The headset itself is fine, meaning if you have the room setup done you can play games no problem (assuming the games play nice with Proton, most do but I’ve seen a few hiccups here and there).
What is not fine is SteamVR. If you are unlucky the App will not really work with your PC out of the box, in which case you’ll have to play around to get it working, switching to and from Beta branches.
Only real problems exist with the Lighthouses, you’ll need a Script to put those into and out of Standby mode and updating their Firmware via Bluetooth does not work.
Gamefreak clearly isn’t interested in evolving their formula very much. Each game is designed to be approachable for young children who are potentially playing Pokemon for the first time. So yeah, there is a lot of hand holding.
I’ve found myself hoping the same thing though, that maybe the franchise would grow up with me, but it doesn’t look like it is going to happen. I expect that we’ll have to mash the A button through the Pokemon catching tutorial until the end of time.
Haven and Hearth is a slow base building MMO. You build up skill points exploring and finding new items, spend the skill points to unlock more stuff, build a base and start upgrading your stuff from there. It’s honestly really cool.
Is there PVP? I’m always wary of bothering with these sorts of games if they have open PVP, as they usually turn into mass slaughter pits where the players who have built up powerful armies (or whatever the game has for units) go around murdering weaker characters just to see the inevitable forum posts. If you make it through the early stages and join some sort of alliance, they usually turn into childish playground politics and squabbling.
I couldn’t tell from the “about” or “FAQ” pages, but the meme-filled forum doesn’t make it look particularly promising.
There is world PvP. With the world population being so low, and the world size being so large it’s pretty rare. There’s also a lot of ways to avoid it, but whenever you’re outside your own base it’s always a risk. If you play smart, it’s almost always possible to get away from a player, even if they’re very highly geared. Most clans are pretty insular, a group of friends who have been playing for a long time. I’ve never joined a clan, personally, so I have no idea what they’re like.
It might not be what you’re looking for, but Temtem is listed as like 5GB on Steam. It’s basically Pokémon except built as an MMO. The entire main story can be played in co-op, but I haven’t found any of the dungeons or whatever yet as my friend and I have been doing a lot of exploration and side quests.
If that sounds interesting at all, it’s part of this month’s Humble Choice for $12 and that’s the best deal I’ve seen on it. Just remember to cancel your subscription after redeeming the games in the bundle.
I’ve been told the tutorial sucks, but I do want to say that the PvP seems really good from a competitive standpoint. I don’t think there’s any RNG, just strategy.
Bit of an oddball suggestion, but you might want to give Metro 2033 a try. It takes a bit, but you can eventually obtain a stealth suit that has a light meter akin to Thief, and you have a pneumatic rifle that shoots silently. Spent so much time skulking through levels trying not to alert anyone the entire time, had so much fun.
I wouldn’t even say the first BioShock is stealth-oriented, much less the rest of the series. There are some areas where it benefits you to be stealthy, but the game can easily be played going head-on into most enemies with good plasmid use. I’d argue it’s more fun that way, too.
I’ve started playing it again, and I now realize that. I just remembered it fondly as a very tactical, lean-back shooter. When I’m being expedient, the natural approach is to tag a splicer and then retreat toward my hacked turrets. Deathloop is the opposite. It’s billed as a stealth game, yet I find it easier to maintain a lean-back playstyle in Doom 2016.
If you want something really different but really cool you should look into Invisible Inc., rogueline turn-based tactical stealth in a cyberpunk setting. The way they handle the levels of alertness and challenge ramping up as you remain for too long and take risky actions in each level is really interesting.
I don’t know if it fits the criteria, but A Plagues Tale series are great stealth games. A little different genre compared to the others, but unique enough to shine among these others in my opinion.
It seems a little different from your usual vibe (it’s not an first/third-person shooter-y thingie; iirc it’s isometric and pixel-art?); but it’s easily the best stealth game I’ve ever played. :D
Plus one for Invisible, Inc. It’s like XCOM but spies. Such a great game from an awesome developer. One of many of their games that I’ve got every stream achievement for.
I can only speak for the first 3 paid dlc, since I still haven’t played the castlevania one. The first 3 essentially add an alternate route to the game, so about 6ish levels and 5 bosses between them. With the exception of the queen and the sea*, the DLC content isn’t that much harder than base game stuff, and it’s all accessible in the games easiest difficulty (generally they’re easier than stuff from the free updates lol). They’re pretty good at adding a bit of extra variety in what routes you can take through the game, and add some extra items. Compared to some other games I play (stellaris), the DLC do feel pretty optional which is nice to see, and to the best of my knowledge they were also partially intended to support the creation of the free content as well.
*the bosses in that dlc are rough ngl. Queen boss fight is really fun though.
Since you mentioned New Vegas, there’s Menace of The New West and Titans of The New West 2.0, they change Super Mutants and Power Armor respectively to resemble the ones in FO1 and FO2, purely aesthetic but adds a lot of flavor especially for Power Armor.
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