genres start blending with it.
Edit: Should also add:
A Normal Lost Phone - The premise is that you find a phone that someone has lost, and you can use it to slowly uncover the story of the person who lost it and why.
I don’t see how the gameplay helps with the programming tasks, and I don’t see how the programming tasks enhance the gameplay. Let’s assume the game is already finished, I think the game part would be improved by replacing the programming part with a simpler, more rewarding mechanic. And the programming part could be improved by getting rid of the gameplay, as it would remove distractions. Pulling off educational games that people actually want to play is notoriously hard because of conflicting goals. IMO you should aim for a more integrated experience with in-game “coding” and direct feedback.
Be careful, subtitles on Chromecast seem to get progressively more and more out of sync until it is about 3 seconds out of sync if they are not embedded in the media.
I feel like a cheater, but I tried my best to not cause any griefing. I’m also in my 40s and don’t have the time to git gud when I just wanna play the story.
Dark souls 2 & 3 have mods that make it easier. DS2, I had crazy defense and rolling. Poor invaders would backstab me 5 times and only take me to 50% health. Then 3 basic quick hits would kill them.
DS3, I was around level 200 thanks to a xp multiplier mod and was able to steamroll bosses. Invaders still destroyed me, but that’s fair. Frequently I let them and to my surprise, most invaders if you don’t attack, won’t attack back and will just goof off. I loved it.
I’m going to wait until Elden Ring is a bit more quieter before I play with mods. Again, not interested in griefing. Just want to adventure on my own terms.
That’s kind of the price you have to pay if you use mods. You can either not use mods and experience the full game (if you can beat it), or you can use mods, but shouldn’t go online so you don’t kill other peoples fun.
yep, any and all educational games will get played. there are a whole lot of idle young minds out there. i would say the main issue is whether or not you can make money from it. if you’re able to supplement your income while you work on the game, then i would say absolutely go for it.
Trine 5 is more of the same, which is good as I’m pretty fond of their take on ‘the same’ and En Garde! Is a delightful little game that combines Sekiro’s combat and Fables charm.
You might enjoy “The Surge” 1 and 2, they’re souls-like in gameplay but in a more industrial-punk atmosphere. There’s also the “Darksiders” games, I enjoyed all 3 of them. They’re action-RPGs, but “Darksiders 3” is closest to a souls-like. “Remnant: From the Ashes” and “Remnant 2” are also very good fun.
You’ll need to download their software to map the rear keys/tweak anything else. They also have a phone app that does the same thing if you didn’t want to install it on your computer
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