Got gifted Alan Wake 2 and have played it close to half way through I guess. I liked te first one and have played through all other recent Remedy games too, so I’ve enjoyed it a lot. Also Finnish in jokes.
Other than that PUBG with the buddies is still on the menu a few nights a week.
At least it can still be played offline, though character unlocks do require an internet connection. They also replaced the krypt mode, which was itself pretty grindy, with a far grindier mode that's far less fun this time around, so a significant chunk of the value is gone.
Yeah, i meant more like the new ones since OP context seems to suggest future ones.
AGoT have really bad luck for games, that old RPG was decent RPG (but bad as specifically AGoT game) and the best AGoT games are mods for Crusader Kings 2/3.
Yeah, WB is just late to the party. Sony was going to make a dozen different live service games, but they're reading the room now and cutting that forecast to less than half. With any luck, this is the tail end of the live service era.
They’re already beating MK with the live-service stick; they really fucking around about to make me a primarily Tekken player for the first time in like 20 years.
What fighting games even exist anymore that are both satisfying and non-polluted by publisher greed? I don’t do shonen that isn’t DBZ anymore; so I can’t just backpedal to anime fighters for that-- and FighterZ’s dead in the water without rollback, so even that’s out
Tons. Just not the latest crop with the biggest marketing budgets. For what it's worth though, the live service nonsense in these fighting games doesn't really get in the way if you're not tempted by cosmetics. The real problem with MK is that you can't decline wi-fi opponents, and the problem with Tekken is that the netcode appears to be unimproved from Tekken 7. These days, I mostly play Street Fighter 6, Guilty Gear Strive, and Skullgirls. Killer Instinct is getting one more balance patch soon, and rumor has it there's a sequel on the way. GranBlue Fantasy Versus: Rising is coming out very soon with Under Night In-Birth's sequel hot on its heels. There's lots to play.
Granblue VS and Under Night In-Birth are both WAY too white for my tastes; and that’s the issue I have with most anime-fighters. Strive is lacking in proper melanin too; and from what I remember of Skullgirls’ playerbase, it’s like 90% 4channers-- that’s a pass from me big dawg.
If they still made Soul Calibur iterations I wouldn’t be in this trick bag; because I hate having to put my faith in unverified hype-- I def don’t believe the IG announcement Wednesday is going toward a sequel, much as I’d like for that to be the case.
I know a sizable amount of the Skullgirls community, and I wouldn't call any of them 4channers. I don't have melanin on my list of fighting game criteria, nor do I know what's acceptable for your standards, but that's probably restricting your selection far more than live service shenanigans. If Tekken does it for you, then I hope you can tolerate its netcode.
EDIT:
I def don’t believe the IG announcement Wednesday is going toward a sequel
The rumor was there was a sequel cooking long before IG became available again.
I don’t have melanin on my list of fighting game criteria
Considering it’s like pulling teeth to get any kind of favorable representation in games these days, especially out of eastern devs, it’s a larger consideration than you’d think-- and frankly, with a response like that, I don’t expect you to have thought about any of the fuckery in this space that might shift a non-settler’s priorities. When the likes of Granblue or Under Night has Leroy Smiths, Eddie Gordos, Zasalamels, Jax and Jacqui Briggses, and Darriuses running around every iteration, then we can talk. Til then, I don’t fuck with anime fighters, and barely fuck with JRPGs.
Live servicing things that never needed it is a much more recent irritant.
I'm not faulting you for the perspective. I just don't know what to recommend you if Leroy and Jax satisfy you but not Nagoriyuki, especially since the percentages of representation appear to me to be similar or better than DBFZ and Soul Calibur.
Soul Calibur and Dragonball were a part of my life long before I started seeing just how fucked the whole field was as far as representation was concerned is the only reason those never got cut off-- and Zasalamel was the first Black character I’d seen in a fighter since Jackson Briggs. (I didn’t get into KI until 2013, so I can’t say TJ Combo.) Nagoriyuki looks really new though; I’ve literally never heard of this dude regarding Guilty Gear. It’s a start at least.
Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best
I just wing it at first, and figure stuff out as I go, even in online stuff. BG3 in particular, by the end of chapter 2 you’ll be pretty familiarized with mechanics. Inventory management is here, but worth doing sometimes. I just unload stuff from main character into someone else in the party.
Nah, BG3 rewards you for just doing more stuff. If you keep doing the things you find as you explore, you'll level up plenty. They also let you respec more or less any time you want after the first couple of hours.
BG3 handles failure better than almost any game I’ve ever played. Fuck around, find out. Be free of your need to always win and just play the game however you want.
Worst case you start over with a totally different character.
Playing out all the possibilities is half the fun!
Tell that to my TES: Oblivion character I picked only non combat skills as primary. Everything was fine when exploring landscape and forests, leveling peacefuly my alchemy, alteration or stealth and lockpicking. It was nice. Until I got to first oblivion gate and found out level scaling is a thing. Then I was f’d up pretty hard. Needless to say I never finished the game because of this.
It can be a little stressful even for me. And yes, the inventory management is atrocious btw, it's a common complaint.
Like someone else mentioned, you can always pay a little to respec if you find out a character doesn't have the stats to do what you're wanting/what they're built to do. That does require gold, and it is something that needs to be read up on and ultimately taken for a test ride to see if it's even fun for you. That many options can feel really daunting.
But I think with enough cleverness, the game can be won with almost anything. Just last night, I watched a playthrough of a guy who had challenged himself to beat the game without killing anyone or manipulating anyone else to kill them for him, and he did it.
Whole game. The only NPC he had no way around personally harming could still be knocked out and left alive. He tricked the end boss into murdering itself through careful use of explosive barrels and he himself never fired a shot — a super cheesy fighting tactic common enough that the term "barrelmancy" is a thing.
I'm not gonna say there won't be reloads, but there are a multitude of ways to handle most if not all altercations. Some things can be talked out of, or allies sought to help.
If not, it could be a huge, horrible fight taken head-on for the awful fun of it, or you could sneak up and thunderwave them into a hole and be done with it. Covertly poison the lot. Command them to drop their own weapon and then take it, and giggle while they flail their fists at you. Cast light on the guy with a sun sensitivity and laugh harder at their own personal hell.
You could sneak around back and take the high ground, triggering the battle by firing the first shot from a vantage point the enemy will take 4 rounds to reach through strategically placed magical spikes.
I passed one particularly worrying trial by just turning the most powerful opponent into a sheep until every other enemy was dead and I could gang up on them. Cleared another fight sitting entirely in the rafters where they had trouble hitting me, and shoved them to their death when one found a way up.
Going straight into a battle is the most expected way to do it, but there are usually shenanigans that can be played, is what I'm saying. Accept with grace the attempts that don't work. If the rules of engagement seem unfair, change the rules.
If it helps any, the game does also reward xp fairly generously. Just reaching new/hidden areas grants a little bit, to say nothing of side quests.
That guy I was talking about, the one that finished with zero kills, ended the game at level 10. The level cap is 12. That was all just wandering around, doing stuff that didn't require fighting.
Know which stat each class mainly uses and focus on that. Do not make the mages wear armor, it is not a happy fun experience. Beyond that, be clever and moderately lucky with your cleverness. You'll be fine.
It's a lot to get used to and does take time to be familiar with all your options, but I started out not very far above where you sound like you are. You do get used to it if you take your time, and I'm certain most people would be overjoyed to help.
Oblivion's levelling system was beyond fucked. The optimal way to play in terms of power is to pick primary skills that you know you won't use and then go out of your way to only level those once you've levelled other things enough to get maximum value out of the level up. Or, alternatively, just never sleep so that you never level up and play the entire game at level one.
Thank you. It feels crazy that SO MANY PEOPLE are playing these crazy complex games. Not that there’s anything wrong with that. I just prefer to spend my time playing intuitive games.
I used to play Destiny 1 and I was all about it for a couple of years and I get how much fun those kind of games can be but even after all that time I was spending more time trying to figure out how to play it than I was actually playing it and eventually just burned out.
Are those games of the past? Games of all stripes still exist, just like complex games were in the past too (looking at Baldur’s Gate 1 and 2 from 20 years ago which are degrees more complex than BG3 today).
That’s not so long ago for me, or in gaming history my friend lol.
I’m talking more of the NES, SNES era. (All consoles anc PC included during that same time.) They were much simpler. The most complex ones were maybe simulator type games.
Many big title games today require a full on tutorial that can go from 15 mins to 30 mins to explain all the game mechanics and gameplay, inventory systems, power-ups, etc. Then you have all the DLC, loot boxes and all the other bull shit.
Back in the 80’s-90’s you just put in the cartridge, pressed power and played. (Or typed the DOS command, ENTER, and played.) You had the full game on the get go and you could learn the game mechanics in a couple of minutes or a few rounds of playing.
There are games today that still do this and keep it simple, and those tend to the the ones that I’ll play and re-play and play again.
That’s not so long ago for me, or in gaming history my friend lol.
I’d argue 20 years ago is a while ago in gaming, no matter how old either of us is. The appeal to authority due to age aside, I only mentioned 20 years ago to draw the comparison between the game being discussed in this thread and its predecessors.
there are games today that still do this
Exactly. Hell, I’m willing to bet there’s more “plug’n’play” games being made today just because of how wide the gaming industry is now versus the NES/Atari age, and that’s even ignoring the entire catalogue of these games over decades still existing for the playing.
Well, they are still here, just sometimes in a different form. For example, shmups are still a thing – RagingBlasters is a prime example.
As far as platformers go, Shantae games are my overall favourites. Ever since debuting on GameBoy Color, I don’t think they ever strayed too far from their roots. Another honorable mention from me would be Blaster Master Zero – a remake of the original Blaster Master on NES.
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