Still playing Dark Souls 2 - almost 100 hours in and there’s just Darklurker and Aldia left. This game just keeps going and going, really well worth the cost. Since I’m almost through, I can see why it seems to be the black sheep of the series. But, despite some problems (like needing to refer to a guide constantly) I like it a lot, and will definitely do a NG+ eventually.
Also started Yooka-Laylee and I love it already. It’s very true to the Banjo Kazooie style.
I’ve been mainlining Esports Godfather, which is the surprise hit of the year for me so far. The title is nonsensical and on the surface it looks like it can’t be good, but it’s been so much fun.
It’s a MOBA-themed sort of deckbuilder/autobattler/management game - which sounds like a hot mess but plays so much better than you’d think. At least after you get over the initial information overload.
I wish the AI was a little smarter, but even with the game being a touch too easy it’s incredible how much fun it is. Loads of cards and heroes to build synergies with and rotating version rulesets keeping things fresh even within a single run.
At just €16 on Steam I’d easily recommend it to anyone with an interest in the genre, and there is even a free demo that covers the first couple hours of a run.
Definitely Shadow of the Erdtree! I’ve already beaten the Dancing Lion boss. Just started playing WoW Classic again too and found a guild filled with super nice people. So that’s been fun.
Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.
I’m playing through Turbo Overkill right now which has the high-poly model and smooth animations but gritty low-res texture thing going on, and I like it. I’d take stylized textures that are visually interesting over boring photorealistic textures in most cases.
Nightdive’s System Shock remake is probably my favorite example of that same aesthetic.
I think games with sprites are great, but I can't say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character's face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.
There’s a game with pre-rendered backgrounds called Alisa. I always really enjoyed the pre-render look. The excitement of reaching a “cinematic FMV” that moves the story in a PS1 game is very different from standard cutscenes.
I need to mention the Enigma Trilogy here. It uses the retro graphics so well to its advantage to create a strong horror atmosphere that I don’t think could have been done anywhere near as well with high fidelity graphics.
I did see a few low-poly, very PS1 or N64-looking indies recently, even going as far as mimicking the weird texture wobbling from the PS1.
But Penny’s big breakaway is not really low-poly, or something that looks like 5th gen/PS1. Not graphically anyway.
Though it’s mechanically rather retro, with the focus on move combos, scoring and speedrunning. It’s almost more of a linear kind of skate or jet set radio-like game than a platformer.
Like, I know that shitting on Kotaku is a gamer’s favourite pastime, but I genuinely don’t understand what you are complaining about here. All their reviews are “unscored”, they don’t give scores anymore. It’s not like they criticized the DLC either, their review is super positive.
Outside of the Lands Between and the Shadow Realm, I have spent nearly four months as the subject of a near-endless harassment campaign. It feels, at times, like logging on for a day of work is akin to walking through a boss door over and over again.
Alyssa is a narcissistic “Professional Twitter Victim.” Its not even past the second paragraph and she is already playing the classic narcissist card of making it all about how she’s a “victim,” despite it being her that is creating the problem by going out of her way to attack, harass, and insult other people.
She is an awful person and I don’t have any empathy for awful people. I don’t need to read anything from her to know I can ignore it and be better off for it.
If I provided sources, would you believe it or would you try to move goal posts/ make excuses? Under normal circumstances I would have provided sources, but in this kind of conversation I have found 99% of people that demand sources do so without intent of actually wanting to see sources and simply to continue bad faith arguments.
If you actually want sources, Google is there. DMs sent to Jeff of SmashJT and his wife, remarks to Mark Kern, its easily findable. I don’t care who you are, you don’t have beef with someone online and then find their wife to harass in DMs. That is too far.
Quite an impressive list (together with the other posts). And here I thought I was a space nutter (thanks Beyond The Frontier!).
Missing the slug throwers Diaspora: Shattered Armistice and House of the Dying Sun though. The former is an Open Freespace mod in the BSG verse with a great campaign, the latter a rather short but still very nicely done pew pew that shines especially on sound effects (and I guess VR but I didn’t try that). Both do TrackIR though (and I even hacked together an OpenTrack provider for the native Linux version of FSO).
PC. Most often mouse or keyboard and mouse. Sometimes gamepad, then maybe streaming to my TV and sofa. I have a SteamDeck, but it’s not getting much use. Like my Vive.
Friend plays and loves it, but says wait a few months to buy. From what I’ve seen it’s a very strong looking beta, but lots of issues still need ironed out before it’s meaningfully playable. I was sold as soon as I heard there was a pve mode because open world constant potential pvp is too much stress, but still giving it a bit before I actually pick it up.
For sheer versatility you can’t beat PC, so that is going to have to be my choice. Having flexibility between KB+M and controller, having access to mods and tweaks and (typically) having a wider array of graphics/performance options to tailor to your preferences makes for an unbeatable package.
That being said (and it pains me to say this given my distaste for Nintendo), I absolutely loved the 3DS. The dual screens were cool, it had good ergonomics for me and a nice weight in your hands and there was something very satisfying in the mechanics of flipping it open or listening to the click as you slam it shut. It’s just a really nice device to use.
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