One thing I recommend for horror games is to play with a friend (i.e. in the same room). You can even figure out a way to do old-school controller-swapping (for a VN, maybe each chapter, or after a fixed time interval e.g. every 10 minutes). My partner is a huge horror buff, but also has a hard time with the longer periods of stress that horror games impart vs movies, so we play games this way.
As much as Starfield is hated, I like how they did the difficulty settings. Each type of interaction has different settings, the easier the less XP the harder the more XP earned. I like fragmented difficulty settings, not just easy, normal, hard and nightmare fuck myself have no fun.
I guess Genshin also counts. The monetisation is horrible, the character designs are facepalm-worthy, the localisation is so bad it makes me wince, Paimon is the worst, but damn, I love the exploration gameplay, landscapes and music 🤷 (Also it helps that I’m f2p, so at least I’m not supporting Hoyo’s predatory practices…)
Awesome :) In that case it might be helpful to look for a tutorial, I believe i saw one included in VoxeLibre. When you write /help in chat you see a list of commands I believe one of them opens up a wiki of sorts with some “getting started” chat.
Unfortunately the spawn is not really beginner friendly I believe, maybe I should have gone with basic plain fields. There are some not too far off the spawn in the direction of the safe house. Maybe we can also set up a camp there :)
Escape from Tarkov, but single player (SPTarkov, not the paid upgrade). Lots of controversy surrounding the game, but I quite enjoy it playing at my own pace and difficulty
I’ve been playing the android version of Bit Heroes. It’s terrible for multiple reasons but I’ve been playing it because the game can be played semi-passively, meaning that I can multitask while playing it. In fact, I’m actually playing it right now while I’m typing this comment.
Recently it’s been Chaos Zero Nightmare on my phone. Yeah, it’s a gacha. Yeah it has some absolutely ridiculous gooneriffic character designs that makes me roll my eyes. Yeah it’s poorly translated and the story is garbage.
But you know what? The actual roguelike deckbuilder game mode is actually a ton of fun. The characters are well balanced enough that I’ve never felt like I was behind on power even with comparably “bad” pulls from the gacha. The game has been generous enough anyway that I have a lot of pulls saved up too. And the mutability and variety in the roguelike mode is just amazing. Tons of combos, tons of variations of every card and tons of opportunities to make niche builds work just because you happened to get one specific rare upgrade variation on one specific card while also stumbling upon one specific neutral card to add to your deck and stuff like that.
Then coming across a knee high wall or something you can easily just walk over blocking progression but, nope, can’t jump and the game isn’t treating it like stairs.
It’s such a small thing but can completely take the wind out of your sails when playing.
3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.
Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.
On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.
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