I had issues with grind as well since the unlocks system required every single person to start at the same time and not play alone, as everyone had the same missions.
Personally I’ve always just played the game to play it. I only ever cared about a few of the cosmetics and have long since unlocked everything just as a sort of byproduct. …The vanilla gameloop can definitely get repetitive and stale, so I play a lot of modded games these days.
Poor fella was always trying to help the poor tarnished. They never would have gotten to the throne if he hadn’t so kindly pointed them towards the giant castle looming overhead.
Slander! No one who talked so gently and called me lambkin would ever do such a thing! Especially not by conspiring with a fair bodyless maiden, as some so imply.
He talked shit to me so I decided to bitch slap him. Maidenless indeed!
Then he proceeded to give me a masterclass in getting my ass whooped. Repeatedly. Until I started a new fucking game because I couldn’t leave without him following me and beating the hell out of me.
Illusion is hilariously overpowered and underrated in that game (once its leveled up higher). I rushed max pickpocketing, then pickpocketed back the money from the illusion trainer at the college.
Theres also invisibility and dagger fighting; holding invis without releasing it makes it trigger after you swing
Theres also invisibility and dagger fighting; holding invis without releasing it makes it trigger after you swing
Meanwhile, in Morrowind you can just enchant a dagger to cast invisibility on strike all by itself. (Not sure if that’s still possible in the newer games or not.)
There was no standard for how FPS games were played on a controller at the time. Dual sticks weren’t even a thing yet. You learned the controls and it was fine. Nowadays it’s awful with the default scheme, but you can actually get pretty modern controls by choosing the 1.2 Solitaire setting in the options and binding the left stick to the C buttons, the right stick to the analog stick, and rebinding the rest to whatever feels comfortable. This is even possible on the Switch using the controller remapping feature.
I got good at it back in the day. Still found the controls awkward as hell, but that game (and later on its successor Perfect Dark) had hours and hours of gameplay because it was one of the best fps games of its time (that wasn’t on PC where wasd and mouse was already a thing right from the Doom days).
Halo was revolutionary. One stick moved, the other rotated, plus grenades were always a button away (in GoldenEye, the rare times you had them, they were selected like any normal weapon, which limited their versatility. Proximity and remote mines were way better.)
Metroid Prime also had a really awkward control scheme on the GameCube.
My buddy still prefers the golden eye control scheme, now called “legacy”. I remember him emailing a developer because they didn’t offer legacy sticks as an option in their game. They had no idea what he was even talking about lol
The fact N64 games are behind a subscription is what really irks me. I wouldn’t mind paying €5 for Harvest Moon 64 - the way you could buy retro games on the wii - but having to pay yearly, for a bunch of games (many of which I might not even be interested in) that you can’t play anymore once you stop paying? Fuck that
I dislike game subscription services on principle, but at least the other guys have new games on their subscription services, not just ancient ones. Nintendo being the first to charge $80 makes it an extra kick in the balls.
Devil’s advocate here, I subscribe to movie services that are much more expensive to watch movies I’ve already seen. If playing these old games is important to me, that doesn’t seem too bad. $80 for Mario kart on the other hand… never.
I have my issues with Nintendo recycling Mario Kart ad nauseam, but Mario Kart was $66 when it launched in 1996, which is like $130 today. The prices haven’t really kept up with inflation. It’s cheaper to buy Mario Kart today than it was back then.
I remember walking in to Toys R Us and seeing N64 on display when it first launched. You could stand in line and wait for your chance to play. I had been too young to really follow or know about the launch, but I thought the 3D graphics looked incredible. Initially I had thought it was some hyped up version of Super Mario RPG because that was the most “3D” looking Mario game that had existed to date.
bin.pol.social
Aktywne