Totally depends on the game. Some games, like Ratchet and Clank Size Matters, yes for the final boss. Games like Brok The InvestiGator, no because I found the combat easy on the hardest difficulty.
I think my preference would be to have the game offer to reduce the difficulty temporarily after failing or offer other forms of support to make the boss encounter easier. If I selected Hard then I probably want the challenge of Hard, but if this difficulty spike is too much, then smoothing it out could be acceptable.
This is also ideally in addition to a way to adjust the difficulty mid-game as needed, of course.
I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.
I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.
Dont starve together is a good one like another commenter said, I don’t know if it’s couch co-op but when you buy it on steam, you get a free second copy to give to your friend you’re playing with (at least when I bought it)
When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?
I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.
On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.
I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.
I would characterize the crust as more colony sim than RTS. It’s definitely rough around the edges, but it has a strong foundation and I expect it will be a great game when finished.
See. It’s easier to use but of an axe to hammer the nails rather than to use the handle of saw to hammer the nails. Both have advantages and disadvantages.
I’m a bit in a not-yet-released slump. “Pathfinder: Wrath of the Righteous” gets a new DLC in late November, so not playing that until then. The same company releases their new game “Warhammer 40k: Rogue Trader” in December, so I’m not playing the Beta until then. “Vagrus - The Riven Realm” gets a new DLC some time this year, so also waiting there. “Colony Ship” gets out of EA and releases November 9, so obviously not playing EA either.
I had enough of BG3 for now (finished it only twice, it’s not as captivating as the Pathfinder games) and will only eventually replay it with one of those “make it like actual D&D5” modpacks. Regarding D&D5, I should some time check if there are updated fan campaigns for Solasta that use the higher DLC level cap :D
I did plan to replay Wasteland 2, but that will take quite some time, and as I mentioned, upcoming releases.
So after telling you what I have not been playing, what I currently do play is alternate between my typical fallback games: Stellaris (a game I never once finished despite 1080h of time played) and Civ V with the amazing and mandatory Vox Populi mod.
Mass Effect Legendary Edition (ME1), just got Liara & did the DLC mission as well as a bit of uncharted worlds & rogue VI on Earth’s moon.
The game looks a lot better and most controls are nicer. Although somehow the Mako is even worse to control in LE than the original ME and I get some stutter/loading while running around in presidium.
Being able to skip while in the elevator is nice, but I would’ve liked to see the option to be moved directly into normandy added to the rapid transits like in ME2 & ME3. Having to go to C-Sec, take the elevator, and wait for the decontamination process every time is really tedious, and it’s why I rarely visited the Citadel in the original ME1 as well.
Honestly ME1 LE is looking pretty nice and I would recommend it to anyone who hasn’t played it yet, but it was always the story that was the highlight of ME1, the gameplay isn’t actually that great and I’ve already replayed the original several times so I think I’m just going to go ahead and play ME2.
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