Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kiloton bomb. That is three times the yield of the city-buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-bitch in space. Now! Serviceman Burnside! What is Newton’s First Law?
Serviceman Burnside: Sir! An object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
Serviceman Burnside: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someone’s day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not “eyeball it!” This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
But don't worry; well make you buy those legacy games in the shop again because fuck you pay me for the 4th time for a game from the 80s/90s. ~ abe Nintendo, probably
It’s not a coincidence it happened on the same day. After the first studio did their announcement the others kind of had to come forward to lay their claim.
There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.
If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.
If you just want to button mash you’re going to have a bad time.
I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.
I go the other way. When AA/AAA batteries are too weak for high drain devices, I save them for my remote controls. They usually last for months due to the intermittent use and low wattage.
I’ve known about this for a while. Sadly, I don’t think it’ll ever be finished. Even if it is, Skyrim is an extremely old engine and looks like crap, runs like crap. I modded the hell out of it with 4k graphics on an RTX 4070… It’s just awful. The engine isn’t great. They need to make something new. Even Starfield had the same old ass dated engine.
Most of the work is done and they are aiming to release next year, at this point I’d be surprised if it doesn’t get done.
In any case, this is a project that a lot of people have been working on, for free, for over a decade, I wouldn’t tell them it will look like crap even if I really thought so.
What does “4k graphics” even mean? Did you just install 4k textures for everything or what? Either way, you can get modded Skyrim to look very beautiful, without being insanely demanding. I guess it depends on your resolution, but a 4070 should be able to manage it just fine, so I’m not sure what you did.
bin.pol.social
Ważne