bin.pol.social

rockerface, do games w What do You think about level scaling in cRPGs?

Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it’s stackable, too. That was one of DS2 unique mechanics I’m actually sad they didn’t add in DS3 and Elden Ring, because sometimes I don’t want to restart the whole playthrough in NG+.

tomi000,

Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.

vrighter,

they would need to develop balanced mechanics. Level scaling completely ruins any sense of progression.

tino, do games w PEGI gives Balatro an 18+ rating for gambling imagery

let’s just do like all parents buying the last Call of Duty to their 10-year-old and just don’t give a fuck about PEGI.

filcuk,

The thing is, this is likely going to affect their sales to some degree.
As a parent, you may have age lock on your child’s account, or search games by rating, or just not know what this game is when asked to buy it but judging by rating.

I don’t know how significant of an impact that is, but it’s unfair.

localhost443,

I think they’ve done them a favour in a way. If this was day one then it might hurt them but they’re past the point of like 90% of their sales I bet, and now pegi looking like incompetent dinosaurs is just a free second wave of social media exposure

echodot,

One of the big advantages of steam and online storefronts in general is that it bypasses PEGI / ESRB and their unnecessary Draconian nonsense.

random_character_a, do games w The four horsemen of unmet financial expectations
@random_character_a@lemmy.world avatar

Steam has a warning about kernel level anti-cheat?

*Haven’t bought anything, but single player indie games for some time.

SplashJackson, do games w The four horsemen of unmet financial expectations

Don’t forget Denoovo, that one’s gotta be at least a ponyrider of the apocalypse

GhiLA, do games w The four horsemen of unmet financial expectations
@GhiLA@sh.itjust.works avatar

$70

LEGENDURY GAMUR EDISHIN: $150

Saving hundreds of dollars by switching to piracy?

Priceless.

what’s in your SSD?

ouch, do games w The four horsemen of unmet financial expectations

Steam should have an option to send feedback to publishers: “I didn’t buy this because of [select all that apply]”.

Glitch,

Yes! Inverted reviews! Love it!

sheogorath, do games w What do You think about level scaling in cRPGs?

What CRPGs have level scaling? I think almost every CRPG that I played doesn’t have any level scaling.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

The only one I know that might fit the bill (not really) is Pillars 1. When you’ve done a lot of the side content, you’ll be overleveled, and in the final act the game asks you if enemies should get scaled to your level, so there’s still a challenge. But that’s still optional and you’re not forced to do it.

Quetzalcutlass, (edited )

The Elder Scrolls, infamously. Since they are open-world games, they use heavy level scaling so you can explore wherever you want from the very beginning.

It was alright in Morrowind. There, your level just controlled which enemies appeared, so you wouldn’t encounter high-tier daedra in the overworld until your level was in the teens and you actually stood a chance.

Oblivion utterly fucked it up by having everything scale to your level. You could revisit the starting area and a normal bandit would be wearing a full set of magical heavy plate worth tens of thousands of gold while demanding you hand over twenty coins to pass. Combine that with a weird player leveling system that punished you for picking non-combat skills or leveling up as soon as you could, and people loathed Oblivion’s leveling mechanics.

Skyrim’s scaling was somewhere in the middle, which lead to combat being inoffensively bland the whole way through.

ZeroHora,
@ZeroHora@lemmy.ml avatar

TES is CRPG? I always consider it more of an ARPG

Quetzalcutlass,

It’s in a weird halfway position, though it’s less cRPG and more action RPG with each iteration. The character creation in Daggerfall wouldn’t be out of place in a tabletop game.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Fair enough, morrowind had some things of a CRPG like a chance of miss your hit, both TES and Fallout became less CRPG

NOOBMASTER, do gaming w The four horsemen of unmet financial expectations

thank fuck for steam letting us know

olafurp, do games w The four horsemen of unmet financial expectations

So we have kernel level anti cheat so won’t they start flagging each other?

Screen_Shatter, do games w The four horsemen of unmet financial expectations

There’s five horsemen here

Bezier,
@Bezier@suppo.fi avatar

You get one for free

Strobelt,

The fifth one is a paid DLC horsemen

xavier666, (edited ) do games w The four horsemen of unmet financial expectations

These should be called the “badges of shame”

Bezier,
@Bezier@suppo.fi avatar

They are already kind of yellow warning labels

celeste, do games w What do You think about level scaling in cRPGs?
@celeste@kbin.earth avatar

It's generally implemented in a way that takes away fun. If a game had fun fights that were always intended to be strategic, it'd be ok, but when you have to kill identical mob after identical mob to progress in the plot, i don't see the point.

i remember getting bored and annoyed near the end of oblivion.

evilcultist, do games w What do You think about level scaling in cRPGs?

I like it, but only as an alternative to very good balancing with very slow power scaling. Unless I’m playing a superhero game, I don’t want to one-shot starting enemies once I’m higher level.

This is all tied to my preference for immersion above all and my tendency to fiddle around in a game pretending I’m playing a TTRPG rather than rushing to the end.

De_Narm, (edited ) do games w What do You think about level scaling in cRPGs?

Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.

You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?

These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).

insomnia_sufferer, do gaming w The four horsemen of unmet financial expectations
@insomnia_sufferer@lemmy.ml avatar

D*nuvo 🤢

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