Performance is surprisingly bearable, but the lack of optimization is really obvious. For example when you want to place a cemetery, it lags like a LOT., when terraforiming often times the height gets messed up, because of stutters. Using CPP’s 100k population, I get an 30-33 FPS while zoomed in the downtown.
Gameplay features are hit or miss. Road tools are literally amazing, but has it’s drawbacks. Somehow sometimes 90 degree intersections don’t actually turn out as 90, can’t edit lines like TM:PE, traffic sign options are a literal joke. For example you can apply stop signs onto an intersection and it just applies a FOUR WAY stop signs. No other options. Also no bike paths (will come in the future freely), no zoning like in the Industries, University, Parks DLC, lack of props (like parks for example), etc.
Buildings looks pretty cool, but these european buildings doesn’t seem that european to me (Although haven’t checked highrise yet), scaling is weird for schools, like elementary and HS is absolutely HUGE.
TLDR: It’s really really underbaked, should’ve delayed it like 6 months. I have refunded the game and returned back to C:S 1 with DLC unlocker.
I agree with the majority of your points. It does feel a little bit early access and the stop sign thing was a pain point.
I’ll just offer a counterpoint to your comment of Industry, Park, University district. Although the latter two don’t have much besides individual buildings to place, Industries feel way better integrated in 2 than 1. In C:S1 you had generic and specialized industry zoning which was entirely separate from the Industry district. This sort of zoning made things brought by DLC feel tacked on. We might see DLC for C:S2 work the same way but there’s an opportunity to integrate it more fully with base Cities Skylines systems, like satellite campuses and sports arenas being an “upgrade” for a college for example.
Oh yeah I have completely forgot about the specialized industries. Yes you’re absolutely right, that system works way way better than the Industries DLC version.
TLDR: It’s really really underbaked, should’ve delayed it like 6 months. I have refunded the game and returned back to C:S 1 with DLC unlocker.
You could also just put it on a list to keep an eye on and look at it in six months or a year later.
I think that a number of times, publishers put out a half-baked release but do ultimately see the issues at release fixed. Fallout 76 was horrendous at release, and while it’s still not Fallout 5, I think that the updates have made it a decent game. Cyberpunk 2077 also wasn’t ready at release, and while I haven’t looked at it recently, my understanding is that with updates and DLC, it’s also pretty decent. Paradox does have a history of titles that see a lot of post-release work.
I think that in many cases, the patientgamers crowd – wait at minimum a year after release before looking at a game – has the right idea. They may not get the absolute latest, blingiest stuff. But:
Many bugs are often fixed by then. You aren’t the guinea pig.
The hardware it runs on is cheaper and/or performance is better.
People will have done up wikis to refer to.
The game itself may cost less.
DLC is out. For many games – Paradox games in particular – a lot of the content is in the DLC, and the base game is kind of dwarfed by the DLC. For a number of these, a new title in a series isn’t going to be as good as the last before a lot of DLC has come out.
Mods are out. For some games, particularly on the PC, mods make the game vastly better.
I’m not saying that everyone should do that. But in this case, we knew going into the release – and the developer announced – that the performance wasn’t where they wanted it to be at release. So I think that this is a good candidate to wait on. Either they improve performance post-release or they won’t. Either way, you’ll know prior to purchase. Plus, hardware keeps getting faster, so to a certain degree, performance problems solve themselves.
Eh, I wouldn’t disparage the parent commentor for giving the release-day version an earnest try. Some people will be okay with the game in the state it’s in right now, some won’t, and that’s fine.
I think they also would agree they expect it to get better with another 6 months of active development, especially preparing for console release.
For almost $100 bucks at release (over $100 for any deluxe version), I personally expect finished products without excuses. The odd bug is of course not an issue, but I’m not a beta tester at that price. At $20 or $30? Meh. $89 and up? No dice.
I’ll remain on the sidelines until the issues are resolved and see if it grows into a quality replacement for the first one. Hopefully on sale someday. That’s for sure my stance. These game releases are getting less and less exciting, because we are seeing more and more issues at release. I’m not ready to admit it’s excusable.
I won’t disagree with your stance, but I have just one question…
In which currency are you getting $100 for the basegame? Canada it’s $70 (rounding up), but pre-release it was C$60, USD it’s $50, in NZD it’s $80. The deluxe version isn’t worth it at all, you basically get the Golden Gate Bridge and the promise of a few assets and a DLC over the next year… for double the price.
Yes that can be a wise solution, can’t argue with that but I don’t want to normalise the idea of releasing games in a heavily underbaked condition, which unfortunately became the norm in the recent years (although releasing too early was common in the 2000’s as well).
EDIT: I know your comment wasn’t about normalizing underbaked games at release, but I just wanted to rant a little bit.
It’s funny how you can build out a grid and find out it’s all off slightly. They’re doing some rounding somewhere and it gets clearer the further out from the start of a 90 degree you get
It’s recommend for everyone buying C:S2 to test with the 100k citizens save file (enable unlimited money to prevent achievement from triggering). In settings disable DoF, motion blur and Volumetric. Borderless window mode. Enable TAA, as that’s the only AA that I think usable.
On WQHD, RTX3080 10gb, 5900x, 32gb ram this will result in a mix out of playable and unplayable. Everything set to high. A small town will run >60fps, the 100k will be between 43fps and 10fps, depending on how many pedestrian walk around. Currently this is tanking my performance most.
I hope to see first performance fixes before I reach a 100k city. Also I still have the option to turn down level of details and global Illumination. Overall the game could use some more color, but is very playable on my small town.
The game has some other bugs, like difficulty placing roads/demolishing them. Quite a few shadow issues and other building/vehicle glitches. There’s also a lack of certain details that feel unfinished.
Some services don’t even work properly as they are bugged or hidden via bandaid strategies by the devs, for example early game city budget. Garbage trucks not moving out of building. Animation of npc visiting parks are missing. Bikes are yet to be announced (but somewhere on the roadmap).
Weird balancing decisions, like the milestone/money flow, while losing money. Lack of building variety and a lot of bad textures, like blurry roads, lacking grass, strange water surface style. There’s also bugs that textures don’t load properly. There’s some shadow/texture streaming issue going on.
Overall: I can’t recommend it, even though I currently play it and even have fun. The performance is too bad, the lacking details will needs a few months extra and some systems even longer before they’re fleshed out.
As fan, well of course I’ll swallow that and keep playing…
Edit: will report back after the latest patch today. I’ve heard +10fps for some.
Edit2: personally I believe the performance better now. Still lots of work to do but playable and stable.
It runs on medium pretty well for me. Half the time you aren’t moving around much but staring in one spot anyway. I do kinda wish there was more music and stuff. For as long as people can play this, it gets awfully repetitive after a while. Why not the old CS music even? Just my two cents. Lots of good stuff make this game fun still.
City builders have always been the type of games where once you get sick of the soundtrack, you put on your own music. I’ve barely listened to the CS2 tracks because I’ve been blasting Simcity 3K, 4 and metal the whole time.
I got myself MGS Master v.1 because i wanted to play mgs3 on my ps5. MGS1 is utter bullshit, loading times feel slower than what they were on original psx, i much prefer the pc version or even emulated.
Wish i could habe just gotten mgs3 and waited for the mgs4 so i can finally retire the pooor old ps3
fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it’s normal to go full steam.
Considering YouTube and Twitch can’t show greater than 60 fps, there’s really not much point to going higher unless you’re trying to get higher quality slow-mo footage.
If you’re still thermal throttling, you may want to consider 30 fps.
I don’t like how we have 2 games called CS2 in the same year. Since Cities has worse performance, I say we all agree to abbreviate it some other way, like 2 Cities 2 Skylines.
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