Nah, finishing games is overrated. By the time you’re halfway through a game, you’ve seen a lot of what it’s going to offer in terms of style and gameplay. For sure, you’ll miss some amazing stuff if you don’t get to the end, but it’s hard to believe you miss as much as the new other game you could have half-completed in the same time.
There are exceptions, and I defintely think completing at least a few games is important. But if I had the choice of only having fully played 20 games in my entire life, or 40 halfway, I’d defintely have learned more, experienced more and enjoyed myself more with the half-assed approach.
I tend to not finish games because I don’t always have as much time to commit to some games, loose steam a bit. then I jump into the next game that my friends want to play together. It can be frustrating sometimes but I think I have accepted it as my cycle now.
I’m older than you my friend, and it’s acurallt only something that I came to terms with in my 40s. When I was younger I did feel that pressure and expectation to complete stuff. Now I have no issue switching a movie off after an hour or stopping a book before the end. Life’s too short! And sure a story game I’m really enjoying, why wouldn’t i finish it? And play the sequel! But if I’ve played 100+ hours of skyrim without geting close to the end, and I don’t think it reduced my enjoyment. And if I’m getting bored of a metrovania I don’t see the point in grinding til it’s done.
not finishing so many of your games shows some kind of problem
If they’ve played 23%, that’s a lot of games, as in, well over 1k. Thy said nothing about how many they’ve finished, but I don’t think “finishing” is all that important.
What I’m more interested in is how much time they have for playing games. What’s they’re lifestyle like that they can play nearly 2k games while also accomplishing other life goals? It’s not an unreasonable amount, just sufficiently high that it raises some eyebrows.
I feel like it’s an obligation for me to finish a game unless I don’t like it.
If OP isn’t finishing any games, yeah, I agree. But there are a ton of games that I don’t find worth finishing, in any sense you define that, but that I still find worth playing.
For example, I didn’t finish Brutal Legend because I really didn’t like the RTS bits at the end. I still love that game and recommend it, but I only recommend it w/ the caveat that the ending is quite different from the rest of the game and it’s okay to bail. That type of game isn’t going to have an amazing ending, so the risk of not seeing the ending is pretty small (and I can always look that up on YT or elsewhere if I want). I did the same for Clustertruck because the ending had an insane difficulty spike on the last level and I just didn’t care enough to finish it.
However, other times I have pushed through, such as Ys 1 Chronicles, which has an insane difficulty spike on the final boss. I am happy I pushed through, because I really liked the world and the ending, which feeds into the next game (in fact, on Steam, it automatically started Ys II after finishing Ys 1). I ended up not liking Ys II as much (still finished), but I really liked the tie-over from the first to the second.
So yeah, I don’t fault someone for not finishing games, but I do think they’re missing out if they never finish games.
What I’m more interested in is how much time they have for playing games. What’s they’re lifestyle like that they can play nearly 2k games while also accomplishing other life goals? It’s not an unreasonable amount, just sufficiently high that it raises some eyebrows.
I’m lucky enough to work for myself at home, do things in my own time. More importantly, my work is entirely data driven—I rarely interact with people.
It is not exciting work. Actually, it’s quite boring. But it puts food on the table, pays bills, and gives me time to do things I enjoy.
I kinda feel like I should finish the games that I start, but I often don’t. I don’t get a lot of screen time so if a game becomes hard work or I lose interest - I move on to something else. Feel a bit bad about leaving it unfinished tho.
A friend convinced me to pick up RE Village because it suposedly plays more like an FPS than a classical RE horror game. I did beat Dimitrescu recently and I kinda have to disagree with him. There are so many moments that feel very tense because enemies aren’t vulnerable because “magic” so you have to play cat and mouse like in RE 3 with Nemesis. I do like it enough that I’ll keep at it though. Love turning those red rooms blue on the map.
Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.
Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game's development to turn it into a linear game, which clearly affected the game's design and length.
Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and I'm trying to move on to the next one as quickly as possible before I lose my chain.
Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.
Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.
There's also some platforming, for some reason.
On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.
It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.
I was gonna say I'd love to see a Resident Evil action game but then I remembered Onimusha exists 😅 And I suppose RE 4-6 to a lesser extent.
I feel like Signalis maybe half the way to a Resident Evil metroidvania? Like, if you bring the perspective down to 2D and tie all the areas together, you basically have an RE metroidvania.
What about abilities though? In Metroid, the suit gets the abilities, but no one in the RE cast has a suit or is magic, so I assume you unlock weapons instead?
Yeah, weapons. Take a look at shadow complex. It’s a great Metroidvania. You do unlock a power suit at one point, but other than that, you just upgrade your weapons.
With a little delay (sorry, life kept me busy enough so I couldn’t read this before), I just finished reading. I gotta say this was a rollercoaster.
I love the news parts, as always, since you manage to get a whole week of news compressed in a single article (and without the clickbait ads) that feels fresh and nice to read.
But knowing the kind of ordeal you are dealing with is heartbreaking. First and foremost, your health comes first. If you need to take a pause from this, you don’t have to apologize, it’s the right thing to do so go ahead and do it. I’m really sorry to hear about all you are going through, I hope you get to feel better soon!! Best wishes from an user who is clearly human!
I got one of those Anbernic emulation devices and I’ve been quite into Secret of Mana (a game I could never finish the 30-odd years of restarting it countless times).
Also replaying Dishonored. IDK why, just feel like going through the series (I did not like the second one and gave up after a few hours when it came out).
I pick up all games on sale, basically. Neva especially I probably won’t get unless it goes down to $5.
Dungeons of Hinterberg is in my “only because they have demo” folder. I’m not a huge fan of combat in games partly because combat as a gameplay mechanic is conceptually uninspired and partly just because I don’t really get the thrill. Dungeon’s of Hinterberg seems like a story thing first and foremost though.
Like in any game period? Big claim and you’re probably not interested in backing it up, but I’m curious.
Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.
IDK, trailer had a good deal of combat—just thought to give you a heads up in case you care about the combat.
I’ll play the demo eventually, so I’ll probably find out how I feel then.
Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.
Fair enough and let me tell you: as someone who exclusively plays games where combat is the central mechanic, I wouldn't touch the current crop of AAA games either.
Some of these games actually have demos you can try to get a feel for yourself if you actually want the full game or not.
That said, Tiny Glade isn’t really a “game” so much as a chill town/castle builder that you take screenshots of. It’s cool, it’s pretty, I have it, but only get it if you’re wanting something like Townscaper or Dystopika.
I’ve played a lot of the demos, but either I’m still undecided on a lot of them. After playing the Tiny Glade demo, I put it in my “undecided” folder and then moved it to my “want” folder. I don’t do well with structureless games but Tiny Glade really seems like one of those must-haves.
Tiny Glade is definitely gonna be one I need to think more about.
I finally caved and bought Cyberpunk from GOG, to pay on my steam deck.
Might have been better off buying the steam version (same price, I wanted to support the devs and GOG), as I find it kind of hard to get running on my deck.
Installed it with Lutris, Installer downloaded 3 hours and then never finished.
And then I noticed that phantom Liberty is a dlc and not installed by default in the ultimate edition…
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