I think this really is just a personal preference deal. I WANT games with scores and grades. Come on, game, tell me that I’m horrible and that I need to do better! Maybe I’m into the punishment, I don’t know. Played too much Bop It! as a kid and got used to the guy screaming when I messed up.
This is why I play so many arcade style games, and so many rhythm games. This is why communities for speedrunning, rhythm games, and high scores still exist - otherwise I would think I’m completely alone in this 😂
Yes, and I have no problem with it at all. I guess, because instead of presenting grades in ABC, it uses ranking that’s less judgemental instead, which is also different based on play style also.
Games that I keep retrying to achieve a better grade or even add an extra challenge myself are Splinter Cells and Metal gear solid.
I am a huge souls fan, and Elden Ring is probably my favorite game of all time.
I was expecting Lies of P to be a competent souls knockoff, but it’s so much more than that.
It has some issues, sure. But I really think the game is superb. I am beyond excited to see what they do next in the genre. They got so many things right.
Mainly AI Dungeon because I’ve been hella tired and it requires minimal input compared to other games, but I loaded up my three year old Cyberpunk 2077 save and started playing again with 2.0, and Counter-Strike 2 just dropped so I’ve been giving that some of my time.
Outer Wilds, I am still struggling a bit with its time pressure component and am a bit overwhelmed by the choice of what to explore but it is still very intriguing.
I finally got the time to sit and play on my car sim ( Assetto Corsa / competezione) after more than a year. For the first fewsessions, I forgot how to take corners but now I’m back into it and it is an amazing feeling when you nail a race from start to finish.
Just Cause 4 changed everything around. It’s just not fun, it’s really boring, plus the progression has been changed all around.
Let’s be frank, the Just Cause games were never the highest of quality, the plots were always terrible, and they were super repetative. But they were good zone out and just have a good time exploring and playing action-sandbox sort of games. Just Cause 2’s map was pretty big for it’s time too. 2 and 3 are the best of the series. 4 is a dud.
A bard/artist game that really makes use of the creative potential of music/painting. A great example of a “tech demo” of what I’d like is the magic system in Tchia. You got a ukulele that you can play super freely (possibly the most realistic thing if you don’t play it irl), but depending on what notes you play, you unleash different spells (kinda like in the old Zelda games with the ocarina).
I would absolutely love if the creative spell freedom of Magicka (or Fictorum) was combined with the freeform instrument play of Tchia.
I want a modern difficult farming Sim with an in depth relationship mechanic and no fucking combat. The old harvest moon games are good, but I’ve kinda played them to death and for some idiotic reason they removed stuff like rival marriages from the remakes. Rune factory has combat, and so does stardew valley (in addition to having a relationship mechanic that’s just, really shallow), and it seems like all the farming Sim games that don’t have combat are like baby’s first farm Sim and are all cutesy and aren’t very difficult
Like it feels like this would be an easy thing to do, right?
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