I have a setup like that and don’t even play call of duty, I mostly just run my own streaming service for friends and family plus a cloud gaming VM for when I play while I poop
Should add eduke32 (that’s the repo, site here) for Duke Nukem 3D, believe Ion Fury (which is phenomenal) is built on that, think I’ve seen mention of it working with other build engine games, I’ve used with assets from world tour, it’s a better experience imo.
Gzdoom has some great games built on the engine too (bit of a tangent), Selaco and Hedon both fantastic games.
My super pious, straight edge run of KCD2 was ruined when I ended up taking a side quest that ultimately led to having unavoidable sex. Even straight up saying “no thanks” still led to fucking. 😩
Love the game but the amount of pigeon-holing is insane.
Zero Knhas been in active dev much longer than BAR, is more mature, has a well-established little cult community, and IMO is the better game. And still OSS ofc.
Their sticker price doesn’t have tax, ours has the insane VAT rates already included. That doesn’t help. We still get shafted for a lot of consumer goods.
This is me, except for spending an hour getting the thing running properly and graphics settings tweaked properly just to play 10 minutes and never touch it again. Sometimes I wonder if I actually just enjoy tweaking games.
How come there’s no mention of 0.A.D, it has amazing graphics, at least from the videos and screenshots. Haven’t gotten a chance to play it unfortunately.
What kinds of games are they making that cost 71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000 USD and who is paying for them?
If you enjoyed Kill The Crows, I highly recommend Akane. It’s the same basic gameplay loop (one map area, single hit enemies, every 50 enemies is a boss fight) but Akane has a cyberpunk aesthetic. I don’t understand how these two games were made by different developers given the similarities.
The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.
And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.
I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.
Can anyone weigh in on how well this works on the deck? I know it’s 5 bucks and has a demo, but it would be great to hear from someone who’s played a lot of it
It works beautifully on the deck, it’s primarily how I play this game. I did rebind some controls though. It had reloading the gun set to one of the face buttons, which means you’d need to let go of the joystick to reload. I remapped the reload button to RB (R1) and it’s much better.
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