Not sure if it’s been done already, but Zelda LttP would be cool. I haven’t played Echoes of Wisdom though I like the art style and could see it working well.
I don’t think Nintendo is capable of doing anything to Link to the Past other than ruin it.
A lot of the Zelda games that got “remasters” mostly had their resolutions and brightnesses increased, to the point that the Wind Waker remake has problematic amounts of bloom. Makes me think someone important at Nintendo has cataracts. So if you want to “remaster” A Link to the Past, run it through an AI upscaler and turn a desk lamp on your screen.
The few that have gotten ground-up “remakes” like Link’s Awakening…I kind of liked the art style they chose, it fit the tone of the game pretty well, going with quartets for the music is a stroke of genius, WHY DOESN’T THE FUCKING D-PAD WORK? The original game was designed for use with a D-Pad and either 4- or 8- way motion. I get that modern gamers might instinctively reach for the analog stick, but bind movement controls to the D-pad too, especially if you’re not going to bind anything else to those controls. Nintendo never doesn’t fuck this up. They made an entire console based on a revolutionary new way to fuck up the controls.
So what you’d get out of a first-party re-release of aLttP is a blank white screen you control entirely with the gyros.
The game feels like it gradually got worse as the game progressed, but that was typical for JRPGs back then. Still had plenty of great moments, though!
I’ve been replaying it on a PS5 for the first time since launch (on PS4) and despite skipping a lot of dialogue I’m enjoying feeling so much more immersed in the gameplay & world.
I’m finding the Phantom Liberty DLC to be quite refreshing - fresh, fleshed-out story content and some additional variety in the sidequests. Despite all this I’m never feeling challenged by the combat (on hard difficulty) and am largely just enjoying the stealth/hacking.
Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.
Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.
Sonic 2006
the XenoSaga games (don’t @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
Yes, we got X3FL in 2021 AND X4, but X4 is a very different game and X3FL is just a heavily scripted X3AP (more or less).
It’s a more-than-me years old game with a lot of mods that keep it enjoyable to day – as “enjoyable” as it can be, that janky piece o’ junk – but I feel about it the same way I feel about Halo 2: imagine what it could have been, if the devs had the resources they could have today. (if you say “X4” I’m going to fucking flip)
When I first played FL I thought it came out with all the others ^
I don’t outright dislike X4, but IMO it feels too… streamlined, in a way. You’ve got less wares, less ships, less sectors, no jumpdrive (yes I see the reasoning, no I still want the jumpdrive), the Xenon lost their aesthetic just to look like Mass Effect reapers, and fuckers stole my magnificently redundant ship classes. Can’t have ship in Detroit.
bin.pol.social
Aktywne