This is kinda vague and I dont exactly know what you mean by this. Do you mean games that you can play on a single screen? Or games with LAN or private server capability such as Minecraft?
For local co-op games:
Gauntlet Legends & Dark Legacy
Halo 1-Reach
Dragon’s Crown
Helldivers 1 (broken in RPCS3 unfortunately, but if you have a PS3 can be played offline)
The Legend of Zelda Four Sword Adventure
Any Call of Duty Zombies (beginning with World At War)
Rainbow Six 1 (GOG) and 3 (Steam) are both playable via LAN and some of my favorite co-op games ever. The first game may require hacking some easy-to-read level config files to make them finishable, but 3 doesn’t have that problem. Rainbow Six: Rogue Spear isn’t available for purchase anymore. I hear SWAT 4 (GOG) is great for scratching this itch too, but I haven’t played it myself.
While not so story focused, you could also co-op Star Wars: Battlefront II; the good one, from 2005 (GOG).
Don’t worry. Linux has Wine and can often emulate windows games. Few occasions its even better framerate than actual windows. But not as common to see :P Great recommendation!
If you have Skyrim and want a new story, download Enderal. It’s pretty much an entirely new game built on Skyrim’s engine. It’s pretty great and free if you already have a copy of Skyrim
I was disappointed by Fetish Locator; I wasn’t into any of the included fetishes, so I rapidly got to the end, and missed all the content. Got an ending screen suggesting I should go back and try something, but like, no thanks! Still, at least it was free!
You do kind of have to buy into it. Most of the engagement of the story is locked behind the various options there, and it can really be surprisingly good beyond the adult content.
Maybe don’t explore anything that’s a full on ick, but I would second that, if there’s something you’re at least neutral on I’d recommend giving it another shot.
There are so many things that go into whether a game feels responsive or not. Your experience could be explained by anything from access to stable Internet, to trends in game design philosophy, and vary from game to game based on implementation.
Here’s one of my favorite GDC talks that looks at just one small part of what goes into making a game feel responsive: youtu.be/h47zZrqjgLc
Sure, this is just an example of how complex “feel” can get in game development. The video includes several examples where player perception changes drastically from very minor gameplay design changes
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