I feel the same. The atmosphere is decidedly less doom-like in my view and I’m a little skeptical of these new gameplay mechanics. Riding flying dragons? I’m also not a fan of the way Marty Stratton handled the situation with Mick Gordon, which has damped my goodwill for the studio. I bought Doom 2016 and Doom Eternal on launch. I will not buy this game until it is bargain bin prices.
I know a lot of people hate on ds2 but it’s honestly a good game. It has its faults. It’s definitely the weakest title, but it’s still a banger if you think of it in a vacuum instead of comparing it to other FromSouls games. If you like the genre, I highly recommend ds3. It is (imo) the most polished by far. I like it better than Elden Ring but that might be a hotter take.
Oh yeah, that’s me for sure. I try not to compare games or listen to the recommended meta or even listen to the hate for not playing a certain way. There’s just not enough wizard media that’s epic. Like Harry Potter was mid until Dumbledore lit up a fire tornado. But that was before J.K. became a J.O.K.E.
I just love it when I can be a knight running castles and throwing massive spells. It might make the game slightly easier, I guess? And people hate that, I guess? But I’m like, my dudes, where else can you cast a spell that calls meteorites to smash a dragon?? Or a freakin’ mana laser beam that melts a god?? Just because I suck at rolling and dodging doesn’t mean I’m not having the time of my freakin’ life!
I keep saying we need more of two types of media:
Epic spells from wizards, witches, warlocks (without a kid friendly setting like HP) that has huge, realistic storylines.
And solid, horrifying mummy films. The two 00s mummy films are fun, but a family-friendly type of fun. The 3rd and Tom Cruise’s version can go to hell. There needs to be an amazing horror version, or at least more of the mummy theme, imo.
The first two mummy movies are OK. I saw them in the cinema as a kid. Not all that great movies, but entertaining. The Scorpion King spinoff was fine too. 3rd mummy was not very entertaining.
The Tom Cruise one was forgettable. It wasn’t directly related to the OG trilogy, iirc. It has a lady mummy and was mid AF. The 3rd Mummy was awful with the recast of the main actress.ever since, I’ve been craving a solid mummy horror. Watching the 1st as a kid, when that guy gets his eyeballs taken, I was freaked. I can still hear the character sayin, “my eyes!” Without a tongue lol. Need a good mummy film!
Oh, it’s way different from Elden Ring, if you played that one. It’s a lot more linear. But it’s so fun tbh. Highly recommend. I keep getting my ass kicked and having a blast lol I’m super excited for the other games.
I forgot bloodborne is a fromsoft. I played the hell outta that one but never beat it. The world building in that is wild. Like a Van Helsing horror show. Like a werewolf filled Victorian era. It’s wild and hard AF because of the mechanics of the game. Using the weird gun to stop attacks and the style of attacks with melee are timed really weird. But the aesthetic is on point. Horror, instead of fantasy like demons/dark souls/Elden Ring.
Im not a fan of Elden Ring. Something about it is off for me. But i absolutely love dark souls 1&3. Sekiro seems good to, but i haven’t played it enough to get into it yet.
I love the clunkyness and slow paced fighting in DS1 tho, that’s easily my favorite so far. A slow ass tacticful medieval metroidvania? Yes please and thank you lol
I don’t have PlayStation though, so some games are off limits unfortunately
Maybe it’s the open world, idk. I also wasnt able to run it full speed in the outside area without looking down. That kinda ruins things. I do plan on playing it again on my steamdeck.
Without looking down? I’m not sure what that means.
I will say the controls are irksome with sprint being circle. I tend to half-claw my controller. Like, left hand is regular grip, but right hand is thumb on the R3 stick, middle finger for the triggers, and index finger for the circle button. While using thumb for the X, triangle, square buttons.
In GTA, I tend to push the camera forward to look a little down while driving. Helps me see stuff a little better but drives people nuts when they watch me play lol
I’m a huge fan of Doom Eternal. It really proved what movement shooters are capable of.
Haven’t played Dark Ages yet, and I’m not super eager to play it.
I expected Dark Ages to be a middle ground of 2016 and Eternal, but it seems like they’re straying away from movement shooters with the ”stand and fight” tagline. That’s disappointing, because I feel like there’s so much more to explore with movement shooters. Just look at Ultrakill for example.
I will wait it out a bit. It still seems like a fun game. Next on my play list is Expedition 33.
If you have a Netflix subscription, the app lets you install many games that aren’t looking for microtransactions within.
Most of the Ace Attorney games are on smartphones.
I’ve also been having a lot of fun with Zenless Zone Zero. F2P, combat is based around swapping between a team of three, and making use of parry / dodge frame effects.
Style and aesthetic only go so far. The low poly counts and blurry textures will still drag it down for anyone not already enamoured with legacy 3D graphics.
Pixel art games seem to have much more longevity than early 3D
Demons souls doesnt explain any fucking thing. Theres a lot that would take incredible effort to figure out on your own, I think they intended for it to take a community to get things figured out together.
Its been a really long time but I remember theres a ring in the first area that lets you have a lot more health while unkindled or whatever they call it in that one. Its sort of secret, I think just before the first boss in that area you drop down a hole into a room. For me at the time this was a major boon.
I also found it way easier to start as a spellcaster. Many traps and fights are easier from a distance or by using magic to bait enemies out so you can fight one on one and avoid group ambushes. There really is so much trial and error in this one, you are going to get blasted and have to memorize it all.
There are a lot of NPC phantoms that only appear with certain world tendencies, usually full white or full black. Its really a major bitch to get everything because of the effort to manipulate it. I made it through most of the game without even realizing what was happening. I do remember in the last area farming flying manta ray things and using black world tendency to get more souls so theres that if you get desperate. Good luck!
Thankfully I got that ring. The Cling Ring, I think it’s called? Super helpful!
I feel like I’m at least 30% through the game, if I had to guess. It’s a lot of fun, but much more brutally punishing compared to Bloodborne or especially Elden Ring. I still haven’t got a clue what the hell is really going on, but I look forward to manta rays!
First souls game I played was demons souls and nothing came close to that since. You never forget your first etc. Maybe bloodborne. I know most people loved the dark souls series but to me it always felt like a rehash of much of the same that was truly novel and captivating in demons souls. Of course happy that many more people got to experience souls games with the move away from the Sony IP. Yet still for me the best souls games are those that were made exclusively for PlayStation, for better or worse.
I’ll concede the hub in Demon’s Souls is much better than Elden Ring. No matter what, I turned down the wrong corridor. Either looking for the blacksmith, or the twins, or the two fingers, didn’t matter. Every damn time, I’d go down the wrong way.
Plus, it felt… Empty? Demon’s Souls hub is much larger but still has an aesthetic that feels like everyone is scared, tired, or restless. I like that you can “save” people like Dead Rising and see them back at camp. It feels more immersive. Elden Ring has that too, but not as many NPCs end up there from what I remember. It’s more that they’d always leave the hub, like the lady who hugs. Plus, after the burning of the tree, it’s completely abandoned except the black might guy. Always feel bad that I couldn’t get him out. It’s like the people in the hub all just served as exposition on the lore of the world, not “real” people. I didn’t go back there nearly as much as in Demon’s Souls
Bloodborne was my first. It was always… Okay. I still don’t know what the hell was happening. Apparently there’s a night mode you can unlock??? I consider Elden Ring my first true one. I played the hell out of the base game. I’ve only got to complete the final boss twice to unlock all the trophies lol. But I definitely need to pick up the dlc one day soon.
I’m currently playing the game, got like a handful of levels left. It’s a good game, but with the way the Doom games have evolved and changed over the time, I don’t think you can really say “if you like that Doom, you’ll like this Doom.”
I definitely enjoy the gameplay of Eternal more, but Dark Ages is really good.
The feel of running around is great. You sound massive, your jumps create shockwaves and kill enemies. If you’ve played Boltgun, it’s like that.
The shield is feels great. The charge is awesome, just like the Meathook was in Eternal to get right next to your enemy, and fodder demons just explode on impact.
Parries feel good, but are extremely easy. The timing is super forgiving and the range is massive.
I think a big thing, that not many people are talking about, are the difficulty sliders. You can change so many things, but ID just ignores 90% of them with their presets. You can change so much stuff, and make it feel like a completely different game. Crank up the game speed and just zoom around. Increase your and the enemies damage, so it’s all about dodging, or you get one-shot. Make the projectiles slow, but a lot more deadly.
There’s still some ammo management, but it’s not like Eternal, not even like 2016. Your melee attack, that you can use for the execute drops ammo, just like the Chainsaw, but you’re using it regularly anyway. Some guns also have upgrades that shooting demons with it also drops ammo for the weapon.
The game is a lot more story heavy, but just like in Eternal you can just skip it and not read the Codex entries.
The mech stuff is alright, but pretty basic, but also really short segments. The dragon is cool in theory, but I really hate these parts, and they just drag on for far too long. Flying around just isn’t fun.
Weapons are pretty good, and I have some favorites. The normal Combat Shotgun with upgrades is great this time and not just outshined by the Super Shotgun immediately. That Ball-on-a-Chain gun is also really nice, with some cool upgrades. Because you don’t really have any ammo issues if you use the melee regularly, I’ve just used one gun for long stretches of time, because there’s just no reason real reason to switch, and you can just use what you want.
The devs always said in Dark Ages you’re like a tank, but with default settings on Nightmare difficulty, you’re made out of paper. Projectiles are extremely dangerous, and enemies like to spawn behind you and shoot you in the back. The game is actually not great on telling you where you’re getting attacked from, and there’s just always tons of enemies around and some deaths can be kinda frustrating.
Then there are also some minor UI/UX issues. You get small icons in the middle for your melee charges, but they don’t show the progress like in Eternal with the Blood Punch. There’s no dedicated Map button, just open your Dossier, which remembers your last screen, which is annoying, because you want that map 99% of the time. Sprinting has this terrible vignette effect around your screen, and you want to sprint all the time, but you can only disable all screen effects, which includes some stuff I’d like to see.
For some dumb reason, the Fast Travel option, at the end of a level has been removed, so if you miss a secret, you’ll have to play the level again. There’s also tons of points-of-no-return, so you’ll have to stare at the map constantly, to make sure you haven’t missed anything, which makes the lack of a map button so terrible.
After I’m done with my Nightmare run, I want to do another one, where I play around with the sliders a bit. I want to turn up the game speed, but will probably lower the damage and projectile speed to compensate.
Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably.
Nailed it, that was exactly my problem with Eternal.
I like both the previous games better. I miss executions, limited melee ammo feels awful, and the guns (at least first 3 i found so far) aren’t very satisfying. I won’t be continuing to play, game pass has had a killer month and if I want to keep playing doom I’ll go back to 2016 or eternal
I don't know what it is but it feels like i went from crashing like maybe once a week, to multiple times a day as time has gone on.
Make sure to disable all autosaves, disable quicksaves, and never save over an existing save. Something about Bethesda's save system has never quite worked properly when overwriting existing saves (which is how autosave and quicksave function), you have to force it to create new saves and manually delete the old ones yourself later.
After the remaster came out, I started replaying the original with a small modlist, and saw similar degradation in stability until I remembered to do that. Currently it'll crash if I've had the game open more than a couple of hours, so I just manually save often and restart the game any time I feel like it's been open for a while. It doesn't seem to be getting worse anymore so I think I'm in the clear.
True surf is a dope surfing simulator. Only catch is that unlocking boards is an insane grind, but none of them are better or worse really just different.
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