I agree that video game narratives are, on average, way worse than in other media, but… This post is like a script for a CinemaSins video on an entire medium. There’s a conversation to be had about the quality and originality of storytelling in video games and why gamers are so quick to praise mediocre narratives, but I dunno if glib one-paragraph summaries of “types” of video game stories (with no examples!) do much to advance that conversation.
There’s a conversation to be had about the quality and originality of storytelling in video games and why gamers are so quick to praise mediocre narratives,
No, there’s really not. This is just a condescending way to disreguard someone else opinion on a piece of media or writing you dislike. The simple answer is just that thehly legitimately thought it was good.
I’m so tired of people acting like they’re some keepers of “good” content because they have the nonsense notion that media/writing is obectively good/bad. Want to talk about a film you just really liked online? Nope, it’s “objectively” bad writing, therefore you have terrible taste for liking it (or get called worse). I was hoping discussions like this would be better here.
your examples are so weirdly vague I think this post would get a proverbial “mega-boost” from some actual examples of video games.
And I can agree with a few of these but some of them seem so weird. Like, assuming that an episodic story automatically means each episode is self-contained with 1 major conflict is a really archaic way of thinking about episodes. In television, that all but died out in like 2002. And a fixation on things as opposed to people is actually what makes a lot of dystopic writing great. The removal of the “self,” can lead to a feeling of nihilism and can lead the viewer to appreciating how much of the world has lost its life.
Also, jokes on you, you probably don’t hate my favorite video game’s story because it actually has no story ;)
I feel like it would’ve made sense to include some real examples. Otherwise this just reads very… made up? :'D
Not sure how to explain, but the simplistic nature of the stories you use as examples make the whole text feel a bit like an angry strawman argument even though it probably makes some good points.
yeah it’s kind of a weird post with the way it’s all worded. framing it in a “why what you like is wrong” way probably hurts it more than anything. it doesn’t invite discussion and is more or less just a ranting if you’re not giving examples.
it’s not like anyone here is trying to force someone to like the same games they do and the first thought I had after reading was “okay…”
Personally I like all sorts of storytelling as long as it’s involving topics/genres I’m interested. Lovecraftian setting? inject it into my veins. stories about realistic depictions of depression and suicide - sign me up. There’s not a singular formula that all my favorite games need to adhere to - why would anyone want all their story structures to be so rigid and similar?
Anyways one of my favorite games, probably my overall favorite, is Control. It does a lot of ‘show, don’t tell’ while also having an incredible amount of world building there for you to engage with if you’re interested. The setting is like they tailor-made this for my interests. So pumped for the other games coming out in that universe
Story-heavy: Uncharted series (between 10 and 16 hours per game), Hellblade (around 8 hours) and - if you can spare another 10 hours or so and Action RPGs are your thing - Nier Automata is really worth it (around 30 hours).
Gris was impactful enough for me that I’ll mention it here, since it was super short (4 hours at most).
If you’re interested in games that aren’t MMORPGs, Path of Exile fits your criteria for monetization. You can only purchase cosmetics and bank storage upgrades. It’s an online ARPG but it’s mostly single player.
It is pretty much unplayable without the bank storage upgrades though. Given the amount of time they can save you, you may as well say that they are power.
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