I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.
Maybe because that one didn’t come from videogames. Selection sets or groups have been a thing on UI for a long time, ever since vertex editor on CAD software.
Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty
I agree that he could make more structured and elaborate threads, but I wouldn’t call him a clown or spammer for that much.
Might I remind you that you can just ignore him if you don’t want to see his threads? Like that those who wish to engage on those threads still can and you won’t be bothered anymore.
If OP break a community rule or a site wide rule, we will ban him, after warning him, but not otherwise.
But perhaps a good community rule would be to make threads that are conducive to discussion rather than single answers that can be found with a quick web search.
I don’t know how to properly word this, and I hope you don’t take it in a negative way. Is this not something you would want the entire communities opinion on? Just you and the mods going to decide what we want?
I think this would be a first. So there is no real methodology in place right now.
But I’d really like to get the community involved for the decision making, that’s something we’ll discuss internally, but in my opinion I’d like for it to work as following :
The community, LW admin, or the mods express the need for new rules <- We are here
Internal discussion between mods, and, if needed, LW admins, to make sure the new or updated rule is conform to LW rules and what we wish to do with the community.
Once the draft of the new rule is done, we’d publish it as draft to get feedback.
Once most people agree on the new or updated rule, we will start enforce it, first with a bit of leniency, then more strictly.
WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.
I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.
I played rdr2 on a 1060 3gb before I upgraded my card. I had to turn pretty much everything down to low except for texture quality, keep that high or at least medium cuz anything lower and it straight up becomes a ps2 game. Was able to get around 50 fps most of the time, up to 60 indoors and 30-40 in saint denis. Your 4gb card should get better performance than that due to higher vram tho.
Just got into Shantae and The Seven Sirens. Haven’t had a good new side-scroller in quite a while. I’m enjoying it very much so far.
And ofcause, running around on Helldivers 2’s new difficulty being stupid. Getting caught up in that whole debacle (what is life without a bit of drama). Fun, if a bit unpolished.
I think we should just forget the game exists. One day they will announce it, but until them, let’s just assume there is no Silksong, and Team Cherry is just taking a long long vacation.
My hype train was put away for a couple years, but it came back out this year. If there’s not a definitive release date by the end of the year, then I will go back to pretending it doesn’t exist.
I’ve been playing Batman Arkham origins. Never played it when it came out but loved the other ones. It’s pretty good so far!
I really enjoyed Origins. It embraced the “detective” aspect a lot better, IMO. Also enjoyed the, well, origins of what essentially became Batman and Joker’s inevitable “love story”. Troy Baker played him really well.
Also, it’s pretty funny hearing Sonic voice Batman. I mean, I know he does a ton of other voices, but the contrast is always hilarious to me.
Anyway, onto me…
After taking a weeklong break from video games, I started playing something on my wishlist that finally went on sale again: Unheard - Voices of Crime. Detective game where you solve the cases by listening to conversations and identifying people by their voices/dialogue. The visuals are basically just floor plans and moving from room to room from a top down perspective in order to hear whoever’s speaking in that room.
All the recordings are binaural as well, so wherever you move your “character”, the volume and location of the voices change. It’s pretty interesting and not too long.
Today, I began Dungeons of Hinterberg. At first, super fun. Then got a bit bored because stuff felt samey. Then got interested again. I expect this pattern is going to continue. Despite being a dungeon crawler, it’s a pretty chill game.
Basically, think Breath of the Wild-type shrines mixed with Persona-style social sim gameplay. You do dungeons (or not, you don’t have to if you don’t want to) in the day, explore and spend time with people in the city at night.
Ah see for me all I can hear is Chris Redfield when Batman talks haha. He does an ok job but he’s no Kevin Conroy unfortunately. Totally agree on the detective stuff! I love the random case files that come up that aren’t some crazy supervillain plot. Just random crimes done by random people. Good fun
It sure feels like more than half of them label themselves as some blend of metroidvania, as long as it isnt a cardbattler or a roguelike, its 100% going to label itself a metroidvania.
Yeah, however before Warcraft there was Dune II. But I am not sure which one was more popular at the time and I think Dune II came way before Warcraft.
I think why Dune II is more notable though is that the first Dune game was more of an adventure style came, not a strategy game. Then they changed the game with its successor and introduced the asymmetrical factions that each had a few unique units with differing strategies.
Warcraft took that concept further of course. But even there its rather Warcraft II that really had a big breakthrough.
Trying to actually get the good ending in Tunic, not too proud to admit I’m using a tracker this time around. And wow, I passed up SO. MUCH. last time around
I played Tunic last December and loved it, and while I found a lot of stuff, I definitely needed some help to get the good ending. I was definitely glad to have done so though.
There’s just so much hidden goodness inside! My last playthrough has me struggling less, and I found more, but apparently I just wasn’t thorough enough
bin.pol.social
Aktywne