I do at some point. I’ll probably pick it up on sale at some point. I’ve heard mixed things about it but what i’m gathering it’s just a different vibe than the first one.
Yeah, the vibe is different, but both are excellent in their own way. Part 2 is a more complex piece of story telling. It does some things that I had not expected from a game and that make it more (emotionally) challenging but also unique in terms of the experience. I personally found it really impressive.
That’s definitely the vibe i’m getting from people’s descriptions. I was planning to pick the game up next sale, though with the different vibes i’m wondering if maybe putting some space between the games would be good
Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?
Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.
I’m just going to spoil a bunch of things, because why markdown?
There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::
in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,
New Vegas lets you talk down
:::Legate Lanius, at least on the NCR route:::
Jade Empire will give you a bad ending
:::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::
even Fallout 3 will let you
:::talk Colonel Autumn into surrender for like no reason at all:::.
I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -
:::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::
Spec Ops has no “pacifist option” but also makes you realize that
:::you were slaughtering American soldiers and innocent civilians because you were going insane:::.
The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.
All those games you listed are violence centric, so I imagine the non-violent route isn’t as satisfying. I tried to finish Dishonored (not really an RPG) without violence, but most of abilities involve violence and getting caught just meant waiting for them to kill me instead of fighting back. The gameplay just isn’t optimized for it like something like Thief is.
There are games designed for non-violence where violence simply isn’t an option, such as Disco Elysium or WanderHome. Searching specifically for games without violence is probably a better option than finding games where nonviolence is an option, unless you’re specifically looking to find clever ways to play games non-traditionally.
I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.
I liked what I saw from the first handful of articles, so I’ve added that site to my feed reader. It’s good to see you back again! I hope you’re doing better.
That’s really kind of you! Don’t expect to be inundated, it’ll be a weekly thing for whoever is in the fediverse scene, loves gaming, tech and so on, and wishes to contribute articles. I think it’s fun, so I’m glad you gave it a nod of approval!
I don’t even. Every individual part of RDR2 is pretty good. It looks good, sounds good, the writing really deserves recognition for managing to keep a 100 hour plot interesting and at no point was it ever clear to me why this needed to be an interactive medium because the gameplay and all the other bits don’t really interface. Inside missions you can’t leave the very narrow developer intended path at all, your choices boil down to “what gun do I shoot this guy with”. Outside of missions you’re free to do “whatever” except whatever is also just mostly shooting guys or animals - none of which you have to do or affect anything.
The exploration is and stumbling upon odd sidequests initially is like the only part where it makes sense to be a game, because you couldn’t recreate that in another medium and some even ask of you, the player, to use your noggin to solve shit. All the rest of it though, you could basically get the same experience by watching The Sopranos and after every episode you finish a level of Quake.
Which on it’s own would be fine, a piece of art can just be a good time for a (long) while and that’s good but RDR2 ranks among there as the most expensive videogame, especially if you exclude obvious scams like Star Citizen and live service games like WoW that have just been getting content forever and everybody involved in the production was reportedly forced into insane crunch times to make the horse balls react to temperature. And for what?
Certain parts of the game haven’t aged well, but there’s no denying that Vaas was a wonderfully done villain. He’s a great test case for the “a good villain can’t be absent and mysterious” argument. Most of the memorable villains in gaming have been nearly omnipresent; Vaas, GladOS, Andrew Ryan, Handsome Jack, etc…
All of them are good villains because they are consistently present. They have enough screen time to actually develop into full fledged characters. They’re not just some dark and mysterious overlord, patiently waiting in the bottom of a dungeon for you to come fight them. They’re persistently in your face, interacting with you. Even if they’re not actively hindering your progress, the fact that they have a continued presence means their eventual downfall is that much more satisfying.
I mean, if that’s all you want in a villain, I guess, yeah - Vaas was constantly pestering the player. His dialogue and mannerisms were just awful though. Philosophy 101 freshman tweets level awful. I feel like putting him on the same level as GLaDOS should be criminal.
Hell, if philosophy is the driving factor for a good villain, then GladOS wouldn’t even be on your list. A villain doesn’t need to be morally grey to be a good villain. Plenty of good villains are evil just for the sake of being evil. Even GladOS would fall into that box.
The point was simply that players need an end goal to keep them focused, and having a consistently present villain acts as a moving end goal. The player is driven to chase that goal until the conclusion, because the villain is always just out of reach. If you see a goal waiting on the horizon, the march there feels like a slog. But if the goal is consistently at your fingertips as you chase it, you’ll chase it all the way to the horizon without even realizing.
Hell, if philosophy is the driving factor for a good villain
…I didn’t say it was? That’s just Vaas’ whole schtick - poorly understood philosophical quips that everyone eats up for some reason. Again, if all you need is a bad guy constantly needling you, then I suppose I see why you like Vaas. I just don’t think that’s enough to make him “museum worthy”.
If we wanna get into what I think makes a top tier video game villain, I’d say the critical characteristics would be menace, intelligence, and capability. In short, they need to be an obvious threat that know what they’re doing and are a challenge to best, both mentally and physically. To be honest, I can’t think of all that many villains in video games that I would consider that good. GLaDOS fits for sure. I think the Kingslayer in The Witcher 2 is also quite good. Fumbled ending aside, Mass Effect had a good run of baddies as well - Saren, The Illusive Man/The Collectors, The Reapers. There might be more, but that’s all I can think of atm.
Sid Meiers Alpha Centuri, it’s the best 4x game of its era and is a perfect example of how well games from the 90s can play, in many ways it feels like a modern game made with severe technical limitations. Today the graphics are outright bad (they weren’t exactly jaw dropping at the time either), and the UI lacks a couple of modern sensibilities and QOL features but everything else is top notch.
Finally someone mentions it. It’s just straight up gross to compare. But I will say people getting this mad isn’t as absurd when you have the backstory.
In the context of US; Gay, lesbian, or trans characters existing is enough to label a media under “porn” and states like Florida regularly ban lgbtq+ books using this loophole.
So a lot of people instinctively go on defensive when anyone bans porn.
Also full story wasn’t the business independently chosing to moderate. Another company told them to and game company had to comply.
People are mad an unrelated company out there is trying to regulate what you can’t buy with your money. It just feels weird.
Censorship is always the first step. Genocide is the last step. People getting mad when the first step toward fascism is crossed is a very good thing to fight fascism and try to prevent a future genocide. This is exactly what the poem is about : react on the first step, because it will be too late when the genocide starts.
I play ~10 hours a week and have for the past 3 years, it’s no worse than any other game with voice chat in regards to slurs. Often times people will vote kick as well if someone is being a incel racist.
Although I do remember playing on election day and it was worse, so you might have picked a bad time to try playing again.
What a great game! Such a unique and engaging way to do questing in video games. Finishing the quests without a guide is such an incredibly rewarding experience! Some are pretty hard to figure out, but it’s soooooo good.
How do you feel about Skyrim? I kinda want to recommend Morrowind via OpenMW, which should run fine on the Deck, but I guess both games would feel too much like DnD for you.
Undertale, if you haven’t played, might be fun.
You can also check out Trials of Mana, which is a remake of the SNES game and, unlike the remake of Secret of Mana, doesn’t seem to have any unpatched game breaking bugs. Other JRPGs that might be work checking out are the “Ys” and “Legend of Heroes” series, both should have plenty of games that play fine on the deck.
Lastly, Rune Factory, which is fantasy harvest moon (the farming sim that started it all, so to speak) with some light dungeon delving and leveling up.
As an alternative to Skyrim, try Enderal. A free total conversion of Skyrim (you need Skyrim obviously). It's a complete new game with new mechanics, story, skills, etc. It's fully voiced and waaaay better than Skyrim IMHO.
I have never tried Skyrim because it appears to be a first person game and first person games tend to give me serious motion sickness. I’m physically unable to play them.
Undertale
Played it, it’s great.
Ys
I tried the Lacrimosa of Dana but never got to complete. Don’t know why, I have this recollection that it’s actually a good game? Maybe I should revisit that!
Skyrim certainly plays better in first person, but you can change the camera to be 3rd person, slightly behind your character. The default kinda sucks and you’d be better off trying one of the camera mods. You’d also need a few mods to get a better experience overall, like SkyUI for better menus, and Unofficial Patch to fix fuckloads of bugs Bethesda never bothered to fix in 14 years
ah, Runescape. The version I played aaaages ago is apparently now called “Classic”. The only thing I (barely) remember from those times are my massive piles of Kebab -items in my inventory, they were dirt cheap as healing items, but they did have a chance of dealing damage when eaten, instead of healing. :D
bin.pol.social
Ważne