At this point I’ve got the Steam Controller and 2 backups that I bought when Valve was offloading them for $5 each. It’s still one of my favorite controllers, and it’s the only way to comfortably play strategy titles from the couch without KBM on a tray table or something.
I really hope they bring out a new one, in particular if it has quadruple grips on the back like the Deck.
Opus Magnum. It’s an optimization puzzle game. You have to assemble mechanical arms and other bits (that grab, swing, rotate, push, and pull) into contraptions that assemble resources that look like molecular diagrams. Optimization puzzles aren’t unique but I felt like the pieces you build the contraptions out of in this game are pretty unique, the game is on a hex grid so rotation can play a big roll. Another interesting thing the game does is that to beat a level you simply have to accomplish a proper assembly, which in itself isn’t that hard, but the game grades you on three different metrics (speed, size, cost) and gives you no overall score to tell you how much you should value each metric. In this way it is up to your preferences what you want to optimize for if anything. I had fun trying to minmax every stat separately on every level before building my “compromise” machine was not supposed to make big sacrifices in any field.
A lot of people have mentioned it but I definitely recommend Obra Dinn, haven’t played a mystery game as unique and enthralling.
A session should be doable in 2 hrs or less (a single RTS game). Vampire Survivors nails it for short and sweet but I love open ended creation like Factorio.
Death Stranding makes the player think about how to walk over difficult terrain with a large amount of cargo on their back without losing their balance and falling down. Most games allow you to run as far and recklessly as you want without having to worry about falling, so it was interesting to actually have to work at it, at least before you unlock various modes of transportation.
Quantic Dream makes pretty good story-driven games. People have recommended Detroit, but earlier games are also worth checking out, like Beyond: Two Souls
I’m currently away from home and I’ve downloaded Resident Evil 2 (remake) onto my Steam Deck. I’m an hour or so in loving it so far! I’ve only ever played RE4 (the original version) before and it feels quite different - less incentive to shoot enemies.
I have played most of the originals, but haven’t played any of the remake yet. I have heard great things about the remakes though, so may go through all of them sometime.
Do share you opinions once you have finished the game.
So I finished Leon’s ‘half’ of the story yesterday. It was great! Loved all the puzzles (which had a classic videogame feel to them) as well as the various settings. It’s a beautiful looking game and the gunplay is very satisfying.
I was a bit disappointed to learn that playing as Claire is just the same thing again, although it does have a few different story beats. I don’t mind too much though as it seems like a fun game to play through multiple times.
This seems like a great way to remake an old game. Reminds me of FF7 remake in some respects.
Still working on preparing for the “final push” in TotK, didn’t play a whole lot again this week. When you only have around 25 shrines to go, finding them on a map that big without a guide can get really tedious, especially when most of the ones I’m finding now are in caves. They really like putting them in caves in this game, I’m noticing.
I may also start up one of the strategy RPGs I bought in Steam’s little strategy game sale the other week. I bought a bundle that includes Symphony of War, Dark Deity and Tyrant’s Blessing. Not sure which to try first, though. I had Symphony of War and Dark Deity on my wishlist already, but Tyrant’s Blessing also seems interesting.
Not space, but it actually just makes me want to play Fallout instead. I love Bethesda games, but it just isn’t grabbing me in the way some of their other games did.
I’ve put in around 12 hours and I’m kind of done. Maybe it’s also because my CPU is limiting me to around ~45 FPS (or lower) in most areas regardless of settings, which isn’t unplayable, but it is distracting a lot of the time because it’s more “choppy” than just like a stable, if lower, frame rate.
I’ll probably wait to play it again until some more performance mods come out like they did with Skyrim.
There’s a solid complaint IGN made that I think is completely true, that starfield has too many of its most fun systems that don’t unlock until you unlock the appropriate skill, and nothing in the game even tells you to do that. Disabling and boarding starships is a big one, or using boost packs; modifying weapons and armour too. Depending on how you ran your 12 hours you might be missing some of those.
Performance is a big one too. There are already some good looking performance mods on nexus iirc
I think, yeah, that’s another issue. It’s got a very disparate kind of approach with a bunch of mechanics that aren’t all related. I mean, that’s not unusual for Bethesda, but I think I also forgot how much I prioritize in their other games and was kind of overwhelmed here and didn’t really prioritize stuff like I do with Skyrim or Fallout.
And yeah, going to your example, boost packs was initially confusing to me. I get one from Constellation, telling me that now I should be able to get some height but then I realized I can’t actually use it until I unlock the skill.
As for how I spent my 12 hours, I absolutely missed out on a lot. The game is massive, but the performance issues kind of prevented me from really getting into it gameplay-wise. Also fucked myself with some of the traits I picked, which I know you can get removed in-game pretty easily, but since you can’t replace them, it feels like I might as well have not used any.
When it comes to mods, yeah. Problem is right now I’m on the Game Pass version, so Nexus has some but not a fortune of compatible stuff. I’ll buy it probably winter sale on Steam, which will have much better support for mods. Hopefully Creation Kit comes out early next year as well. When that happens, the quality and scope of mods is going to explode.
I mean, I might give it another chance before then, but I’m content to wait a while. I’m pretty patient with all games and usually only play them a year or so after release. Only reason I played this on release is because of my Game Pass subscription. If I didn’t have that, I wouldn’t have bought it until like next year. Might still do that, buy it during the spring sale, rather than winter. No rush.
Starfield has the problem that horizontal progression games like horizontal progression mmos have, which is they have a LOT of things you can do unlocked after a certain point (getting to constellation for the first time) but doesnt handhold you to any of the other features.
People who get sidetracked easily dont have that problem because they like picking and choosing what they want to do. People who need guidance gets lost in the options.
imo the main problem isn’t that there are a lot of things, it’s a major lack of information about game systems really. The game gives you a boostpack and tells you it’ll help, but doesn’t bother to pop up and tell you you’ll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn’t tell you you’ll need a point in targeting if you want to do it yourself. It’s an obvious, silly miss. I don’t mind that these things need points, but it’s annoying that it doesn’t tell you, especially when they have a place in the game where they easily could.
Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like “basic boost pack - function locked unless you have Boosters 1”
They tutorial the basics of how to fly a ship and loot space items, without informing you that some of its features are locked behind skills (target mode, thrusters for strafing)
Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don’t know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it’s kinda stupid to have both.
I don’t mind the mechanic of the double unlock. I do think a lot of the unlocks themselves are phoned in. Was just ranting about how bad the “install 15 unique ship parts” one is with a friend, like why not something kind of interesting instead of such a grindy one? “Make a ship with only one engine and a top speed of 150” eg.
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