Out of curiosity, what’s your install path for the game? Some games don’t cooperate with Program Files or Program Files (x86), so if it’s in there, try installing it to a different location and see if the problem persists.
Pretty much only games that were made pre-permission restrictions on Program Files because they try to write to the install folder. I think that was added around XP/Vista. Anything remotely recent shouldn’t have this problem (especially if it’s the default install directory).
(The error code 0xc0000096 (Privileged instruction) also doesn’t indicate this at all but hey, there’s been weirder cases of errors caused by completely unrelated seeming conditions.)
I completely uninstalled steam after moving all of my games to a different drive through steams settings. Then installed steam itself into a c:/games folder and then moved back over the games I wanted on my SSD.
Simon over at TFTCentral used to do the best monitor reviews. Sadly, he quietly replaced his site with an OLED-focused blog a few years ago, perhaps because catering to gamers with disposable income makes more money. Nevertheless, he knows what he’s talking about when it comes to displays, his tech articles are still good (if you can find them on the new site), and he might still review IPS models once in a while:
OLED suffers from burn-in after enough years pass. Some vocal gamers on Reddit don’t seem to care about this, arguing that you’ll throw away the monitor before the burn-in becomes a problem. I think this is irresponsible (unnecessary environmental damage), and wasteful (I keep using my tools until they die).
A good IPS panel will have only mild glow at off-angles. It’s visible around the corners if I’m playing very dark games in a very dark room and sitting close to the screen, but even then, it’s never bothersome, since I don’t spend much time staring at the corners of the screen.
In addition to gaming, I spend lots of time reading text. IPS is generally great for this. OLED panels vary in this area, in some cases even using weird subpixel layouts (e.g. BGR) that defeat font rendering systems like ClearType, making the text anything but sharp. Eye strain sucks.
I haven’t been following display news in the past year or so, but when I was, LG.Display’s “IPS Black” panels were on their way to market with a promise of higher contrast ratios than traditional IPS. I think Dell or HP were going to use them. By now, more of their kind might exist.
When I was last shopping for a 27" gaming/productivity display, I narrowed it down to the Asus ROG Strix XG27AQMR, Dell G2724D, and Acer Predator XB273U V3bmiiprx. That was roughly a year ago. I don’t know if those models are still on the market, or if better ones are available now.
Hp Omen 34c user here. I’m quite happy with it, even though HDR is not the best. it does a pretty good job in general and is fairly well balanced for the asking price.
Oblivion i really want to pick up soon. I played the OG and loved it, and would love to go for a second playthrough on a remaster with all DLC and some QOL changes. I just heard about Clair Obscura today though. I still need to look into it but it sounds interesting
I’ll have to check it out. The game is definitely something I’m interested in after I saw Obsidian made a Fallout New Vegas themed poster for it to celebrate the release
Loved Max Payne 3. As someone who also enjoyed the first two, I always felt 3 was underrated. Honestly think it holds up, too. Worst part was tacking on multiplayer imho, but that was extremely popular for most games at that time.
Story wise though, i’m a bit mixed on. I’m really liking the story, just not as a Max Payne story. The Brazil setting isn’t really doing it for me and it feels a bit more GTA Coded than Noir, at least until i detach it from the first two games.
This is pretty much the general consensus of the game overall I think. Good game, just not a good Max Payne game.
As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.
It didn’t set out to reinvent the wheel or make fixes for things that weren’t broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.
I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn’t have some of the gameplay and QoL improvements that later came to Skyrim. It’s a perfect remaster for me, but it wouldn’t surprise me if there are folks out there thinking, “Why is there no dual wielding,” “What’s with the weird zoomed in dialog system,” “Where are all the skill perks,” or “Why are there no NPC companions,” and similar.
I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don’t currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.
Also played Oblivion years and years ago, and I can agree and think you put it best. “It turned out as well as it could have”. Because to anyone complaining here, any and all changes anyone here suggests the team obviously thought the same things, but there is obviously a balance. Change it too much and hardcore original fans are pissed. Don’t change it enough and new fans are pissed because it’s too old. No matter what people were going to be unhappy. Gamers are some of the most negative people I’ve met.
I see a decent remaster, I see gameplay and motions have been updated, I see a lot has been updated without changing the core game too much. It turned out as well as it could have.
I played oblivion when it first came out but I put a lot more hours in to skyrim. I do think they could have improved the game a bit more. I’ve only been in the capital yet but it felt brutally empty, with all the npcs having the same path/walking speed and so few of them.
I think a bit of decorations and a few new npcs would have gone a long way. I wished they would have worked on the AI a bit more. Taverns don’t have bards and little ambiance, walking into one is disappointing and ends up with all the npcs in a clump moving at a snails pace because all their walking paths overlap at the same time when they spawn it. It was the same in the original but it’s also 2025.
The waterfront could have really used a bit more shacks. The arena posters just slapped onto walls bother me as well.
Thankfully, I imagine mods will fix all this so I’m optimistic overall.
It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.
Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.
Extra named NPCs was what I was hoping for. I understand why they didn’t because it would of been a huge change and I’m sure some of the fan base would have been very vocal about it.
I would have loved if they shipped it with mod support and maybe a oblivion+ version with official mods built by their teams like added npcs and other extras.
Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.
good to know about performance. I was going to try to play it anyways, even though my Ryzen 1500x and RX580 GB didn’t meet minimum specs, but it just might not be worth it.
Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.
I’m disappointed that they apparently didn’t do any bug fixes. I find that embarrassing and not charming at all. I’m also not crazy about the UI, and the performance could be better.
Otherwise, pretty happy with it. Looks amazing, really breathes new life into it, honestly couldn’t be happier in regards to the visuals. I’m stunned that people cared so deeply about the saturated color pallete of the old game though, I mean they’re literally talking about the exact shade of the grass. Never in a thousand years would I have imagined this would be such a problem, I really have nothing nice to say about that lol
Seriously. The bugginess of Bethesda games has always been one of their top criticisms, people used to call them “BUGthesda” for crying out loud. Granted, the bugs never bothered me all that much, but you’re telling me they had an opportunity to correct some of that infamy in a remaster, and still didn’t do it? Get the fuck outta here.
Regardless, yeah. It’s great, can’t deny it. Gotta find time to play it alongside Clair Obscur now.
They literally used the same logic from the OG. The .esm and .esp files are exactly the same as the latest version of the original Oblivion. They did absolutely nothing to the original scripts and quests other than replace the dialogue for certain characters to a new recording.
I think it’s dumb, but also funny that Todd definitely knows that the “charm” of his games are how fucked up they are.
bin.pol.social
Aktywne