My personal minimum is a stable 40/s, which is roughly where I start noticing the lower framerate without paying attention to it.
With 30/s I need to get used to it, and I usually underclock (or, rather, power-limit) my GPU to hit an average 50 unless the game in question is either highly unstable (e.g. Helldivers 2) or the game is so light I don’t have to care (e.g. Selaco).
Maybe this has changed since I’ve upgraded my gaming specs but I used to average 14 FPS on Kerbal Space Program and had a great time with it, docking is a nightmare at that frame rate but otherwise it’s more than playable.
Back in my poverty gaming days I 100%-ed a pirated The Simpsons Hit and Run with potato graphics at slide show speeds, I’m talking like multiple seconds per frame with around 80% frame droppage.
Nowadays I just care that it looks decent and runs smoothly for the games I play, which is mostly Civilization and Stellaris
i am 100% with you. there must be something to it if it's that important to so many people but i genuinely can't tell the difference as long as it's stable
and if it does make a difference, for competitive games wouldn't you want it to be consistent between all players instead of "better" based on whoever has more horsepower? it all makes no sense to me
I can comfortably play some games down to 12fps ±3ish, if it isn’t something that’s fast paced.
I have yet to play anything where I’m skilled enough for higher than 30fps to matter response-wise, and while I can notice the difference between 60fps and 240fps on my monitor, I gotta say it doesn’t do much for me.
Maybe I just don’t know what to look for, what I’m missing, or how to set up my laptop right, but who knows. My eyes could be stuck on 720p for all I know.
I think I'm a bit spoiled with my 144 Hz monitor; anything below maybe 120 FPS starts to bug me. Thankfully my PC is pretty powerful and I don't really play graphics-heavy games (mostly just Minecraft) so my framerate is usually quite stable.
Competitive FPS/action games I want 120, story games with FPS 60, anything turn based or slow paced is probably fine at 30 or 40. It also depends on a lot of other factors. On my handheld (steam deck like) I aim for 30 or 40, but my main PC always shoots for 60 or higher.
That and I usually tune my settings so I get a bit more than 60, then lock the framerate to reduce stutter.
Anything VR really needs to be 90 or more, but around 60 is good for most things.
I actually think the choppy framerates in Cyberpunk is actually really immersive so it's cool all the way down to 30 or with the smearing of dlss-performance, but most games don't give you progressive brain damage in the first 2 hours like it does
I have a very simple process for dealing with all of this - I never check my framerate in the first place, so I never know what it is.
I just play games If there’s noticeable stuttering or lag then I maybe try to do something about it, and if there’s not, then I just play and don’t worry about it.
That’s actually a good way of doing it. I used to be this way, but I don’t know how and why I started using a team’s built in FPS counter and mangohud. I’m going to stop using it so I don’t have to keep glancing it all the time. Thank you.
It’s not like I notice it more when I have a frame rate counter turned on, I’m just not questioning how bad or how often the drops are when I have it enabled.
Weirdly enough, I actually care more about framerate on “pancake” (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.
That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.
If it's a fast-paced action game, 60 is a must. If it's turn-based, or otherwise just slow enough to not matter, I'll sometimes accept a stable 30 - but only if it's truly stable, any dips below that are not okay.
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