Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
I love the world of Star Wars more so than the stories lately aside from Andor so I’ll be giving this a go through their sub service. 18 bucks to knock this out and Prince Of Persia in a month, two games I’ll never touch again after completion, is quite a deal imo.
Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.
That is by far the most tiresome aspect of the Ubisoft open world formula…
He… didn’t? Far Cry was not mentioned at all and he had this to say about radio towers:
You may be delighted to hear there are no towers to scale to push back Outlaws’ fog of war here: these open world areas - really a collection of entirely distinct biomes, separated by hyper space or fast travel - reveal themselves fully on arrival.
Maybe you were thinking of this in the conclusion, but I don’t think these observations are incorrect:
It speaks back to Outlaws’ issues with stripping away the bulk of the Ubisoft formula and finding so little underneath - or more broadly, a general misunderstanding of what you ought to be stripping away here and why. The Ubisoft open world functions so well because of how this clutter weaves itself together so intoxicatingly that you can’t help but flow from one to the next, from looting to crafting to combat to gear to unlocking another area of the world and more. The heist flick works because of its characters - their complexity, obsession or greed - as much as it does the sheer fun of actually doing a heist.
Star Wars Outlaws, by comparison, feels like it’s blagging it - much as Kay can, when regularly caught out by some far more worldly syndicate boss. The result is a series of quite painful comparisons: it lacks the branching, open stealth of an Arkham game, the systemic options of a Dishonored or the incisive, relentlessly satisfying speed of picking enemies off in Assassin’s Creed. It lacks the linear polish and charisma of Uncharted. Lacks the animation flow to its yellow-ledge platforming next to a Horizon, or the sheer joy of taking platforming and making it into an actual game in itself, as in Star Wars Jedi.
I always ignore anyone who uses phrases like “waste of time”. Too many people don’t have an in between anymore and games are either a 10/10 or “unplayable garbage”, like come on now, just cause a game is a 7 it doesn’t mean it’s trash.
What does “7” even mean? I enjoyed every aspect of it precisely 70 percent? Seven out of ten criteria were perfect but the remaining three failed? I had seven great hours for every three terrible ones? Boiling down the experience of playing a game to a number is like giving someone your telephone number via the medium of interpretative dance.
Maize, a point and click/walking simulator/puzzle game about a secret military project to create sentient corn. Quite possibly the silliest game I’ve ever played.
Dink Smallwood is an old fantasy role playing game. It has a small community that makes mods for it. It’s really dumb but it’s free to play and very short if you have nothing better to do.
edit: Wow! I didn’t realize a lot of people here know this game. That’s actually cool.
AAAAXY. AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. You can take a walk on a Möbius strip, try to find the platform with your train at the train station, and play a piano that makes the Shepard tone. It will be a bit confusing at first, but I promise it will eventually get fun.
It’s not on Steam, but it’s available for download on the website for free. Linux, Windows, macOS, Android, and iOS. Also on F-Droid and FlatHub. give it a try im begging you
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