bin.pol.social

HeyThisIsntTheYMCA, do games w Gamers have you ever been in a game competition or something similar?
@HeyThisIsntTheYMCA@lemmy.world avatar

I’ve done a few competitions of various sorts, yeah Most of them have been tournaments. I lost all of them.

missingno, do games w What game sequel ruined a beloved franchise or character for you?
@missingno@fedia.io avatar

Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.

TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.

S_H_K,

I have never seen such strong opinion about Puyo puyo WTH?

missingno,
@missingno@fedia.io avatar

I'm passionate about my favorite game. I'm sure you have games you're passionate about, right?

S_H_K,

Fair and valid point Sir tho you have to admit Puyo Puyo hardcore fans are a rarity.

missingno,
@missingno@fedia.io avatar

Well, we'll remain rare as long as Sega does such a terrible job marketing this series...

onlooker, do gaming w A game you think does DLC incredibly well?
@onlooker@lemmy.ml avatar

Project Hel, a DLC for Ghostrunner. The base game was already pretty great, but the DLC added jump trajectories, making movement less ambiguous and improved the frankly wonky upgrade system of the original. It also added a new (albeit shorter) story, a new rage mechanic and you get to play as a cold, unfeeling cybernetic abomination controlled by the villain of the base game.

All of this is to say that I was floored on how much I preferred playing the DLC than the original and I loved Ghostrunner.

HowlsSophie, do games w What game sequel ruined a beloved franchise or character for you?

Prince of Persia. First two were good, though a glitch toward the end of the second one kept me from finishing it.

The third one was an abomination. Completely different tone and vibe, completely different Prince. DNF.

RouxBru,

If you say first two, which ones do you mean?

HowlsSophie,

Sorry, Sands of Time and Warrior Within. Forgot that the franchise started before the PS2 era. Didn’t know it went back to the 80s!

chromodynamic, do games w So are GOG going to relist Devotion? Seeing how they're about freedom to buy games.

If you want to message them about it, now is the time most likely to work.

brucethemoose, do games w What game sequel ruined a beloved franchise or character for you?

Fallout 76?

I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

Starfield did nothing either. I watched YT story videos/tried the intro out of a friend’s Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

addie,
@addie@feddit.uk avatar

Think you could take it back a step there.

  • Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
  • Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
  • Fallout 3 - “Oblivion with guns”, but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what’s available in the world.
  • Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for ‘proper’ RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I’m going to pretend was a callback to Fallout 1.
  • Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. “Talking” interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the “final decision” point, see all the endings, and miss nothing of consequence. All of Bethesda’s worst habits, given free rein.

Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of ‘hyped’ is for it.

brucethemoose,

I think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats and slow quests.

Also, making a (mostly) top down, tight text game is very different than producing a voice acted, sprawling 3D world. It’s like trying to compare the writing quality of a novel vs a 2 part blockbuster movie.

Not that I disagree with the decline, but I think that’s putting it too strong and ignoring huge differences.


For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.

Yet Starfield feels like modded Skyrim, looks only superficially better, and runs at like a tenth the speed.

drivepiler,

One thing that really threw me off FO4 was the voiced main character. They had to simplify the dialogue options significantly, and I just don’t need my character to have a voice, my imagination can sort that out just fine. That way I can make up my own mind about how my character sounds in my head, have more detailed dialogue options (like FO:NV), and not have a locked in boring voice with boring dialogue options. Lots of cool additions in FO4, but it just seemed so shallow, I stopped playing quite early.

CallMeAnAI, do games w What game sequel ruined a beloved franchise or character for you?

I see op choose the circle jerk today. Excellent choice, Excellent pallet 🤣.

Zahille7,

Palate?

Lightor,

A pallet of answers if you will

Duamerthrax, do games w What game sequel ruined a beloved franchise or character for you?

Not necessarily beloved, but I hated the tone and genre shift between Jak and Daxter and Jak 2. I hated the driving sections so much, that that’s where I put the game down. Looking back, I guess they wanted to make a different game, but had to make a sequel?

Zahille7,

I played the series in reverse order so I love Jak 2 and 3. TPL is okay, but I do actually like the action-y gameplay of the sequels.

smeg, do games w What game sequel ruined a beloved franchise or character for you?

Sticker Star kind of ruined Paper Mario for me. Super Paper Mario had already gone quite weird, but in a good way - the combat was completely different but it still felt like the original and TTYD in terms of the levelling, exploration, and plot.

Sticker Star, Colour Splash, and Origami King are very linear in comparison, their lack of experience makes battles largely pointless, and the obsession with giant household objects and nameless toad NPCs is getting tedious.

The latest three games were all still enjoyable, but they’re really nothing on the first three.

Dogiedog64,
@Dogiedog64@lemmy.world avatar

Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it’s mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been “use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to.”

This isn’t to say modern Paper Mario games are bad, just that it’s blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of “watch this big thing explode, ooh pretty colors :DDD!!!” Sticker Star is definitely the worst of them though.

I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just… really don’t care for modern Paper Mario as it is.

silverchase,
@silverchase@sh.itjust.works avatar

Bug Fables has that TTYD taste to it

missingno,
@missingno@fedia.io avatar

The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?

theskyisfalling, do games w What game sequel ruined a beloved franchise or character for you?

Two of my favourite games of all time are Diablo 2 and Guild Wars.

Both of these games I was insanely hyped for the following games in the series and got them both on their respective releases days. Both were utterly disappointing crap when compared to their previous games and both probably contributed heavily to how I will now no longer get hyped for any game let alone buy one in their first year or two of release.

Rai,

I was soooooo excited for Diablo 3. I even loved it when it came out, as horrible difficult and grindy as it was. I would have kept loving it if they just expanded on that… but nope, they took out trading and economy, the things that made item drops feel exciting for me. Without any sense of value, loot was just… boring.

I didn’t touch Diablo 4 and it sounds like I made the correct decision.

The remaster of Diablo 2 was excellent.

theskyisfalling,

I didn’t, I remember falling asleep playing it not long after release which didn’t bode well, I wanted to like it but couldn’t. I “enjoyed” it for a while many years later as a co-op experience on a console (I forget which one) whilst getting stoned but it was more scratching an itch for that genre and playing with friends locally that really won it over in that instance rather than the game itself.

Likewise with 4, I didn’t even give it the time of day tbh, I still haven’t really seen much about it.

I’d have liked to play the remaster but I refuse to give those assholes any money and the main draw for me was multiplayer as a kid. I played the SP briefly on a pirate version but it was always about the MP for me.

Nefara,

I don’t think that’s a fair assessment of Guild Wars 2. It was not a true sequel to Guild Wars 1 but it’s a decent game in its own right. I can see that if you’re playing a great city builder game and they announced a sequel, you would be thrown if that sequel was a 4x instead. But in this analogy, it’s a damn good 4x and maybe even the best amongst its contemporaries. Plus the original game is still there in all of its charm and originality, they’ve kept the servers running this long and seem to plan on keeping on doing so until no one is playing.

theskyisfalling,

But the question wasn’t give a fair assessment of a sequel to a game you like.

I realise that it isn’t objectively a bad game or anything like that and a lot of people still play it until this day and I for sure appreciate them keeping the servers up for the old game so I can still go back to play it should I choose. But the question was what sequel to a game I loved ruined it for me and anyone who played both can see they are blatantly not the same game at all.

GW2 was a complete departure from how the first game worked to a more generic MMO style, I’m sure it is a great game in its own right but for me personally, when compared to the amazing first game, it just doesnt hold a candle.

BuboScandiacus, do games w So are GOG going to relist Devotion? Seeing how they're about freedom to buy games.
@BuboScandiacus@mander.xyz avatar
psx_crab, do games w What game sequel ruined a beloved franchise or character for you?

Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.

But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game. The rest is fan fic.

Duamerthrax,

It’s explained in the game that the Covenant faction you fight is a splinter faction. There’s more details in the books, I didn’t have problems when I played it.

psx_crab,

Glad you don’t have any problem with it. I do though.

Jestzer,

Right, the books that also seem to constantly have continuity errors with the games. :P

Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.

Zahille7,

Pretty much. Although I’ve only read the Evolutions collection and Contact Harvest. I really want to read Ghosts of Onyx.

Duamerthrax, (edited )

I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline split. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey’s “Casual Reconciliation” line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.

scrubbles,
!deleted6348 avatar

4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it’d turn around.

Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.

Infinite just got worse. “We lost, chief” (but we have no frame of reference, we have no idea what that means , we don’t know how the rest of the world has been affected, and then we’re put against some no name character when we really just want to know what the hell is happening off world)

RightHandOfIkaros,

The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.

scrubbles,
!deleted6348 avatar

Agreed. It could have been such an interesting concept if it was literally any other place. Zeta halo could have been so cool, but it felt so detached from the universe

slimerancher, do games w Day 383 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Yeah, there were couple of fights where I died quite a bit too, don’t recall if it was this same location or not though.

It can be a fun series to revisit.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I love the franchise to death. I did a crushing run of Uncharted 4, but I don’t think I could do one of the First 3. It’s like Halo 2 Legendary where everything is an insta kill

billwashere, do games w Recommendations for games to play on a treadmill (i.e. not too intense)

Death Stranding 1 & 2. I mean they are walking simulators anyway. I’m not dissing the game at all. Probably have 500 hours plus in both of them combined.

felbane, do games w So are GOG going to relist Devotion? Seeing how they're about freedom to buy games.

This entire controversy is from 2020. Spoiler: GOG did not relist the game. Red Candle sold it on their own storefront, and both Steam and GOG retained a tally in the “bends over for CCP” column.

Ulrich,
@Ulrich@feddit.org avatar

Steam didn’t take it down from Steam. The devs did.

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