One of the Paradox strategy games by a comfortable margin. It'll be one of the Crusader Kings or Victoria games. I've got a weekly game night with a couple of friends that was originally just CK, but has for a while now been working extremely slowly through a megacampaign. You can take the end of Crusader Kings and make it into a mod for the start of Europa Universalis, then repeat the process into Victoria and then Hearts of Iron. You need to set some rules for yourselves, because an experienced player doesn't need even a third of the CK timeline to demolish all AI threats, but the games are already good roleplaying fodder anyway so you can set rules that play into that. We're currently about three quarters of the way through Victoria
Outside of those, Noita or Deep Rock Galactic. For a while, those plus a podcast were my go-to "zone out brain off" relaxation, so the hours racked up
I have recently got into sum racing, and have been having a bunch of fun in the Honda NSX Evo in Assetto Corsa Competizione. It is an absolute death trap and tries to murder me on every corner, but it is very good fun.
I have also had a lot of fun in the Nissan GTR as well, but not spent too much time in it.
“In the room ahead is a spider artifact. Take it! We will need it to reach the Santieri Crystal.” Also “There is but one gift I can offer that is equal in value to an Elder Scroll and my daughter: I offer you my blood. Take it and you will walk as a lion among sheep, men will tremble at your approach, and you will never fear death again.”
I heard from a game dev that UE isn’t an engine, but a framework. That means it doesn’t give you optimized, opinionated code, but gives you more “freedom” - yet forces each dev team to optimise by themselves.
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