Destiny 2 was pretty accessible when it started, but IT got worse over time and hit rock bottom when it became f2p. I left it because i became tired of the grind.
Loaded up Vampyr after ditching it a while ago. Remembered why I didn’t enjoy it and ditched it again.
Took a break, listened to some podcasts, saw Jusant finally got an accessibility update which makes it actually playable for me, so going to spend some more time with that, since I can actually enjoy it without destroying my wrists now.
For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.
When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.
That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to
This. For bg3 I started by looking up a simple question around class complexity. Landed on fighter for my first class and then only looked up specific questions I had about how something works if I wanted to consider it.
That was only to verify I understood what it was saying it did correctly.
I recently started playing Divinity Original Sin 2, and I went through this problem as well until I changed the way I approached the game.
I just let go of trying to make the most optimized decisions and instead just make the decision I, or my character would make (if I’m role playing).
I just realized that no matter what decision I make, it will still lead me to finish the game. If I really want to, later I can go back and play it again to see more of the game. Only if I like my first play-through though.
Deep Rock is good at letting you ignore what you don’t care about. I’ve never needed a wiki for it. It’s just fun and silly co op action, with massive complexity mostly about trivial things.
Wing it, discovering that I’ve made a massive mistake is part of the fun, I don’t want to spoil any game with let’s plays. I don’t try to get the most optimal build I’m just looking to have fun. I use what ever gun I enjoy the most in borderlands, yeah when it starts to feel weak I swap but I’m not going to use a gun I hate because it does two more damage that one I love.
BG3 is a unique example in that its built in a system many players already know and understand, AND the whole thing is so watered down that you can absolutely just wing it with a rudimentary understanding of how things function and be fine. You don’t need to min/max to enjoy the game, and if it’s too hard there are multiple difficulty levels. It’s fine to hit explorer difficulty pick a class for RP and just enjoy the game. The “GaMeR” police aren’t going to kick down your door.
The answer to the wider question is: No, I don’t. I like learning systems and I’ve practiced learning systems very rapidly. I’ve been quickly learning new systems for some 20+ years, so by now, I am just good at it. I do not spend any real length of time researching how to play these games; I load in, read and absorb what’s in front of me, and try thngs. Things that don’t work, I throw out, and I try new things. After a few iterations of this, if I am still heavily struggling I may Google some build repository so I can glance over some ideas of what other suggest work and then incorporate those ideas into my own setup, but even then, that practice is preserved for more competitive games. Games like BG3, Deep Rock, Warframe, Darktide, Inkbound, and Cassette Beasts, just to name some I’ve played in the last couple months, I’ll never look up how others build and play. This is in part because I don’t need to, and in part because crafting my own builds and finding my own solutions is a large part of the fun for me.
I already was a dnd fan so I understood how character creation worked but still spent a good one and a half hour in the character creator. This is something I enjoy though.
Yeah, I’m with you and it’s keeping me from really starting a new game. I got back into gaming with Elite Dangerous and got a kick out of the hours of offline research (because the in-game tools were fucking terrible when they even existed). It took me a while to get past the cool graphics and flight, but it got boring and tedious managing stuff. I failed to start Witcher 3 twice before just diving in and deciding I was going to not figure out anything and just play. It’s a far more forgiving system than most, and the gameplay benefits from it (to the suffering of realism).
While I enjoy the games, I loathe the min-max and inventory management necessary in most games. That’s not technically necessary if you spend a couple hundred hours perfecting technique. While that’s less than a month for a full time gamer, it’s about 5 years of play time in my life, so I end up looking up some obscure bit on line and chasing crafting for no good reason except to make my gaming time no fun. As a result, most of my SteamDeck time has been on simple arcade shooters and a couple of card-combat games. It’s frustrating to know there are good games out there if I just had 20-30 hours to get into them, and also knowing that I’ll have 20-30 hours free on a regular basis only when I retire some day. I guess my nursing home days will have lots of content, so I’ve got that going for me.
bin.pol.social
Najnowsze