bin.pol.social

Stillhart, do gaming w Get the PS5 now or wait for the pro?

IMHO, Xbox is a better console than PS this gen. I was a PS guy all the way but I got both XSX and PS5 when they came out and I barely touch my PS5 compared to the Xbox.

To be fair, most of the reasons I prefer the Xbox are just user experience things. The biggest one is that I think the PS5 controller is horrible. The ergonomics are all weird for me (yeah I realize that everyone’s hands are different) and the fancy trigger buttons are real cool in the one or two games that make use of them but they’re squishy and vague feeling in the other 99% of games. The Xbox controller has better ergonomics, and better feel in the hand with its materials and button feel. Yes, ergonomics and feel preference will vary from person to person but it’s worth mentioning since I never had an issue with PS controllers until the PS5.

The other reasons I prefer the Xbox are things like how much better it is for things on your TV that aren’t gaming (streaming shows, watching movies, etc.), I think Gamepass is WAY better than the Sony version, it has more exclusives I am interested in, etc.

Anyhow, you do you, but you might look into the Xbox a little before blindly just going with the PS5 on the strength of the older consoles. I was surprised by how much I didn’t want to use the PS5. And a little bummed if I’m honest. It was a lot of effort to get one at launch and a lot of money and it mostly just gathers dust.

And to answer your specific question, if you do decide to go with a PS5, just get whatever is available when you are ready to get one. When it comes to tech, there’s always something better coming so you can wait forever because they will never say “okay, all done!”.

ashamam,
@ashamam@kbin.social avatar

I'm the opposite on every point. I have both and seriously considering trading both towards a Pro and hitting up Geforce Now every now and again to get some use out of my stacked UGP sub.

But as to waiting or not, if you aren't a dedicated console gamer I can't really see that you would value the extra's a Pro would bring. 80% of the experience will be offered by the base machine anyway.

ivanafterall, do games w What are some hidden indie gems nobody knows about?

I've never heard or seen anybody else mention Suzerain. It's like a choose-your-own-adventure political strategy game, which is pretty unique. You are the new leader of a fictional nation wrestling with corruption. Your decisions will affect the outcome. Game is only $6 on Steam right now and is well worth it.

Also worth mentioning Ostriv, a beautiful city-builder in which you build an 18th Century Ukrainian village, complete with individual little villagers wearing their villager clothes. It's lovely and made by ONE GUY, as best I can tell? Also, last I saw, the entire game was somehow under 1 GB, if I remember correctly. It's absurd.

ExtraMedicated, do games w What are some hidden indie gems nobody knows about?

I’ve mentioned these before and I’ll do it again:

  • Exanima - Read about the features. This one is more impressive than the screenshots make it look (at least for me).
  • Lunacid - I love the visual style and atmosphere of this. I also enjoyed Lost in Vivo by the same developer.
  • Praey for the Gods - This one is for anyone who’s looking for more games like Shadow of the Collossus.
  • The Upturned - A cartoony horror-comedy game with a great sense of humor.
  • Withering Rooms - The story is interesting and the atmosphere is great.
  • Your Spider - This one is possibly my favorite indie horror game.
cafuneandchill,

Just recently started Lunacid, and I’m having a blast. I’m a fan of dungeon synth and its subgenres, and I"ve been looking for a game that has those vibes for quite some time. This one seems to fit the bill quite a bit. And I also have wanted to check out King’s Field, but was afraid that it might be too dated to be enjoyable; Lunacid seems like a fresh take on that dungeon crawler style of gameplay. The only thing the game lacks imo is a dedicated pause button

Catastrophic235, do gaming w Are you enjoying Palworld?
@Catastrophic235@midwest.social avatar

Hosted a multiplayer world and didn’t have any serious issues, but according to everyone else playing with me it was laggy as shit (and I’m kown for having the best internet in my group)

Despite trying I never got Into pokemon as a kid so my judgment isn’t worth much in that regard, but it’s still very much an unfinished game, as everyone buying it should know in advance.

It was fun but I probably never would have bought it without friends to play it with, and I probably won’t launch it again until it’s far more complete.

taiyang, do games w What are some hidden indie gems nobody knows about?

Hmmm… how about the Rusty Lake games? They’re weird. Or maybe Milk Inside a Bag of Milk Inside a Bag of Milk? Adventure puzzler and VN respectively.

I probably have a few more if I think about it. My friend and I randomize my steam list to decide things to play and there were quite a few interesting ones I got from who knows where-- bundles and bundles.

micka190,

how about the Rusty Lake games? They’re weird.

And they’re also linked. It’s a really cool rabbit hole to go down. Definitely recommend them to people who are into games with some meta elements to them!

taiyang,

There’s even a recent one that’s two player, I guess inspired by the We Were Here games. Which now that I think it it, also recommend.

My friend and I still say “My blood sugar is low” and “Owls” now as again as an inside Rusty Lake joke.

BiggestBulb, do games w What are some hidden indie gems nobody knows about?
@BiggestBulb@kbin.run avatar

Hmm, ones no one knows about...

Probably Icy: Frostbite Edition. Pretty solid, not something to get full-price necessarily but it was pretty good when I played it like 5 years ago. Interesting turn-based combat.

Also, OneShot. My avatar is from that game, I really think almost everyone should play it.

Ashtear, do games w What are some hidden indie gems nobody knows about?

I had a great time with a couple card battlers last year, Cobalt Core and Nitro Kid.

Cobalt Core has a similar presentation to FTL, with a turn-based format instead. Plenty to do in it, great soundtrack, charming writing.

Nitro Kid is on a more traditional 2D grid with an isometric viewpoint. It appealed greatly to my love of 80’s settings, but I’d wait for a sale as it’s thin on content.

simonced, do games w Is there any love for BAR (Beyond All Reason-FOSS RTS) on Lemmy?

I didn’t know that game existed! Thanks for the heads-up.
I’ll give it a try in the week-end.

Yoddel_Hickory, do gaming w Weekly “What are you playing” Thread || Week of January 28th

Viewfinder!

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of January 28th
@ampersandrew@kbin.social avatar

Still trying to finish Pillars of Eternity. The level scaling is all sorts of weird with the White March content. The game's original level cap was 12, I think, and I'm there now, close to 13. Since both your to-hit chance and all of your defense stats are significantly affected by leveling up, some areas are ridiculously easy, and a few areas are ridiculously hard. I can waltz through the majority of combat encounters and then end up in one where all of their magic casters immediately stun/paralyze me or knock me down for about 10 seconds straight, rendering me completely unable to defend myself, and the fight ends poorly in hardly any time at all. And what sucks is that I know it'll be a cakewalk if I come back and do this fight in like 2 levels, because enough of my party will survive the dice rolls that lead to characters being paralyzed for so long, so that I can properly respond and keep my party alive. I hope they adjusted this stuff in the sequel, which I do intend to start right after I finish this game.

I also picked up Tekken 8. I have historically not been a Tekken fan. The movement is weird, and the characters feel like they all do kind of the same thing, which takes a lot of the fun out of a fighting game where you get to select a character. At least it's a full package. I went through the arcade story mode, which is a much-needed tutorial after the complete lack of any such thing in Tekken 7. The cinematic storyline, which I haven't finished yet, seems to have gotten rid of the biggest problem with Tekken 7's story mode, which was that narrator who made the craziest anime nonsense seem boring. And as for the character stuff, the Heat system does add in a pinch of flavor that incentivizes you to do something somewhat unique with your character in order to stay in Heat mode longer; for instance, if I'm playing King, doing his powerful grab moves will extend his Heat meter, which means it's rewarding you for playing him the way he ought to be at his coolest. We'll see how that goes. Unfortunately, the online mode has been a no-go. There's a problem right now where playing the game through Proton just results in a lot of disconnects, so I've hardly been able to finish a match, and I likely won't try again until I see some patch notes acknowledging that they've fixed the issue, either on Bandai-Namco's side or Valve's side or both.

admin, do gaming w Weekly “What are you playing” Thread || Week of January 28th
@admin@beehaw.org avatar

Diablo IV Season III

Custoslibera, do games w Which games do you dislike, but the rest of the world loves them?

Hollow Knight

Apparently not that much of an unpopular opinion though reading through the comments.

Ashen44, do gaming w How do you feel about the expression "updated for modern audiences" in remasters and remakes?

Since this year is looking to be the first year in monster hunter history without a new release (ironic since it’s the 20th anniversary of the series) people have started imagining the possibility of Capcom re-releasing older monster hunter games that are no longer on the market.

As a natural continuation of this, people have speculated on how they would handle these re-releases. The most popular opinion, and one I share, is that they should absolutely not touch the game content. Modernized controls, re-opened multiplayer servers, maybe a slight graphical touch up, and if we’re getting really fancy possibly implementing multiplayer monster health scaling, but anything beyond that would be damaging the reason people want to play these games, which is that they’re the old monster hunter. They’re weird, clunky, and sometimes jank as hell but that’s their charm. They also lack all of the quality of life improvements that came in the 5th generation, however those annoyances that were whisked away come Monster Hunter World were truly part of the identity of those older games, and any new release should absolutely keep them in. It may turn away many newer hunters but it’s about preserving the history of monster hunter more than anything.

Anyways tl;dr yeah “updated for modern audiences” can be concerning regarding the preservation of the history of these games. If you mean shit like removing slurs and stuff though I’m all for it.

zipzoopaboop, do games w Which games do you dislike, but the rest of the world loves them?

Anything made by guerrilla. Beautiful, boring tech demos

Squizzy, (edited ) do games w Which games do you dislike, but the rest of the world loves them?

I want to go back to RDR2 but I’m not a fan of how slow moving the intro is and I don’t want to do loads of bullshit before having fun.

For my answer.

Super Mario Bros Wonder… I’m playing through it now. It’s a bit shit. They’ve definitely tried some stuff here which isn’t bad but very little is landing for me. I don’t like the new kingdom, I don’t like the map experience or aesthetic and I dislike some of the level building.

When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.

I’ll finish it but it’s miles behind the previous entries, all of them I think

PraiseTheSoup,

I had fun playing Wonder, but it was just really easy with the exception of the bonus world. Another case of dumbing down in the name of “accessibility”.

Squizzy,

It seems to be excessively difficult or too easy and the map sucks in an effort to make it non linear.

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