Steam deck user here. I’ve done with it what I couldn’t achieve with even the Steam controller: preference for trackpads + gyro for pretty much everything (FPS included) except for hotkey heavy action RPG’s (Dragon Age, Witcher 2, etc).
I don’t play RTS anymore. I had a falling out with them around Supreme Commander days.
Ah, that looks neat, thanks, may have to give it a go. Yeah, it looks like it uses the Spring Engine, which was originally intended to be an open-source engine to run TA. I’ve played Zero-K, which is another game running on the Spring Engine that also aims for an TA feel. Wasn’t really aimed for a sequel so much as bringing back TA, though.
I honestly wish we had a steam controller that was more like the deck. I could never really get used to the Steam controller while I love using the deck. Can’t really put my finger on what it is about it though.
As do I. I’d chalk it up to the asymmetry of the Steam controller. Lack of a D-pad, lack of a right analogue stick. The Steam Deck back buttons are also far better, and 4 is twice as good as 2.
This is actually a good question. I hope you get some replies from serious gamers.
I am not a serious gamer, but I’ve always preferred keyboards for FPS and RTS games. Years ago when I tried an FPS game for the first time on a console using a controller it was a disaster and took weeks to get used to.
That being said, normally console FPSes are designed to be much more-forgiving as to response time to account for the controller, and there’s typically some level of auto-aim. If you’re playing against other players, they’re going to be using analog sticks too.
I mean, don’t get me wrong, I’m with you on this, would rather have the mouse, just that I dunno if I’d call it a disaster. It’d be a disaster if people using mice/keyboards were competitively playing against people with analog sticks in an FPS.
This is one of those rare cases where Nintendo could fix your console for free or give you a replacement. You should contact customer service, they’re usually very friendly and helpful. Good luck 🙂
I’ve been playing Baldur’s Gate 3 as much as I possibly can. I’m having a ton of fun with it! I’ve never played D&D, or any of the Baldur’s Gate games, so I don’t know what I’m doing most of the time, but I’m slowly getting the hang of it!
When in doubt, check the tooltips to see what a thing means and what it does. Even the tooltips have tooltips sometimes. I do really wish they broke down the to-hit percentages underneath the cursor in combat, because that would go a long way toward helping the player understand the underlying math.
That’s the combat log for you. Listing all the math going on would be a bit much.
Personnaly I just went along without checking too much of how things are calculated. When I saw 30% hit chance, I just knew I had to do somehting else. When I got a good grasp of the system, I dug deeper on how things are calculated.
There’s a lot to understand for new players so I think they made the right call.
Thinking about it, maybe just listing the AC or the attribute that would make the Save without the need to Examine each enemy would be nice.
I definitely went several hours being okay with only the to hit chance, but once you start leveling up and fighting harder enemies, you're looking for ways to optimize, so I wish it was an option to see what the math is that determines that chance ahead of time.
I finished Quake 2: Call of the Machine. It’s definitely my favorite of the Machine Games campaigns, for Quake 1 and 2, and probably my favorite Quake campaign in general. It’s still the same formula as the others, a hub that connects a bunch of different levels, where you need to collect items to unlock the final boss. This campaign is a bit more challenging than the other Q2 ones, but not that hard. It’s also not as confusing, so that’s a plus for me as well. I think I’ll skip Quake 64 and Quake 2 64, since they seem to just be kind of remixes of the PC game. I’d rather play Doom 64, since that’s a whole different game.
While I was waiting for the Quake 2 patch the past few weeks, I tried out Wolfenstein 3D and finished the first episode, but it was kinda boring. This week I played through the second episode and it’s pretty much the same. I think the game is a bit too basic for me. It’s crazy that Doom came out not even two years later and is just such a massive improvement. I’ll probably play through the third episode as well, just to kill Hitler, and then I’m done with the game. Since the Steam release just used Dosbox, I swapped that for the ECWolf source port, which has a few more modern features and QoL improvements.
I’m also done with Pillars of Eternity: The White March, the two expansions to the game. I wasn’t really that into it, but I knew if I didn’t play through them this week, I’d probably never do it. Taking that break for Divinity 2 just killed all my enthusiasm I still had for the game. There were some good moments, but I’m not a fan that this was just slotted in the middle of the base game. While you’re on the clock and deal with some world ending threat, you just take a few months off and do the same somewhere else. Still glad I can finally put this game down and eventually play Pillars 2.
Lastly, I started Pathfinder: Kingmaker. It’s my first time with the Pathfinder system, and I had a really tough time deciding on my character. In the end, I went with a Scaled Fist Monk, because I want to punch people. I’m still really early, I made it out of the tutorial yesterday and saved the merchant from the Bandits earlier today. I’ll take it slow for now and get used to everything.
I’m dealing with a thumb injury, so I can only play games that don’t require a gamepad, so I’ve been playing a lot of Vampire Survivors. I’ve unlocked almost everything, now, and the game’s become really easy with a zillion gold eggs upgrading everything and the ability to lock out all the “bad” weapons, so I was looking for something new to play.
I just started Spelunky again, but this time with keyboard controls on the home row only. It’s a bit of a mind bender and I’m constantly hitting the wrong keys, but I’m slowly getting it. I think this might be really good for me, in the long term; controlling games with HR only will greatly reduce fatigue and risk of RSIs.
Diablo 4 - I finally finished out Season 1 early last week and have been taking a break before Season 2. I technically have two objectives left, but there's no way I was getting to level 100 before the 17th. I'm hoping the new patch for Season 2 fixes that. TBH the only reason I got the last task for all the rewards is because I was invited to a random party to run Nightmare Dungeons. I felt so bad because they were leveled way higher than I was, so I kept dying, but they didn't kick me, and I'm grateful for that. I feel like I'm the only one, but I can't wait to see what they do for Season Two.
Metro: Last Light - I fucking forgot about the catacombs and how much I hate going through them. Fuck Nosalises. Fuck Big Momma. There's always that one level in a great game that absolutely sucks, and that is the catacombs level for me in Last Light. Even though I did do better that I thought I would, I still hate that level. But I got my Kalash 2012 like I wanted, so whatever lol. Also I love Anna. I've always loved Anna, but I fall in love again everytime I play this game. Just like Artyom, I guess. Still haven't finished the game though, since I haven't had a bunch of time to myself over this weekend, but I'm hoping I'll finish up in the next two or three days.
uhhh, I’m not really sure what would happen in Muse Dash. if it was a Log Horizon situation where i assume the role the character i probably can’t hit anything to the beat lol
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