This doesn't meet your "human enemies" requirement, but if you're looking for realistic firearm mechanics, you might want to look at https://store.steampowered.com/app/1129310/Receiver_2/. It does have procedurally-generated layouts, as per your roguelike point, and most of the game is firearm mastery.
I think you might enjoy Trepang2. It is heavily inspired by the combat in F.E.A.R., has unlockables and arena modes for some replayability. There is a demo and a sale on GOG.
I played all 5 of the Sniper Ghost Warrior games. The Sniper Ghost Warrior Contracts games were even more amazing. The first Contracts game is on sale right now for 3€ on Steam.
These games have amazing gun control and sniping. Lots of fun. Can’t wait for a third Contracts installment.
Love these games. I remember back in the day me and three buddies used to play through both L4D games on expert mode. So satisfying to make it to the end.
But playing it these days, there is too much buggy behavior with the common infected to make it fun for me, and the recoil bullet spread/hit detection is so random. Like sometimes my whole entire crosshair could be visually completely inside the head of a zombie, and I shoot multiple times, but no hit. It’s insane.
That’s what, one of my friends was complaining about is the gun play with the bullet spread and hit detection too. We still had fun but you could tell he was struggling a bit
We usually got the shotguns and went for close combat kills, or M4 due to its relatively low spread. Or one person hanging back a little too snipe away special infected that trap the other survivors. Until we all find AKs with laser sights. Those were just OP 😅 Everything after that is just a one tap on the head lol.
I’ll second the recommendation for Far Cry, particularly 3 and 4. Also, have you played Crysis? Later in the game it will move away from human enemies, but most of the game ought to be what you’re looking for, and it’s genuinely one of the best FPS campaigns ever.
Far Cry 5 meets the criteria too, and focuses on the strengths of mostly having the open world activities be the way you move the story forward rather than the dumbass missions these games always have for no reason.
It’s been a hot minute, but what I really liked about Far Cry 3 and 4 was that if you wanted a certain upgrade, you set your own goal as a player for a certain type of mission, and I really enjoyed that. I remember seeing in the marketing for FC5 that they changed that, and it killed my interest. I’m not sure what there is to take issue with story missions moving the story forward.
The grand arch-sin of Ubisoft games is that they miss their own point almost entirely and are afraid to be fun.
The simple thing is that most of the game should be the most fun bit of the game.
E.g. if an FPS with good gunplay as a central element has 51% of game time spent in hacking mini games, that’s probably gonna get pretty irritating, right?
In the case of Far Cry 3-5: most fun bit is the outposts. Therefore most of the game should just be approaching, assaulting and solving various outpost combat sandboxes of increasing complexity.
Blood Dragon still has the best scope and scale in that respect, the whole design around a basic linear mission structure feels like it’s out of sync with the fact the fun is elsewhere, so you just end up in a situation like you already having liberated every single outpost, but technically you’re in the beginning of the game at like mission 2, it just doesn’t gel together.
Far Cry 5 has planes and helicopters and outpost-esque or adjacent activities and it’s the only game in the series where it’s those that actually move the story forward.
It’s the same shit with assassin’s creed. The most fun bit is y’know, stabbing people with the thing in historical settings. So it should be most of the game. Instead most of the game is anything and everything but that.
Heck, watch dogs legion even severely limited the amount and variety of hacking in the game when that’s like the whole thing and what made the second game in the series shine.
As for the upgrade and crafting systems I would honestly toss the whole thing out, RPG mechanics don’t belong in action games. A shop at most with all guns and everything unlocked at the start and money made through open world activities would fit Far Cry just right.
I liked the story missions for being one-off unique challenges and set pieces. I liked the outposts a lot, so I did as many of them as I wanted to, which may or may not have been all of them. As far as rising and falling action goes, I didn’t see outposts as a great way to support that, so it made plenty of sense to me to structure the game the way they did. That said, I didn’t play FC5, so OP can feel free to check that one out on your recommendation as well.
Now this is one game that will never get uninstalled from my system. Ran a few servers back in the day too. Loved the simplicity, built a new computer when l4d2 came out.
How realistic does it need to be? If you’re down with being a Space Cowboy, Borderlands 2 is the best in the series. (So far. I’m still working on 4, and 2 should be cheap enough that it won’t be a huge waste if it’s not your style)
I enjoyed 2 and Wonderland tbh (I return to it often actually) but I’m hoping for something more realistic, impactful, violent. Locational damage, recoil control and headshots vs bulletsponges. That said, I like the rng weapons a lot and jumping around shooting monsters, like I do in SW2.
Some history is in order. The two most influential JRPG developers are Square Enix and Nihon Falcom. Square Enix gave us Dragon Quest and Final Fantasy.
Uhh… credibility lost. They’re saying history is in order and they immediately begin by rewriting history.
Squaresoft and Enix were two different companies for decades, particularly when they were giving us Final Fantasy and Dragon Quest.
Immediately after saying “some history is in order”.
Square Enix didn’t give us the original Final Fantasy nor the original Dragon Quest. They give us those games now. But writing as if they were always one company feels like rewriting history.
I think there might be a small misunderstanding. I wasn’t saying they’re one company—just noting the influence they both still carry today. However you look at it, Square Enix are the caretakers of Final Fantasy and Dragon Quest, much like how Bandai Namco continue to carry Pac-Man forward.
Instead of focusing on the negatives, why not celebrate what these games have meant to so many of us? Their impact is still worth appreciating.
For moba: dots, overwatch 2, League of legends, deadlock
For RTS, Aoe2, aoe4, starcraft, Warcraft 3, beyond all reason
Some fun events could be osrs pking tournament, classic shooters like halo, quake, unreal, kart racing games fighting games like tekken, street fighter, guilty gear, mortal kombat
Team games are harder than 1v1 because getting all the teams together is like herding cats and following the action of all players is challenging. Probably best to do it all on PC and rent 12 PC’s for the day. People can bring their own controllers and play that way if they choose.
Previously, we offered free Key applications to replace game versions for existing players. However, as of this month, the number of supplementary Keys distributed has exceeded 30% of the total sales volume prior to this initiative—and we still receive numerous feedbacks from players stating they haven’t received their Keys, along with complaints about slow email response times.
Sniper: Elite? The first 4 games go on sale on steam fairly regularly. I played the 5th one with GamePass and I actually really liked that one. The levels are huge and can take you anywhere from thirty minutes to a few hours, however you want to play.
In the 5th one, there are also settings to make it ultra-realistic. I haven’t played with those, but I’ve seen gameplay and it’s almost like a different game.
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