That's pretty much me with most (open world) games.
I always treated games as a different worlds to get immersed in and that's how I approach them to this day.
I'm also a weirdo who likes to makes games more difficult and realistic/tedious for myself which means stuff like limiting the amount of carried items, not using fast travel, acting like an actual part of the world, turning off the UI if possible and choosing fashion over min maxing.
I don't think I ever did any kind of "gimmick" challenges. Probably because it kind of contradicts with my usual way of play.
It is however always interesting to read up on them - it amazes me what some people come up with to spice up their playthrough.
Yeah, it's definitely not for everyone nor for every game but it can be really fun and relaxing as long as you don't care about constant action or lots of progress.
100% agreed. After much though the issue is Substance Vs. Form… I suppose different wording might be looked at differently. Or Maybe all critics are banned?
I own a PS4 so having the dual functionality would be nice though I would primarily be using it for videos. As I said in another comment they are also quite cheap (~$100) where I live and I’d like to avoid any of Meta’s software and only Oculus products (and the PSVR) are available second hand
I have nice PC and ps5. Ps5 games are too expansive so it is used like media player with few exceptions like shooters that don't work on Linux and Hogwarts for gf
I would piggyback on the people saying to get a PC, and think about building a home theater PC. You can use steam big picture mode to make it act like a console, but you can also use it for other things. You can even use steam’s streaming capabilities to stream to other devices on your network like your phone or laptop if you want to be elsewhere.
Maybe not my favorite game but one of the very few games I truly felt required pen and paper were some of the old Might & Magic games - most notably I think of the first 3 games.
Those were first person dungeon crawling RPGs. They didn’t have, what later became termed “automaps”, but what is now just a in-game map. So if you wanted to look at a map you had to either buy real life books they sold called Cluebooks which had maps printed in them or you had to pull out the graphing paper and get to drawing.
It wasn’t just a limitation of the time, the games back then honestly treated it like a feature. I think it was in M&M3 that you could eventually cast the spell “Wizard Eye” and the entire point of the spell was to present to you a minimap of the surrounding area. NPCs and quests didn’t put icons on your map (there was no map), you were given directions and had to figure out how to get there.
Whenever I see a game needs 50 hours to finish now, I just hard pass. Most games simply do not deserve 50 hours of life. Especially Ubisoft games which just patch out the length with fetch quests. Unnecessarily long games is a big problem and its partly caused by people with “bang for the buck” mindset. Do these people don’t have other things to do? Like going out? Watching movies?
simultaneous two-player jrpg where each of us plays our own character following our own story-line but our story lines intertwine throughout the game. either of us can jump in, play our story, grind, etc, and sometimes we can’t progress without the other person. sometimes we have to team up to defeat bosses, etc. but ultimately it’s a single world and requires both of us to play to beat the game. once beaten, we can replay as the other character to experience the game anew
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