I’m guessing it’s a bug/texture glitch. Since your mates couldn’t see it, I guess it was loaded by error or very likely by a hacker. Probably your game couldn’t handle it and the texture loading for it went wrong because of that.
To be more specific: most often a game would run its physics calculation at the framerate it’s designed for, like 30 or 60 fps, and in case it displays with a higher framerate, try and interpolate the graphical data based on the physics calculations. It’s possible to make the physics run faster as well, but carelessly adapting things may make things go wrong (a good example is Quake 3, where your jump height changes based on the com_maxfps value).
A racing game that runs its physics at 60 frames per second can, at best, calculate time in 0.016666… second intervals. To have a precise 3-decimal-points clock, a game would need to run its physics calculations at 1000 frames per second.
(It is also worth noting that a game developer can try to interpolate a more precise finish time by looking at the last pre-finish frame position of the vehicle and the first post-finish frame position and calculating at what point “between the frames” the finish line would be crossed, but I don’t know how difficult and/or buggy actually implementing that would be.)
If you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.
Ghost of Tsushima. PS5 only for now, but it’s coming to Steam (finally!) in May. It’s an amazing game. Great story, extremely good combat, and it looks beautiful. Plus it has a separate coop multiplayer mode that is better than some dedicated multiplayer games. Don’t skip it.
Would you count NG+ as replayability? I know for Nier Automata and Armored Core 6, it’s basically part of the story and you haven’t finished until you’ve unlocked all of the main paths. There is enough new stuff each playthrough for it to be unique though.
I acquired my 3DS before the first price drop and unfortunately I never really appreciated it while I had it. It was the first place I played Ocarina of Time, which was a really fantastic experience that I was probably too young to really appreciate at the time. I never got around to playing A Link Between Worlds unfortunately. Beyond that my other favourite was Mario Kart 7. There are a lot of games that I now wish I had picked up but didn’t get a chance to.
The 3DS is also really interesting as it’s currently the last Nintendo handheld that can fit in a pocket. That era of portable consoles has largely passed out of favour (this is why I’ve started collecting PSP Go consoles). A lot of the best 3DS games have been somewhat overshadowed by the Switch now. I feel like its game library may be remembered similarly to the Game Boy Advance, more iterating on older franchises rather than having its own hugely impressive identity.
I feel like the yakuza series is fucking fantastic, but not that replayable. Usually it’s because I seek out all the substories and stuff on my first run, so it takes fucking ages to finish, but I’ve never got the urge to play it again after I’ve completed the stories.
I liked Metroid Dread a lot. I feel like it’s a good starting point for Metroidvanias too because the game does a good job nudging you in the right direction e.g. by closing off certain areas but still letting you explore and figure out where to go. I especially enjoyed the movement, it feels very fluid and satisfying.
The only major issue I had with the game was that performance is really bad in a few encounters. Most of the time it runs fine though. It’s also not super long. I prefer a game that doesn’t overstay its welcome, but if you’re looking for something that is good value for money in terms of playtime there might be better options.
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