I’ve stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.
At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved “jankiness” was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the “parkour on rails” of ACIV. Unity’s parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.
As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.
I understand they’ve acknowledged the fact that people don’t play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla’s arc might be a slight step towards the right direction, but we’re still far, far away.
This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.
I’m currently playing valhalla and plan on tackling ACIII next, and then Mirage.
I played the first one, and found it to be extremely boring but with potential. Unfortunately, playing 3 and Syndicate afterwards showed me clearly that Ubisoft smothered the potential and cranked up the boring. The worlds they’ve created are certainly immersive, but they’re also devoid of energy. 3 has a half-Native American protage who spends five minutes in his home village and then goes off to the colonies with barely a thought spared for his home, so when it’s played for drama it falls flat because we haven’t seen his relationship to his family. And Syndicate’s characters had might as well be carved from soap with how crude and flat they are. There’s a transgendered gangster from New York who joins the Assassins’ gang, and he has absolutely nothing to add for the entire game. Characters with seeming potential come in, have one side quest, and that’s their lot.
For me it would probably be most old DOS era games like Dune 2, Ultima Underworld, Warcraft 1, Civilization 1, etc. All of them were great, but it’s really difficult to get used to those old control schemes nowadays. Pixelated graphics wouldn’t bother me, but those like 15 FPS at max is also hard to get over these days.
Other than that it would be some newer games that lacks a bit of convenience stuff. Like e.g. Diablo 1, where you can’t run yet. Or some of the first 3D accelerated shooters that can’t remap controls to WASD.
My only obligations are my job, so I can pretty much waste all my time on games if i want to. I play one at a time, maybe add in three rounds of CS2 per week to get the drops. What would really drain time is an mmo but I’ve been clean of that for a while.
I guess games just don’t excite me anymore as they used to so I just pick out the ones that do and stick to them. When there’s nothing on the release horizon, I revert back to city builders or racing games till the next release.
I’ll play one game at a time, binge the hell out of it, then stop right before I beat it (if it’s a single player title) and then never touch it again for at least 5 years.
Same. Mostly because I don’t want the experience to ever end (and because it’s been so long that I forgot where I was and what I was doing if I don’t start over). Apparently it’s an ADHD thing.
Warframe. I spent 2 years around 2020 farming up every frame, every item, every pet, every everything – without spending a dime. I was so grateful for the experience I spent nearly $300 in cosmetics when I finished the game.
They’re always adding more stuff, but I consider Warframe “beat”. It was a killer experience, I had a lot of fun with all the different builds and overpowered shit you could pull off if you were smart. Along with Path of Exile, Warframe stands a pinnacle of how to do Free to Play correctly.
I also did a “No Engram” run on ARK: Survival Ascended – You’re not allowed to learn any of the things you can build; you HAVE to find the items naturally in the world. That was a nightmare, but I managed it – and will NEVER do it again. It gave me new appreciation for specific aspects of the game.
Warframe has gotten so much better since 2020. I highly recommend coming back for a bit just to do the new quests. All your stuff will still work great in the new content. In fact, it’ll work better now that other damage types are way more viable. No longer have to mod everything viral/slash/heat.
Played from 2020 to around the end of 2022, already did all of the rebalance stuff since Rebecca became design lead. I really cannot go back. I beat it. It’s done. Regardless of the new frames, etc – I’m out of that “cycle” now. I’m mastery rank L2 if I am remembering correctly. No matter how much content they release - they’ll never release enough of it for me to want to return. I conquered Warframe. Legendary 2 rank. Most people don’t even reach MR15 before they crash out. Once I had everything in the game, it was done for me. Permanently.
Man warframe is such an interesting game. I bounced off it twice. When it first released and then again in like '17, but not long ago I fell into it hard for 3 months. So much so it was my #1 played game for my steam recap lol.
I was considering playing Warframe a while back because I was a fan of Dark Sector but the reviews I saw online mentioned an incredible amount of grinding. Do you think it’s worth picking up for someone who isn’t into that kind of thing?
If you’re impatient, no. Most of the “grind” was starting a crafting job, and waiting 72 hours for it to complete.
Unfortunately everyone wants instant gratification and Warframe is not an instant-gratification game.
What I did was work on things bit by bit, and when I started crafting it - I moved onto farming something else.
Some of the worst items to get in the game, I had to wait a year before they ‘unvaulted’ the relics for. Other things, I had to log in daily for over a year before they would become available as login rewards.
So – I repeat – If all you care about is instant gratification, Warframe is not for you. Unless you have deep pockets. Their monetization scheme is “If you don’t want to wait on this thing, pay up”. For people who are patient, this is wonderful.
Pretty much any jrpg for Gameboy, DS, PSP and PS2 (haven’t tried many newer). I loved them a lot as a kid/teen but now when I try to play them do I get bored very quickly… I think the audience is supposed to be kids and teens so I am not surprised I don’t enjoy them anymore
I recently replayed Legend of Dragoon, and I’d do it again.
I tried to play Golden Sun again though, and it just has WAY too much dialogue. And not in a good way. Just lots of filler dialogue that doesn’t add depth; it just restates the story and what’s currently going on.
I get you. I’ve been going through a lot of “best of” lists for various consoles and it’s tough going back and playing them because they were obviously made for a younger audience and and having never played them as a kid I don’t really feel the same pull.
The Kirby games are a big one. I’ve seen a lot of recommendations but can’t really get into them.
Gen 1 pokemon. It was awesome to experience, but the formula is just better in later versions.
GoldenEye, I did try it years ago, but going back to one stick for a shooter is really awkward.
Wow, I don’t have the time for an MMO anymore and they are a lot less fun after your first experience.
Oblivion and Morrowind, the changes in Skyrim are almost all improvements, and the mod support is better. You can smoothe out the edges of the older games, but it’s a long process I’m not interested in. I’ll stick with find memories.
Have you tried the mouse and keyboard mod for GoldenEye? I imagine it makes everything incredibly easy but it could be different enough to justify a playing one more time
I don’t use steam too much, but I did get Minishoot Adventures, and it’s excellent.
It’s like if Zelda was a bullet hell. The base difficulty isn’t too hard, but it’s challenging enough. And you get to explore and do dungeons. It’s really fun.
Thanks for the recommendation! I hadn’t heard of it before but bought it on sale today. Looks pretty good and I appreciate they have options for people who suck at bullet hell games 😆
When you die in this game there’s no real penalty other than going back to the last checkpoint. So even if you leveled up or something you keep that, you just might go back a few screens. It’s great!
It was! Just beat the true boss and got all the powerups. I don’t think I’ll do all the arena stuff, but it was super worth playing, especially for the price.
During the few months of the year I consider to be my “gaming season”, I mostly stick to 1 game at a time as my primary focus, but I’ll often have a game or few on the back burner that I’ll work into the schedule now and then.
This year I’m focusing on the Doom remake (Doom 2016) as my main game. To be honest, the game is stressful for me, so even though it’s been an absolute blast for me to play, it’s nice to have some alternative games to switch over to after I’m done with Doom.
I agree, it’s very hard to keep up with the stories when juggling multiple games at the same time. Almost as hard for me, if not harder, is keeping up with the controls. Every game is different. Games in the same genre can and will have vastly different control set-ups. Even games in the same franchise / series can have different controls from game to game. Yuck.
So, the control aspect and the story aspect are part of my inspiration for my secondary games. Right now I’m playing Halls of Torment. I guess there’s a story? But it doesn’t seem super relevant or necessary to keep up with. This game is in the same genre as another secondary game I play (and the main one from last year) called Vampire Survivors. Controls for both of these games is super basic. As I mentioned, if there’s even a story line to them, it’s irrelevant to my enjoyment of them.
I also have the Castlevania Dominus Collection which is includes all the metroidvania-style Castlevania games from the Nintendo DS. I played all of them back in the day on original hardware, so there’s a great deal of “recall” in terms of controls and story. And this is probably one of my favorite genres of game.
Typically only 1 story game (first playthrough) like Blasphemous or Outer Wilds. And then only roguelites or sandboxes on top of that like Factorio or Slay the Spire.
bin.pol.social
Aktywne