I had a surprising amount of fun with the Dragon Quest games, DQ Builder I/II and Treasure Hunters. Squeaky clean polish and very focused, nearly arcade-like gameplay. Don’t forget the various Marios and Kirby Forgotten Land.
Cadence of Hyrule is a bit of a weird departure but very fun and replayable with a kickass track. You can get the Binding of Isaac physically, as well as the Ori collection which is incredible and Stardew Valley. Moonligher is a bit repetitive but that can be good comfort. Celeste, if you’ve never played it, is potentially life changing if you struggle with perfectionism and/or anxiety.
For a very obscure digital game, Chasm was an amazing randomized full-length metroidvania.
To offer an alternative view: nothing! It sounds like you had a great time with the game, and it’s sometimes nice to end on a high note instead of after trudging through a bunch of side content. Besides, I’m sure you have some other games you’ve been meaning to get around to 🤔
When I was young I would spend hours taking photographs or randomly roaming around in GTA San Andreas, it was a nice break from reality to just be free. As I grow old, I find myself actually enjoying good narrative without painfully complex mechanics like Minecraft, and I presume TotK. Back then I would skip the missions and just fool around, now i would follow the missions and in the process fool around only after i get comfortable with the game world and setting.
Back in the day, Undertale. Many made YouTubers and livestreamers have less fun by spoiling the pacifist, genocide and neutral routes and letting everyone only go the pacifist way. If they didn’t then the fans would get all angry. Outside of playing the videogame was also another can of worms.
Don’t know if Deltarune, also made by the creator, has the same problem since I’ve only ever played the game myself and never seeked out the community.
Im just going to say FFXIV in my experience has a very friendly community, one of the nicest ive seen, so i dont fully understand where that comes from.
For me it would probably be Garry’s Mod, as its full of so many edgy teens who constantly say the n word.
I get that communities for popular games can be a bit hit or miss, but communities for single player games are pretty chill. Competitive team games like the Source games you mentioned, League of Legends etc. are on a whole different level of toxic. They can't even be compared.
For something like Genshin the real problem is content creators. Much of the so called toxicity has little to nothing to do with the game itself and is more an issue with huge cults of personality clashing with each other. I think every popular game is going to fall victim to this going forward and you just have to learn to ignore it.
What I think is weird about folks hatin on the Genshin Community is it’s essentially a single player game. There is no community really outside of social media. I would say social media is the problem.
This! I've always had super friendly interactions with Genshin co-op, even when searching through the co-op tab rather than looking online (aside from one kid I had to kick because I was not going to buy them a welkin lol). The only time I've come across problematic behavior is through social media. It's also very popular so of course on twitter and reddit there is going to be a large loud volume of immature people, but that's most games. In game people are usually good.
even around the game people are good provided you aren’t broadly exposed to it via tiktok/twitter/reddit/twitch. Some of the smaller genshin discords have been really helpful and sweet and full of good people. But honestly I think there’s just a critical mass where communities like that kinda blow up so that’s not a genshin problem so much as that’s a “so many people in one place at one time” kind of problem lol
It tells me they are used to cuddly friendly fandoms. They've definitely never played real toxic games like Mordhau or anything Paradox has made. There are games that are legit >50% neonazis and avowed racists.
Easily Rocket League. It's always been toxic but it's been much worse since becoming free to play.
Rage quitting
Malicious compliance (AFK, accidental own-goals)
Team mates playing for the opposing team entire games
Passive aggressive quick chats
Overtly aggressive free-form chats (being chastised over every tiny mistake)
The game's competitive ranking systems makes it so each win and loss matters, and people often take their vitriol out on their own team before looking inwards.
I bought a Rust ages ago, back when the development basically had it turning into a new game every year. Maybe I just got lucky back then, but never had a toxic interaction.
Cut to last year, when a group of guild members went to Rust so I redownloaded it after 5 years. Most of us only lasted a few hours and we tried half a dozen servers lol.
I wonder what they got from Sony. Ideally it’d be some promises about Sony reducing exclusives themselves. Exclusives suck for everyone but the company that owns the exclusive console. I don’t personally own an Xbox, but I still want Sony to cut it out with their exclusives.
Because it’s easier to programm a single thread that executes a sequence of commands like [ update-gamelogic, update-graphics, etc. ] instead of at least 2 threads (for gamelogic and graphics) that you have to synchronize somehow. Synchronization can be pretty difficult!
Tying game logic to the framerate doesn’t really have anything to do with single- vs multi-threading. You can properly calculate the time since the last update in a single-threaded engine.
If the game loop doesn’t run at the same speed as the render loop you’ll get ‘tearing’ - some game objects are at the latest state, some are not. That can cause some funky bugs.
From my understanding, tearing can occur even if the game logic and render command submission happen on a single thread, since it’s a consequence of the OS compositor sending buffers to the monitor in the middle of rendering.
correct, but now you’ve just identified two separate types of tearing, both happening at different times. put them together and the perceived frequency will be significantly worse than it was prior.
being able to zero one of those out and only worry about the other means you can hopefully optimize a better solution - as much as one can when you can’t realistically atomically update the entire display from top to bottom.
I enjoy top down stealth games, and haven’t seen this game get discussed much, but it was pretty fun - Serial Cleaner (and sequel, Serial CleanerS)
You play a guy who cleans up murder scenes for an unknown serial killer, all the while evading guards and other security measures. It’s a pretty fun experience, and I do recommend giving it a go if that’s your kind of thing.
There’s also the Marvelous Miss Take, a game where you play a woman on a mission to perform a series of heists. Also a top down stealth game, you get to use some gadgets to distract guards while you sneak past and to your goal.
Both are older indie games, but enjoyable for at least one playthrough.
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